Nice to know that a teammates node is effectively shared. I'd like to see expanded share options, to a full shared resource, or a shared army of some sort.
obiwantoby
Glad to see these updates in the beta stage.
[quote who="CDM1500" reply="26" id="3622718"] I think the game needs more endgame stuff. It feels like there's supposed to be one more level above dreadnoughts, or at least some alternative strategies besides adjusting the stream of armies. At the moment a bombing run is about the only card people can play. [/quote] This is a great suggestion. The core gameplay needs something compelling to keep the endings exciting. It becomes a 'chore' to clean up. &nb
Anyone feel like the units in this game are bullet sponges? A dreadnaught still take some time to destroy some of the lower tiered units. Sometimes the battles just do not feel intense. Perhaps the current life for units is fine, but we just need a better destruction feel. The explosion animation for the dreadnaught feels great, but we need little pops and shakes for other units too. If this were an FPS, the 'gun feel' would be all wrong.
Perhaps they could add an auto bot helper to help manage the micro? 'Auto perform ___ upgrade action on all dreadnoughts'. Capturing each node should auto populate all resource collectors, but you can manually rebuild them later if destroyed or something.
Out of my groups of my friends, this occurs on a HD 290 and a HD 7950. DX12 and DX11 modes. Any way to report this officially?
I agree, is this the best place to report such things? Text absolutely has to scale larger at 4k.
Same issue here. Indeed editing the .ini file has fixed it. Do you find the UI scaling to be a bit small at 4k? This isn't necessarily a bug as much as it is a suggestion.