Mike C

Mike C

Joined Member # 600360
1 Posts 11 Replies 7,620 Reputation

link about GFLAGS: http://www.osronline.com/ddkx/ddtools/gflags_00s3.htm "GFlags (gflags.exe), the Global Flag Editor, enables and disables advanced internal system diagnostic and troubleshooting features. You can run GFlags from a Command Prompt window or use its graphical user interface dialog box." Highlights: -The Enable heap free checking flag validates each heap allocation when it is freed. -The Enable heap tagging flag assigns un

11 Replies 28,013 Views

Ive been doing smallish games, just to learn more about C#. Im new to the whole OO world, so Im falling victum to trying to do C# like I would a C program, which is wrong. But Managed DirectX has been nice. I think there a battle over the speen of .NET, but I haven't seed it with 100's of sprites moving around (using Direct3D). Of course, I am not trying to do Quake or some other intensive app.

23 Replies 38,708 Views

I don't care whether tactical combat is turn based or real time, I would simulate it anyways... The point is I like to watch how my designs did, see the new weapons and missles in action. There is no reason the battles can't be skipped if the player so desires. But the civ style combat is pretty old and considering all the new technology being pumped into this game it doesn't really fit. I would love to zoom into the battles, but if thats not possible, it needs

25 Replies 25,255 Views

I wouldn't say they are anywhere close to an rts. Just because the battles, which are not a large part of the game, are real time doesn't make it an rts. In moo2, there were tactical battles that were turn based. I would normally let the AI simulate and watch, which is the same as real time I suppose. I find it much more interesting than the civ style of combat. I think its a shame that gc2 will not have this to start, they put in a great graphics e

25 Replies 25,255 Views

Those graphics are amazing. Im not sure how much it will improve the game, every rts still feels like Warcraft 2/starcraft to me. Nothing really new. Empire Earth 2 has a cool feature that lets you plan attacks your ally (human or AI). I think that is a pretty big deal if done properly.

14 Replies 46,154 Views

So if it is going to be a UU system and ships can upgrade in the field? Will they have to stay in their current position for X amount of turns while they 'refit'? Seems like an acceptable penalty for upgrading out in space. WIll dissuade you from upgrading on your lines or in dangerous space.

37 Replies 31,355 Views

I have 2 colonies in a system. I double click on the planet, it brings it up, I hit done. I double click again on the planet again... sometimes it shows my other colony in the system instead of the one I clicked on.

2 Replies 4,261 Views

One of my planets has a pulse of blue around its equater. Its not a ring, it is eminiating from withen the planet and leaking out. BTW. I like the touch of the moons being shadowed when traveling behind the planet

6 Replies 7,664 Views

framerate is good on my laptop, ati radeon 9200 (64mg), 3gx p4, 1gb ram. Framerate not really below 40, even got some 100's on the title and main map. This was in windowed mode.

49 Replies 23,559 Views

Had a lock up: heres part of the log: Debug Message: Total Ships: 10 & 0 are dead Debug Message: Total Ships: 10 & 0 are dead Debug Message: AIAltarian: Set Colony Social Debug Message: Deleting previous save game. Debug Message: Saving game C:\Documents and Settings\Mike\My Documents\My Games\GalCiv2\AutoSave.sav Debug Message: Num Sectors Across: 5 Debug Message: Galaxy data: 22033 Debug Message: FOW data: 21228 Debu

3 Replies 6,166 Views