So I tried the Onyx Hive for the first time in my new playthrough. Is it just me or is their a problem with their growth rate? There growth rate is meant to be linked to your Promethion supplies. However when you mouse over the growth rate on a colony there is no modifier for Promethion. In my game I had a fairly high amount of Promethion supplies yet I was looking at 15 to 20 turns for 1 pop growth. This doesn't seem right to me.
peterh1979
Guys, I have a question about tourism. Based on the tooltip tourism boosts your economy and influence. Sure enough when you mouse over the worlds economic and influence outputs you see a percentage from tourism. However I noticed that if you add both theses modifiers its always a few percentage points short of the total tourism generated by the planet. Is this a bug or on purpose?
I'm currently in the middle of a Mimot and I agree the double ship bonus gets out of hand fast. Interesting note if you build any of the unique ships they also get doubled!
[quote who="aerez4546" reply="14" id="3839144"] Quoting Clocks, reply 12 With the buy a governor mechanic, I like the mechanic of stats influence to deepen planet production but might suggest paying for a governor on every single planet you found is overly burdensome. Why not a governor per sector? Or star syst
[quote who="Frogboy" reply="16" id="3838518"] I think we should name them ideology points and ideological awareness. I'm not sold on the concept of it being a two-step thing. Instead, perhaps there should simply be ideological points earned in different categories that automatically unlock stuff once you have enough. The problem I see there is that the player doesn't get enough awareness of what these choices mean. B
[quote who="Frogboy" reply="9" id="3836287"] Quoting Jeff Yutzler, reply 7 Quoting Frogboy, reply 6 ok. I’ll bite, what
Can someone explain colony upgrades to me? I see it costs a resource called nanobots, how do you get them? In my game I had 3 core worlds and the colony upgrade icon only appeared on 1 of them, what determines what upgrades are available and what colonies get them? The core world that had the upgrade icon presented 2 options. 1) Satellite network that increased the morale of the world (fairly straight forward). 2) Orbital depot that reduces decay by 10%
Would it be possible to minimize colony events so you can check the status of the colony in question before making a choice?
The artifact that increases planet by 2 tiles and farming by 1 is bugged also. I will increase farming by 1 but will only grant 1 extra land tile instead of 2. Also the tile it does provide is usually never adjacent to any existing tiles and often will not display a terrain graphic or description.
I must say the alpha for GC4 is so much more polished and and feature complete than the alpha for GC3 so bravo. So far I'm really enjoying this and look forward to the future. However 1 thing is really bugging me. Why do you do you need to load a citizen into a constructor when its built? Is this a bug or a design decision?
Whats the reasoning behind being forced to load a citizen into a constructor when its built. Is this this just a bug? It doesn't seem to have any impact on the station it builds.
So very early thoughts after a f ew hours. -I like the citizen centric approach. I particular like how each individual citizen has different stats and ideological leanings, it makes loading up colony ships more interesting (like exporting all your criminals to some backwater outpost), it reminds a lot of the political system in Endless Space 2 (which I thought was a particularly good system). Will there be other ways to export unwanted citizens other than colony ships?&nbs
So I've just bought the Alpha access. I have 2 versions to install "Gal Civ 4" and "Gal Civ 4 Test Edition". Which one should I be running?
Guys, Does building the supply depot impart on sored goods? Also does it have any interaction with supply ships? Thanks.
Yep both gates connected (bright beam of light between both points). Do you have to enter the gate at either end for it to work? Can you use other Civs lanes?
I played arounf with hypergates today and I did not see any movement bonus. Are they actually working? They seem to be broken to me.
In the tech tree and your own chamgc logs all thrusters should have a mass of 1 however in the ship designer the mass is the same as it used to be. Also when you colonize a promethion precursor the tool tip says you should get +5 promethion but it doesn't happen. I'm currently running the latest opt in parch for retribution.
Hi Guys, Up until recently I've only tried diplo and science victories. I've started going for conquest victories recently so my experience with legions has been pretty minimal up until now. I have 2 questions. 1. When I unlocked the general citizen type I trained up a general to get the 5 legions that comes with it. However I noticed a few turns later that I actually gad 15 legions. Did I get 10 for
Hi Guys Im thinking about getting ashes but have some questions. Generally Im more of a 4x guy as opposed to RTS. However I did enjoy statecraft back. I stopped playing Star craft because the realiance on build orders and actions per minute. I read in some reviews that Ashes is a bit more macto and not so focused on actions per minute would that be accutate?
Horemvore I jusy played a game with mods disabled. I was able to form a few alliances quickly enough i notices that the alliances reqiured a standing of 9 (with mods enabled its 16). Im guessing that 16 is beyond the maximum which i think is 10.
In the citizen summary screen under each diplomat it tells you which civ they are assigned to.
Sorry for some stupid reason I'm having problems putting screenshots in the post. Ive uploaded them to the dropbox folder below https://www.dropbox.com/sh/q0dxrgc5wer8cse/AADuJs1xv2HNj3-TttatdYrva?dl=0 Thanks.
Sorry maybe for not explaining more clearly. Im playing benevolant and picked all benevolant/pragmatic oponenents to reduce the different ideology modifier. I have some "you are ripe for conquest" but overall all races are extremely positive towards me. My problem is that my standing rose steadily to 10 but its not increasing even when my diplo score is very high and after a lot of turns. I was just wondering is some specific road block in place at 10
Horemvore I installed the improved diplomacy and 2 way treaties in crusade and they are excellent. However I have 2 questions. Alliances require a standing of 16 however I seem to be stuck on a standing of 10 with most of the other races with little to no negative modifiers. What do I need to do to make the jump to 16? I noticed one civ I was trading with that I had a plus 1 modifier on the diplo screen which surprised me because this had bee
Firsrly i must commemd Stardock with there bravery to basiccally rebuild a game from the ground up. it was a bold move that paid off in my opinion. I played GalCiv 3 from alpha stage but my interest significantly wained after Mercs. Howecer Crusade has totally reinvigorated the game dor me and maddiction is back with a vengence (much to my wifes dismay). I love the new citizen mechanic but more than that I love how resources matter now! Ive only sc