hod to download the multimedia pack
Mike C
no sound here
Here ya go: some ASSERT errors stand out Debug Message: *********END dxdiag info.********* Debug Message: Entering WinMain Debug Message: ******* Starting Game Shell ******* Debug Message: Preparing to change display settings. Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE Debug Message: HAL (hw vp): MOBILITY RADEON 9200 Debug Message: D3DPRESENT_INTERVAL_IMMEDIATE Debug Message: Refresh rate: 0<
i was having mouse issues too, switching to hardware mouse helped me
its only when the gc2 window is active, p4, 3ghz, 1gig ram
Playing with gc2 in windowed mode, when window is active, I get 100% cpu usage from galciv2.exe
Playing with gc2 in windowed mode, when window is active, I get 100% cpu usage from galciv2.exe
Had a Fatal Call messagebox come up, the game (and map) was loaded. I ctrl esc'd, when I tried to go back in the game, got the Fatal Call message.
Had a crash when generating the map: Debug Message: *********END dxdiag info.********* Debug Message: Entering WinMain Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: Preparing to change display settings. Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE Debug Message: HAL (hw vp): MOBILITY RADEON 9200 Debug Message: D3DPRESENT_INTERVAL_DEFAULT<B
So do big planets really matter anymore? say 5 crappy planets have the same amount of usable tiles as 2 good ones. So do 5 crappy planets == 2 good? Only real benifit I see is that it takes less colony ships for the 2 good
If not including multiplayer allows them to spend more time on single player, then Id rather not have mp
ship design
correct, was hoping for solution ideas
How about an outpost ship and structure? Wouldn't be as big as a colony ship, but could let you 'claim' a planet by getting a tile on it. Of course we don't want people outpost rushing...
e small tiled planets, perhaps an Outpost tile?
I don't think I was ever really attached to this ships... I was more attached to the class. I really enjoyed the ship designing of moo games... seeing how my designs fared etc... could just be me though.
the Paradox game, Hearts of Iron 2 (ww2 sim) keeps track of which ships were killed and by who. Its pretty nice
I was just playing gc1 for the first time in a while. The 1st thing I noticed was the mad planet rush. I didn't really enjoy this, not sure if I'm the only one. I would like to feel less rushed. Am I alone here?
Have any alternative gui screenshots?
aphics created a great atmosphere. They wern't anything too special. For instance you could see the wake behind your ship, sometimes you'ld see dolphins jumping out in front. Just the little things that make it enjoyable.
Maybe some day make the AI modular and those with compilers can add their own? Have each AI be a dll... That would be pretty fun....
do with moddable AI. And the Ai vs Ai stuff is just fun to do (in my opinion). Would be great if hands off play was allowed in GC2.
What will 1 token get?
One thing I always enjoyed about some strategy games was a hands off mode. where you can just let the AI's fight. Space Empires 4 allows your to create you own 'ai' empires (modding). They even have ai deathmatch competitions... http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=295019&page=4&view=collapsed&sb=5&o=&fpart=1 Looks like alot of fun, and may allow for variety and more challenges to players.
as I recently learned, Multiplicity is really nothing like vnc/remote destop. It is not a remote system. It allows you to use the keyboard and mouse for all the systems (no video).