peterh1979

peterh1979

Joined Member # 6013062
32 Posts 45 Replies 702 Reputation

Played a game last night where I picked the second tier benevolant ideology revealing a calss 10 planet. However nothing happened no planet appeared. I still have the save its required.

3 Replies 18,237 Views

[quote who="Rectunator" reply="1" id="3660372"] I'm getting the cultural flip accusation/deterioration of relations bug too. Civilizations from across the galaxy bitch at me for trying to flip their planets and I get that -3 to relations with everyone. [/quote] Yeah your right I've just started a new game and same problems. It looks like if your trying to culture flip 1 AI it counts for all of them. I also got ther sme problem again wherr t

5 Replies 23,288 Views

Two issues I've noticed. AI accusing me of trying to culture flip their colonies when I don't have any colonies or starbases near them. AI grabbing the class 5 planet in my home system. It goes into 100% rebellion and then goes back to zero and starts again. I have not been able to repeat these bugs yet so could have been a once off.

5 Replies 23,288 Views

[quote who="erischild" reply="6" id="3649155"] As well as shipyards, you can put a Freighter into orbit at any one of your planets, and that will become the source planet when it exits. [/quote] I tried that in a recent game. I sent 2 freighters to my trade world. Put them in orbit then ejected them and sent them off to another Civ's planet. However in the trade screen the point of origin for these routes were still the shipyard colony no

9 Replies 24,877 Views

I would like to get in to multilayer. PM me if your looking for a game. However please I'm In Ireland so my timezone is GMT+1. Also I have a wife, a 3 year old and work so I don't get much time at night to play. Can you save a MP session or do you have to complete a game in one sitting?

1 Replies 10,585 Views

[quote quoting="post"] I noticed in 1.8 opt in that trade resources are now described as "one per player". Surely this is a typo and its meant to be one per colony? [/quote] Okay I never noticed that wording before. Thing is that the wording "1 per player" seems to suggest that if you find a second colony with that resource they wont stack (which was never the case)

4 Replies 20,224 Views

Guys, Thanks for your replies but the problem is that its all speculation. Stardock need to at the least fix the tooltip so we know exactly when it does. I think it does help evasion but unless stardock come out and tell us we are only guessing.

14 Replies 67,419 Views

Guys, I have a couple questions about tactical repair. How often does it trigger in battle? How much damage HP does it repair Do you see any notifications in the battle viewer when it does trigger? Thanks.

9 Replies 28,137 Views

Stradock, Can we please get some clarification on tactical speed (at least fix the tool tip). It would be nice know if I should bother fitting any of my ships with sublight engines. Thanks.

14 Replies 67,419 Views

Guys, I was playing a game last night and 1 of my heroes died twice (in 2 separate battles). Each time he reappeared in my army after the battle with only 1 or 2 HP. He had the same XP level before he died and still had all his gear. Are there they penalties when your hero dies?

5 Replies 18,530 Views

I think the problem is that if both parties in the diplomacy screen dont offer an alliance its just one sided. For example you may have proposed an alliance with the Iridium without getting one in return. So if somone declares war on them or they declare war on someone else you bound by the alliance but they didnt offer you an alliance so they have no obligations if you are attacked. The problem as I see it is that if the other player doesnt have that treaty

6 Replies 23,198 Views

[quote who="00zim00" reply="1" id="3555166"] Mostly because only like .5% of people use it, and there are already so many free ways to do it for most games the time an money isn't worth it to make it. Brad suggests to just set up a Dropbox with the save directory with a friend and play that way. Same thing. They are only a small company with like 20 people, they prefer to use that money elsewhere, which I kinda agree. That being said they might look into it later down the line like a

6 Replies 17,374 Views

[quote who="00zim00" reply="2" id="3552677"] Could maybe a Dev chime in please, seems most people are confused. Unless a person who knows how to mod can check in the game files or something [e digicons]:P[/e] hate to think they are just broken.. [/quote] Agreed. I was going to post the same question before I saw the OP's one. I had a game were I built embassy's on most of my planets but did not see any difference in the diplomacy screen. &

22 Replies 26,373 Views

I saw a post about this issue recently but cant find it so I'm just going to open a fresh thread about it. In my current game I noticed he following bug. I was building 2 refinery's on separate planets. I rushed one of them but let the other build normally. I noticed that the rushed refinery would not complete until the second refinery was completed. Due to lack of r

2 Replies 3,805 Views

As far as I understand it the arrows indicate if an attack was blocked or not. You'll notice that when the arrows are facing each other you will see appropriate defense icon light up matching what weapon icon is on. If you see arrows in one direction than there was no defense and the attack did full damage. The orange numbers are damage prevented, Every weapon type has a a range and fire rate. Missiles are long range and slow rate of fire. &

10 Replies 50,727 Views

Guys, I was playing a game recently were I had researched a few treaties but when I talked to different AI's I had the option to broker treaties with some and not others. The only explanation I could think of was that the AI's that I could broker treaties with (by that I mean the treaties drop down menu was not present on my side of the negotiation screen) were on less than friendly t

2 Replies 10,370 Views