a0152570

a0152570

Joined Last seen Member # 6037445
39 Posts 463 Replies 3,754 Reputation

[quote who="Publius of NV" reply="1" id="3553123"] was achieved when the player accidentally set himself up with a game with no AI opponents, so he won on turn 1. [/quote] LoL, I didn't think of trying that or that you could do it. [e digicons]XD[/e]

4 Replies 2,555 Views

This is NOT a big deal and i totally understand the dev's have much bigger fish to fry. Just wanted to see if this could make the list. Probably totally working as designed so not a bug, but come on. medium map 5 AI players, i was yor, difficulty =max-1; conquest victory, SCORE 18??? I am sure better players could have done it quicker but i was pretty fast. I know this next comment will not win me any friends this the top place holders [e digic

4 Replies 2,555 Views

[quote who="Franco fx" reply="1" id="3552948"] LOL, I have been asking for no. 1 for months and Paul has said on several occasions, "I thought you could." [/quote] LOL^2 Franco, I know, even heard Paul "I thought you could." response. That's why it made # 1 on the list. [e digicons]:beer:[/e]

4 Replies 2,429 Views

Seems like the numbers need adjusting as go up the Yor assembly technologies. Its not balanced, higher ones should give more yor/mfg cost e.g. currently (#'s for ref) Fast Assy = 6 yor for 10 mfg ; high cap assy = 9 yor for 16 mfg. it is cheaper to go for fast. Would make more sense if it were 9 yor for 14 mfg (but even that is not a very good gain considering tech cost)

1 Replies 1,943 Views

GC3 QoL improvements- My growing list 1) Allow cycling through shipyards from shipyard screen 2) Allow background nebula/star field to be turned off. Epically the nebula, planning the Krynn is hard to see with a orange nebula background. You can get around this now by editing the pictures in the SPACE folder. 3) In ship designer, make the sort tabs sticky. You almost got there in 1.01, e.g. Sel USER, >obsolete or delete a ship … it goe

4 Replies 2,429 Views

Hay Seilore I have been following your post on this topic. Interesting articalss. I am about to buy a new gaming machine and was strongly leaning to an AMD processor (strictly cost driven), now not so sure. If you were buying a new machine tomorrow would you go Inter or AMD? thanks

11 Replies 8,037 Views

download the support tool http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe it collects everything needed into a zip on your desk top. attach it to your ticket

14 Replies 6,142 Views

[quote who="Moogle65535" reply="1" id="3551179"] This is the Paranoid Trait in effect. It gives all your planets, starbases, and shipyards free interceptors with which to defend. [/quote] Thanks buddy. That must be it. Planet shows nothing like in my pic, but if i use a fighter to attack planet, 2 small drown show up. Expected it to say "must use transport .."

3 Replies 2,502 Views

[quote who="Frogboy" reply="9" id="3551118"] By the end of early access, crash reports had gotten so infrequent that more time wouldn't have mattered. I know some people will object to me saying this but GalCiv III, 1.0, out the door, is as stable as any other 1.0 in my experience over the past 20 years [/quote] Very good points Frogboy. Despite the crashes i continue to see, i totally agree and am getting many hours in. I was one of those that

14 Replies 14,028 Views

[quote who="RavenX" reply="1" id="3551125"] Try starting a game with pirates disabled and see if that fixes it. Sounds like a AI you can't see is doing something the game doesn't like and is making it crash. [/quote] Current game (same symptoms) have them disabled. of course some pirates show up after a race is wiped out and in ship grave yards. Tanks. Maybe i am just cursed [e digicons]}:)[/e]

2 Replies 2,133 Views

[quote who="psychoak" reply="4" id="3551091"] It's under 80% because Stardock fell into the early access trap, and people have been reviewing it for months in an unfinished state. Regardless of what rating it deserves, it's weighted down by all the low reviews it's received in the past. [/quote] That's a great point. Perhaps Steam should delete beta reviews after game release. Or at least segregate them in some way. I me

14 Replies 14,028 Views

1) Allow cycling through shipyards from shipyard screen 2) Allow background nebula/star field to be turned off. Epically the nebula, planning the Krynn is hard to see with a orange nebula background. You can get around this now by editing the pictures in the SPACE folder. 3) In ship designer, make the sort tabs sticky 4) Would love to see ship Attack/Defense sliders like in GC2 that governed (set the priority) the blueprint for upgrading the ship models wea

0 Replies 3,653 Views

** Sorry for the double post but. I know we are out of beta but there is still a lot of activity here so I wasn’t sure where the best place was. ** 1) Allow cycling through shipyards from shipyard screen 2) Allow background nebula/star field to be turned off. Epically the nebula, planning the Krynn is hard to see with a orange nebula background. You can get around this now by editing the pictures in the SPACE folder. <

0 Replies 1,302 Views