Lino722

Lino722

Joined Member # 5713548
10 Posts 26 Replies 241 Reputation

I posted this on steam just wanted to see what you guys think So you have your factory built and you have your engineers extracting and capturing. The next step for me (and I assume most) is to start building your army. I feel like army placement is where that fork happens do I send my first units to the front lines or are they going to be part of my flank team. However I think the addition of a few "defensive" units might help make that choice more meaningf

15 Replies 4,495 Views

here is a gif of the video http://gfycat.com/ThatMixedDamselfly Basically the tool tip wont stay visible. This also occurs in game with all tool tips but only when i resize the UI. again i am on a 1600X900 monitor so that may be the issue.

7 Replies 11,455 Views

I will later tonight once I'm home, but this might help. I was using a 1600X900 monitor with the UI scaled down to .8 or .9 and any and all tooltips would flash. Even the tool tip that shows that ascendancy wars is coming soon on the main menu

7 Replies 11,455 Views

Stances would be a great afditon but at the very least I'd like to be able to tell my group which direction to face. I have needed up with brutes in the back and archers in the front.

1 Replies 2,795 Views

I am not a fan of one player having a strategy that i can't effectively counter because of some decision I made pre match. I would hope that nothing could be built by one player that another cannot. Overall i think it might be effective in other games but I don't know that it fits here. This is all about the larger decisions made during the fight. Pre match descions that can win or lose the game seems cheap.

6 Replies 7,397 Views

I would like to see base defenses improve a little. Id like to suggested defender units. These units would be built like a normal unit maybe from their own factory but would move faster than others but would take some time to deploy once they have arrived where they will be used. Would be kind if cool to roll up take over an area then bring the base defenses in. Just my humble suggestion but I would like to see defenses get some love.

15 Replies 4,495 Views

I apologize that I don't have video of this crash. This happened in 3 consecutive games. I was attempting to build a unit through a factory. When I clicked on the unit icon the factory icon from the engineer build menu would show in the factory build queue and the game would crash.

124 Replies 97,278 Views

Latest Build 1. Tooltip would only stay visible for a second. I would have to move my mouse constantly to view them. 2. Voice for Logistics needed was nearly impossible to understand. There is another one I can't seem to understand either, it might be related to the victory points or held spots. 3. Research and Global abilities wouldn't pop up sometimes after the button was clicked. 4. Reseach

124 Replies 97,278 Views

Planetary Annihilation: Right: A lot of things the units were fun the explosions looked awesome. The number of units were awesome. The base defenses were cool t1,t2,t3) Wrong: Undefendable artillery, once those were built you had to go kill it and while you are at it why nor kill the base. Ran like shit even on my nice rig. Only one faction. The orbital thing

12 Replies 115,174 Views

Apologies I posted this in the bugs and ideas however with 0 views I don't know that its the most visible there 1. Single Player: I'm no competitive RTS player but I love comp stomp especially when its Co-Op vs AI. You need to look no further than the Act of aggression steam forums to see there are plenty of skirmish players that want to play the game the way they

2 Replies 529 Views

13: for sure shows off the terrain advantage 4 and 7 : both show an awesome exchange 1: probably best to show that "yes you can build a base" 9: have to agree with the rest 9 is awesome

8 Replies 184 Views

1. Single Player: I'm no competitive RTS player but I love comp stomp especially when its Co-Op vs AI. You need to look no further than the Act of aggression steam forums to see there are plenty of skirmish players that want to play the game the way they want. Restrictions hurt fun, however I know its your game and you have a vision for it but remember an option that can be toggled hurts no one. I'm referring to victory points specifically, some pe

0 Replies 1,951 Views

1. Single Player: I'm no competitive RTS player but I love comp stomp especially when its Co-Op vs AI. You need to look no further than the Act of aggression steam forums to see there are plenty of skirmish players that want to play the game the way they want. Restrictions hurt fun, however I know its your game and you have a vision for it but remember an option that can be toggled hurts no one. I'm referring to victory points specifically, some pe

0 Replies 2,306 Views

Lol Timmy those are the same two I bought this year. (Well I guess three now) Both very underwhelming and today AoA just announced that they won't release a map editor. Apologies for being the odd man out and not answering all the questions, but really what this game needs is for each time I play to feel different. Sins is my all time favorite that game didn't need a single player campaign every time you play it was a different story. Except the story didn't need voice acting it w

16 Replies 127,210 Views