[quote]1)No Edit Race Option [/quote] Totally an overt declension. They were protecting us form our self .. rightly or wrongly. And how big a deal is it anyway >> copy, make changes, save, delete old (if you want). [quote]2)No Research Costs Displayed-only how many turns. [/quote] Half would complain if it were the other way [e digicons]XO[/e] . I would prefer to see both [e digicons]:rofl:[/e] , but if i only get one i prefer turns
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ttheobald : Your big problem is your approval/morale is ZERO. This has a huge impact on rebellion. Build/research improvements that boost this. Also what is your food relative to population? if food > build farms to fix this. [quote who="Franco fx" reply="5" id="
You do bring up a valid point and i salute the way you opened vs a major rant. [e digicons]:beer:[/e] For me it was 1 part fun and 1 part frustration. I had all (+ as you said.. many more) the same questions you raised. It helped that I was a long time GC2 player, & can see how new folks can be overwhelmed. I had fun using the console (cheats) {not at all documented but fundamentals easily decoded with help command} to set and test many different configurat
[quote who="eviator" reply="3" id="3554895"] It's still super easy to crush them. [/quote] What difficulity are you playing on? For me: Challenging = NOT Tough = Definitely tough but doable suicidal = yup suicidal haven't won a game with more that 2 AI races set at this level
Food from farms if you are anything but a synthetic race. If you are synthetic then its build a assembly improvement
Hi I really want this mod. but is not working, Downloaded, un-ziped, placed in the mods directory, enabled mods in game options. start new game >> no joy, still have nebula's [e digicons]:S[/e] >>> UPDATE After i quit (exit GC3) and restarted it now is working. Love it [e digicons]:thumbsup:[/e]
>> Turn the Steam Overlay OFF Settings>In-Game .. Top check box The game has been marginally stable for me, perhaps i should say mostly stable as i can get long runs (time&turns) without a crash but i do still see CTD's and at times several in just a few turns. I turned Steam Overlay OFF and have played for a couple of days now crash free. I just turned it back on and crashed within 10 turns.
Cool,.. I mean bad game bad game [e digicons]XD[/e] . Looks like a bug to me, Did you try mining it ? You should do a ticket and send in your save game
[quote who="erischild" reply="5" id="3554467"] Extended range fo starbases is not a requirement for playing the game. The starbases at basic range work just fine for me at my play level. [/quote] Totally agree, I usually do not bother with it, enough constructor spam without adding to it. [quote who="erischild" reply="5" id="3554467"] I do not understand why experienced players like yourself make the assumptions they do about new players. [/quote] <p
[quote]Are ideology points supposed to scale with map size and amount of planets in a game? [/quote] Paul talked about it but i do not think it made it in
You really should submit a ticket for this. include your save game
I do believe it a "damaged" tile due to your invasion. can be rebuilt with teraforming
[quote who="ManiiNames" reply="4" id="3554322"] Altarians have a racial trait which makes them incredibly resistant to culture flips. [/quote] Ah Ha , Now i see said the blind man to the deaf person [e digicons]:grin:[/e]
Man erischild you may not have intended it but your sure sounding hostile, no need. No one is complaining here just throwing out an opinion / idea, certainly a topic that is a long way from a game breaker either way. Medu
IIRC: Came up in a couple of streams & Paul was against it. I totally agree with let them be movable, even if is 1 hex/turn. I can't count the number of times i decommissioned and had to rebuild a starbase because it's original location ended up being off by 1 or 2 hex. And come on, if a shipyard can move why not a starbase.
[quote who="Magnumaniac" reply="2" id="3553940"] I think that it would not run well - you only have 4Gb RAM, and that is shared between system and GPU. I doubt you could use anything other than the smallest galaxy sizes unfortunately. [/quote] I agree, your not going to be at all happy with performance & and that's assuming it doesn't constantly crash on you (which i think it will) Do you have a desk top machine also?
Seilore YOU ROCK. this was excellent work, and helpful to many of beta's Honestly i don't how you kept up. Still think SD should name a fleet commander after you when they add em to game [e digicons]:beer:[/e]
[quote who="CrankyMoe" reply="1" id="3553975"] I've also wondered whether the specialization techs can be combined -- e.g., I've already researched lower mass beam weapons; can I get the benefit of cheaper beam weapons too if I accept that in a trade offered by the AI? I guess I've assumed yes in my playing so far, but I'm going to have to try to pay closer attention when this happens (I'm not one to keep spreadsheets or notes on all this stuff). [/quote] <p
As you can I had 6x influence and planet was still 0% revolt. it did eventually flip but it took a long time http://screencast.com/t/g5VrbxGZQXhO
The UP vote panel covers the bottom row of races making it hard to see how they voted http://screencast.com/t/hmSm0zUdv
Found another text clipping http://screencast.com/t/fg7ogGpduk
I suddenly started seeing these red dot above AI ships. Not all have it. Anybody know what it represents? ** I swear i posted a picture with this, lucky for me Azunai_ figured out what i was referring to & he was correct >> thanks
In game, did a save scum load [e digicons]:blush:[/e] . Hit the yes and CTD. Have had and continue to get crashes but in all my hours this is a first. [e digicons]:S[/e] Ticket subbmited
It is your population
[quote who="redviper37" reply="4" id="3553604"] We will have to investigate. Maybe it works if you are the one proposing the resolution? That would be the bug.. [/quote] Nope, I proposed, voted for it, war declared