Stardock doesn’t have the limitless resources of a megacorp or the or the backing of a major player that will let them lose an endless amount of money as long as the games move systems. I like some of your ideas and it would flesh out the spy system. Their lack of deep pockets is what makes me wonder if they might include it in Galactic Civ 4. Although it would be great if they included it in 3 so they could also test it out and tinker with it. I will say this thou
ForgottenSlayer
I hope that stardocks adds missions for all resources I am playing without mods but sometimes missing resources truly grimp the game. I’m aware there are mods to fix this but I haven’t modded so far and don’t like to mod until I’ve completely experienced the game.
I didn’t think to check 2’s forums for information about three I was starting to get a bit worried.
I’ve never heard anyone playing this game multiplayer and the one time I asked about multiplayer it was completely ignored. I wanted my friends to get this game so we could play this instead Civ 5 but this post is disheartening. Anyone have successful multiplayer matches?
Has anybody played this cooperatively with a friend vs AI? Big questions is it stable does it have connection issues? I understand that you would need a powerful PC and a very robust internet to make this work properly. I’ve gotten my friend into 4X games and we are playing a bunch of Civ 5 but I would like to mix this into the lineup. I’m a former RTS player but I enjoy the more relaxed pace of 4X plus the ability to save and pick up the
I just never research the tech that upgrades factories it is the best way to make sure you don’t accidentally spend your precious resources. You can manually turn off each planet but god forbid if you can’t find what planet is using them when you have +90 planets
I like the idea of smaller ships being unable to have jump drives or move through the hyper lanes this makes larger ships necessary where now they just aren’t I never build anything beyond medium. I also like the idea of needing to supply ships. Also can we please look at changing the ways carriers work. Needing to stock them with fighters is the only fix they need. I don’t use them any more after using one carrier to win the entire game.
Options for shipyards is a cool idea especially specializing them to be fighter producers or upgrading them to increase capital ship production.
Well I don’t think you will have to worry about the games being overly similar. I like the citizens and they were a great addition but completely replacing population with just citizens may make the game feel like you aren’t building an empire. Removing the high amount of dead space in the game and replacing it with clusters will make the game flow faster you see this and plan to increase the amount of planets to prevent the game from becoming a knife fight. Really b
Remember synthetics start benevolent no matter how evil they are. After the first three policies do what you like.
I like the addition of governments however they feel a bit sparse and switching between them wildly to get the best ships / bonuses for the time needed carries no real penalty they just don’t carry much weight. For the governments maybe mimic a bit like civ five where the longer you keep a certain type of government the more powerful it becomes. Also to allow a change along the way and new ships have more advanced governments that carry over some of the bonuses of the earlier go
I think military build up is a necessity, most financially strong but weak empires have been invaded and destroyed it is how it works on the ground and how it would work in space. There are ways to win without firing a shot. I like the game that three has become it is radically different than when it started. Yes there are some things that need to fleshed out and adjusted and a level of polish that really needs to be applied ( LOOKING AT YOUR PROTOTYPE RAILGUN that makes no damn sense and has
Ok I think I misunderstood your original post. Also if there were options to include disabling certain artifacts or mercenaries. Also I hope a second market could be implemented with ridiculously high prices and super low sell prices that could be used regardless of government and have endless supplies so you can’t be hard screwed by map spawn. I’m ok with the prices being like 10 or 20k for an item that simply can’t be acquired. Like If there was no antimatt
I’m not seeing how a map with height would be easy to make, balance, or code. I fully agree the ability to relocate your Capital it would take out the pain of a poor spawn. I do endorse populations being resolved when you invade or acquire a new world. I think racial happiness from AoW 3 could be used as an example. It could have effects on diplomatic situations as well. also could add unit moral. Units made on worlds after you just committed ge
What difficulty? Did the worlds have defending legions?
I haven’t used surrenders since the Iconians surrendered to the Yor. Yap that makes prefect sense let me go ahead and turn this setting right off. This was a few years ago. Maybe the lack of surrenders is why I experience such a late game grind problem funny I hadn’t really considered it until now. also the late game grind has been drastically reduced thanks to repeatable queues. Thank God and Stardock
Probably not and I guess it really also depends on map size I needed a lot of sensor ships and had a semi powerful ship yard pump them out. This change does bring it inline with Civ and AoW. It will definitely reduce micromanagement having a 50 ship sensor wall was obnoxious. Now one rapid strike force will be able to protect a wide area of space.
Not having to build sensor ships coupled with rapid strike forces will make the game a lot less dangerous. Allows you to free up ships for other things and does give your more incentive to push your boarders out as far as possible. Not sure how I feel on this. I really like the colony radius increase for colony ships nothing like not having to move the shipyard 3 hexes because of some damn astroids that didn’t spawn durantium.
I’m unaware of any updated document. The forums here are somewhat active so if you have questions people will try and help. I love playing with my smart phone next to me. In fact it is how I use these forums 97% of the time.
Honestly I’ve never moused over it since the counter is up there but it certainly doesn’t seem right.
Man that is a lot of hostility. The DLC is half off on steam (currently) but it is worth the buy at full price. Played since near the beginning and the changes are drastic. Also if you are unhappy with Stardock’s response I suggest you find a new hobby they are much more responsive then also any other dev I’ve seen. Buy crusade. Citizens alone make the game way more interesting and allow amazing degree of customizability. Or play the ba
Legions available means you can build a transport ship and put that many legions inside it. Unlike GalCiv 2 you don’t use regular population to invade planets you use legions at least with the dlc installed. I’m honestly unsure what it is like in the legacy version of the game. No bug just a new resource. There are a lot of them.
What map size and setting are the AI on? Also what DLC are you playing with? The AI can be somewhat pacified if you mass a bunch of basically useless ships with guns and low range that make your military a paper tiger. The AI doesn’t know your useless army is a paper tiger but they will back off and not give you ripe for conquest. I use these basically useless ships as scouts and this helps prevent the AI from DoW immediately. Also the ideology in the pragmatic tree is abo
I found this to be a problem until I increased the galaxy size and decreased the Number of AI. Immense is a bit to small and ludicrous is a bit to big so I go with ludicrous and 7 AI the exploration phase is about 70 to 150 turns so this is a long game but I’ll play the same game for a month and not mind. The only problem with low AI is less trade partners for missing resources.
Something like a create permanent fleet button when you have a fleet. Although the game remembering merged fleets might make it more resource intense. It would be useful. Also could we get a withdraw button if you are the attacking party. Although this is a very minor gripe it’s my own damn fault I sent the discovery ship into battle after giving away all the old copies off my escort ships in a trade for resources boondoggle. Really that is just a band aid b