invertedrook

invertedrook

Joined Member # 5746363
1 Posts 14 Replies 1,266 Reputation

I am too much of an idealist. We know that evade is going to be a factor in combat, so I predict that fast ships will be immune to blockade by big, slow ships that don't have massive range and accuracy (which I think are also combat parameters). I am sorry if I've come across as overbearing. Navigation is indeed about displaying the information as clearly as possible, so I concede and am actually glad the copy of my above post was deleted from the Founders' forum

51 Replies 85,331 Views

[quote who="Tridus" reply="40" id="3422409"] 64 bit has nothing to do with the UI being problematic. Rotating cameras around and that nonsense is going to get tedious as hell when you're trying to look at dozens of planets and hundreds of ships, as opposed to the smaller numbers in an RTS like Homeworld.[/quote] Then why is the UI for 3D freedom-of-motion problematic? I'm assuming that dozens of planets and hundreds of ships is at the extreme end of what the system

51 Replies 85,331 Views

[quote who="wuphonsreach" reply="37" id="3422337"] GC2 was table-top. I would assume that GC3 will also be table-top style. (As much as I would like 3D galaxies, it is *really* hard to pull off from a UI standpoint. Unless you go with a "mostly flat" style where the vertical dimension is maybe 1-5% of the horizontal dimensions.)[/quote] I think if Homeworld could do it over 10 years ago, it shouldn't be a big ask for a game on 64-bit. Rotati

51 Replies 85,331 Views

No I had not seen it in that much detail, so thank you. It looks like a table-top, but only because of the sheet of hexes. The hexes are what made me assume it's 3D because otherwise it would be too easy to blockade. There are some interesting buttons next to the mini-map in top right and I'm sure at least one of them accesses planes above and below the one projected on the main screen. It has to be 3D, right? I can't comprehend 4X in space without a

71 Replies 512,875 Views

I hope there will be some semblance of motion in x,y,z i.e. SPACE, although layers of 2D like in the 3-dimensional chess post would be acceptable. I will feel sick if it turns out to be 3d objects moving around on a tabletop universe...

71 Replies 512,875 Views

Hello and thanks for not flaming me for commenting about a game I've not even played! I'm just saying I agree with the OP that if something feels impossible IRL, no matter how advanced the technology, it takes away too much from immersivity which is not necessarily 'fun' I want to sweat and panic and earn my territory when I go to war. It's fine for rush-to-buy on a planet because you're paying civilians who are already there to do it, but equipping

23 Replies 49,818 Views

Thanks for clarifying but I'm shocked that something so lazy was in GC2. Didn't you have to research it first: 'remote upgrade' or something? Because a free Leonardo's Workshop for all races (you remember that important 'Wonder' from Sid Meier's Civ2?) is hard to see how that level of automation would fit in with a galactic expansion project. In fact even that Wonder from Civ2 (which took a long time to build and only one race could do so) onl

23 Replies 49,818 Views

I would agree that rearming and refuelling in the middle of nowhere would kill the sense of realism that I find quite important in a space-strategy simulation which is, at times (due to that sense of immersion), more than a game in a similar sense to a focussing chess match (sex / some kinds of music is what I what I call 'fun'), unless that fuel could be generated by the ship's onboard power supply? Also, by refitting do you mean repairing as well? I'd be su

23 Replies 49,818 Views

I can't see this happening. That's double the amount of UI data that would need refreshing. But simply screen-printing your starmap or research tree into a word.doc could help plan things. Would the game have to be run in windowed-mode?

15 Replies 45,316 Views

Well, AI ship design will be based to some extent on the best of the uploaded player designs. Perhaps it's not all that optimistic to hope that economic models of other players could be emulated by the AI. And the next level would be to allow a proportion of your citizens to interact with your economy in some dynamic way. That would be nice but make me a bit paranoid that the internet was starting to become conscious like in that movie 0_o... Anyway if a private sector i

8 Replies 24,015 Views

Personally, I try to nurture a mistrust of myself to not make involvement in a persistent MMO universe of 4X and deception too high a priority in life. But I have pre-ordered GC3 because it has massive potential and gives me time to graduate first. And then I intend to never start a new game again. The last thing I played was X3: Reunion, and was looking forward to a rumoured MMO version of that, because I assumed EVE is starting to look a little bit dated, or is it? &n

0 Replies 13,370 Views

Have you ever played http://www.astroempires.com/ I found it at the top of google search: mmo + strategy + persistent

13 Replies 85,124 Views

Will ships have variable morale? It doesn't have to be a complicated/localised thing like in 'total war'. Maybe just some races, as a whole, are braver than others. But I can imagine a fleet order to break formation would increase overall rate-of-fire but decrease resilience because your forces will be more spread out and not watching each others' 6. So if enemy reinforcements arrive you're in trouble, but if you kill the scouts before they

41 Replies 9,361 Views

I can enjoy most types of game if they don't try to do too much. It adds realism. With a consistent perspective it gets your imagination growing into the role. Thief 3 experience was watered-down because it let you see round corners by using 3rd person mode. An emperor on the bridge or in command HQ will not have direct control of individual ships anyway or be able to see it all happening. 'Total War' games really fall down on realism, for me

93 Replies 392,142 Views

Oh, nice, I didn't play GC2 and don't have time before graduating next Summer (right about when GC3 will be nearing final release I'd guess!) I've pre-ordered and will hit the ground (i.e. space) running. I had wondered if any features on the map might be dynamic and/or oscillating? Real space is not static. Did any features on GC2 maps evolve or devolve or be affected by anything?

80 Replies 211,446 Views