Doesn't matter if ship is in orbit/fleet or just on map.
a0152570
1.0 totally clean (new) install. This has gotten SO much better but still there [e digicons]X([/e] . I have games where i can go 50-100 turns (early-late game) with no problems. But, at times it will crash 5-8 times over two turns. I play through this hell and it mysteriously becomes stable again for the next 50-100 turns. many tickets submitted.
I don't recall see this pre- release but it may have bee there. Problem: i move the mouse pointer over a button, button highlights, click > hear the button push sound but nothing happens. I move the pointer slightly and re click = worked.
[quote who="Edladner" reply="4" id="3550724"] they should be disabled in the shipyard (greyed out) and only access them in the designer. If not it is a bug. [/quote] Its a bug. I can build them all day long
Ok , i uninstalled, deleted ALL remaining GC3 files/dir's, reinstalled and started new game and everything fine for first 73 turns. I was in heaven! then hell. 4 crashes in next 2 turns. First 3 were just while navigating around on map, 2 of these generated no dmp files. the next crash was different. i got a windows pop up with the following error: CbeamElement::ValidateTexture FAILED: texture model asset BeamParticle.dds
[quote]Therefore, I propose some kind of check within the pathing logic that pauses movement of friendly ships or fleets when an enemy ship or fleet is found within the line of sight of the friendly ship or fleet. [/quote] I agree with you and would love to see something like this BTW the support forum is mainly for reporting problems/bugs This might get more of discussion in the beta_feedback forum. ** i know it's
Very small but interesting bug. From map, click to select a shipyard, click the RALLY POINT box. This brings up the Set Shipyard Destination dialog box. Across the top you have the sort options : All, Planets, Rally Pts, Planets. Sometimes (not always) selecting Rally Points does nothing but you can hear the click feedback. No rally points are displayed. To get it to work, i first select Planets (bring up list of planets), then click Rally Points and now my rally
could be wrong but believe it is NOT working through steam. Send your stuff in attached to a ticket >best way
Now that the game is out ... is this forum going away? Should we keep posting here?
Don't know if it is a bug or not but it seems the AI should do better at fleet building. Always play on challenging and up. The AI does build fleets BUT i have seen many times where the AI has a stack of ships & pleanty of logistics, yet it leaves them as singles and lets me kill them 1 by one. It is actually a pain to use up 5 move points and kill them one at a time.
End of 2ed scenario screen comes up, i clicked on CONTINUE and crash. Had to use TM to kill it. no dumps were created
[quote quoting="post"] Did anyone have any clue how the endgame score is calculated. I have ended two game in gigantic map. normal difficulty 4 opponent. First game gave me 40 points and second one 44. Both victories was culture. [/quote] so funny. I was just going to do the same post. sounds like a mystery does anyone know how scores get posted to the metaverse?
Got it Thanks, cool partss
User ships show up overloaded. e.g total mass 100 in an eighty mass hull. IIRC in the beta it was said that this was to make sure our ships were compatible rel>rel. BUT now is there not some way to not allow it till we have the right tech?
cool, thanks.. it was a nit but wanted to let you know
Very nice, resubmit after release, SD probably too busy to read much in the way of improvements right now.
Diplomacy screen bug Sometime when entering diplomacy, the background is blank (black). Everything works and it has not caused a crash, Just missing background
[quote who="khakiduck" reply="1" id="3548333"] Opposite for myself [/quote] Strange very strange
The game is loading much slower than previous betas, Same true for saves. Anyone else notice this?
Haven't seen this in awhile. Started BV, no BV video-still had map/ui, could hear the fight taking place. Crashed at end of fight, got an error screen but it was gone before i could capture it [e digicons]:(O[/e] On the plus side only 2 crashes in 152 turns >>>> UPDATE Forgot about the ship trails problem. Will turn them off and keep playing
[quote who="Vidszhite" reply="1" id="3548275"] ...if the AI starts using my combat ships, I'm f***ed. [/quote] That is what i was thinking [e digicons]X|[/e] [quote who="cwg009" reply="2" id="3548276"] I think it happened in one of the 6.2 iterations. Frogboy's brilliant idea to keep us on our toes and give the AI a helping hand at ship design [/quote] In reality it is probably not a bad idea. Everyone bitches about the AI not being g
May have always been there but i just noticed the AI using my ship designs. Haven't seen it use my combat ships yet but it is using my sensor ships and my constructors
Thanks Illauna [quote who="Illauna" reply="1" id="3547670"] Visually, yes you will have a higher rate of fire. [/quote] Yup saw that, was trying to figure if it was true or just visual. Excellent points
[quote who="Empress_Fujiko" reply="10" id="3547501"] Quoting Illauna, reply 7 My wife is going to leave me because of this damn game. Tell her there is multiplayer! [/quote] what a hoot [e digicons]:rofl:[/e]