a0152570

a0152570

Joined Last seen Member # 6037445
39 Posts 463 Replies 3,754 Reputation

[quote]1)No Edit Race Option [/quote] Totally an overt declension. They were protecting us form our self .. rightly or wrongly. And how big a deal is it anyway >> copy, make changes, save, delete old (if you want). [quote]2)No Research Costs Displayed-only how many turns. [/quote] Half would complain if it were the other way [e digicons]XO[/e] . I would prefer to see both [e digicons]:rofl:[/e] , but if i only get one i prefer turns

34 Replies 161,138 Views

ttheobald : Your big problem is your approval/morale is ZERO. This has a huge impact on rebellion. Build/research improvements that boost this. Also what is your food relative to population? if food > build farms to fix this. [quote who="Franco fx" reply="5" id="

8 Replies 8,342 Views

You do bring up a valid point and i salute the way you opened vs a major rant. [e digicons]:beer:[/e] For me it was 1 part fun and 1 part frustration. I had all (+ as you said.. many more) the same questions you raised. It helped that I was a long time GC2 player, & can see how new folks can be overwhelmed. I had fun using the console (cheats) {not at all documented but fundamentals easily decoded with help command} to set and test many different configurat

5 Replies 17,557 Views

[quote who="eviator" reply="3" id="3554895"] It's still super easy to crush them. [/quote] What difficulity are you playing on? For me: Challenging = NOT Tough = Definitely tough but doable suicidal = yup suicidal haven't won a game with more that 2 AI races set at this level

9 Replies 44,619 Views

>> Turn the Steam Overlay OFF Settings>In-Game .. Top check box The game has been marginally stable for me, perhaps i should say mostly stable as i can get long runs (time&turns) without a crash but i do still see CTD's and at times several in just a few turns. I turned Steam Overlay OFF and have played for a couple of days now crash free. I just turned it back on and crashed within 10 turns.

0 Replies 1,452 Views

[quote who="erischild" reply="5" id="3554467"] Extended range fo starbases is not a requirement for playing the game. The starbases at basic range work just fine for me at my play level. [/quote] Totally agree, I usually do not bother with it, enough constructor spam without adding to it. [quote who="erischild" reply="5" id="3554467"] I do not understand why experienced players like yourself make the assumptions they do about new players. [/quote] <p

8 Replies 23,211 Views

Man erischild you may not have intended it but your sure sounding hostile, no need. No one is complaining here just throwing out an opinion / idea, certainly a topic that is a long way from a game breaker either way. Medu

8 Replies 23,211 Views

IIRC: Came up in a couple of streams & Paul was against it. I totally agree with let them be movable, even if is 1 hex/turn. I can't count the number of times i decommissioned and had to rebuild a starbase because it's original location ended up being off by 1 or 2 hex. And come on, if a shipyard can move why not a starbase.

8 Replies 23,211 Views

[quote who="Magnumaniac" reply="2" id="3553940"] I think that it would not run well - you only have 4Gb RAM, and that is shared between system and GPU. I doubt you could use anything other than the smallest galaxy sizes unfortunately. [/quote] I agree, your not going to be at all happy with performance & and that's assuming it doesn't constantly crash on you (which i think it will) Do you have a desk top machine also?

11 Replies 6,731 Views

[quote who="CrankyMoe" reply="1" id="3553975"] I've also wondered whether the specialization techs can be combined -- e.g., I've already researched lower mass beam weapons; can I get the benefit of cheaper beam weapons too if I accept that in a trade offered by the AI? I guess I've assumed yes in my playing so far, but I'm going to have to try to pay closer attention when this happens (I'm not one to keep spreadsheets or notes on all this stuff). [/quote] <p

6 Replies 29,867 Views

[quote who="redviper37" reply="4" id="3553604"] We will have to investigate. Maybe it works if you are the one proposing the resolution? That would be the bug.. [/quote] Nope, I proposed, voted for it, war declared

5 Replies 3,545 Views