Mike C

Mike C

Joined Member # 600360
1 Posts 11 Replies 7,620 Reputation

yea, i understand now... maybe that is something that should be spelled out more on the web page and such. Now that I fully understand, I went back and read it and it makes sense. But that could be just me. It is an interesting idea for a product. I think a *nix client would be a good addition. That would add a capability that is not really out there. It's possible to do with things like cygwin and other Xserver type software but whats out

68 Replies 108,528 Views

Yea, sadly it is not remote, so it really is not like Remote Desktop, vnc and the rest. " It is designed for Power Users." Well that sounds insulting I would think having 1 monitor and using many boxes is also a power user type thing p.s. just giving you a hard time

68 Replies 108,528 Views

My main question was about the amount of monitors necessary and which systems need the monitors. Can I use this with just a laptop, that will only ever have it's 1 monitor to manage headless sytems?

68 Replies 108,528 Views

I posted in your TotG review announcement too (with other questions)...., Im a little confused on the 2 monitors thing, so I have my management computer, does that need 1 or 2 monitors, and the PC I want to manage, does that need a monitor too? An aside, I don't think you can use an XP/Linux analogy to describe Mult. and VNC. Linux is just the kernel. WindowsXP is much more than just a kernel. Not all 'linux' is free (i.e. RedHat Enterpri

68 Replies 108,528 Views

This may be answered in the review, but what is the differnce between this and Remote Desktop? I read brad's article, and maybe Im just dense, but I don't see the advantage of Multiplicity over Remote Desktop. You give a feature comparison between Multiplicty Standard and Pro, how about between Multiplicty and other like

2 Replies 1,135 Views

yea, we should not be able to request a certain ship in a trade. I think they could be offered for trade, but not requested. Unless you can make a real general ship request, like "I'd like a warship."

31 Replies 35,011 Views

I always felt that spying and such was never handled well in 4x type games. For instance, I would like to set up secret listening posts, code breaking programs, spy rings... also get some good (story like reports). Listening post could reveal ship locations and such (for some period of time), or details of tech deals. But they could also be found out ior destroyed by covert ops missions... They would be somewhat expensive to make (especially if you want them

31 Replies 35,011 Views

I think the humans ships should look like those from Babylon 5, always liked those Course that is just my opinion, would be cool if that was a ship type to be chosen (not exact of course). Bling for that kind of ship wouldn't be alot of flare or sharp angles...

9 Replies 26,668 Views

I think alot of the arguement is over semantics , sure we were never promised in those exact words, but we were lead to believe that there would be more games. Maybe that is the issue? One thing about the old system was that the subscribers had no feedback on what games we get. I didn't really care for most of the games... but thats the way the system works. I think Space Empires 4 Gold would be a great edition. Which is tricky, you ca

67 Replies 8,343 Views

hmm, not sure if I like the new system. It makes perfect sense for Stardock, but we are going from getting all the games to only 3 or 4 (for 2 years). Consider 5 tokens for GC2, which I'd think most people would be buying, that leaves 5 tokens. Thats maybe 2, or at most 3 other games. It is still a good deal (i.e. GC2 for only 35), but not nearly as good as it was.

67 Replies 8,343 Views

For the sake of the user, it may be better to have it at a low default, but those who want to mod (and should theoretically know what will happen if they put too much) can up the limit. That will give the stability for the general user and the flexability to those of us who want it.

13 Replies 28,747 Views