[quote who="Alstein" reply="1" id="3535250"] The Doomsday counter in its current form does not put any time pressure on me- I feel like I have all day, and always have since Beta 1. It needs to go up pretty rapidly, or the AI needs to target shards a lot more effectively. [/quote] Agreed, I never felt any time pressure in previous betas either, but at least the counter reached 50-75% now it hardly climbs at all. And i do everything i can
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oops did not think of that. i do play on 2x because 1s is just too slow. Still should be a way to recall or slow the text without having to sloe the movement.
many times when transitioning screens, (like going from strategic to equip) the cursor gets stuck on previous icon and does not change to the pointer. this makes it hard to select the action box you want. Obviously not a game stopper but a big pain. It has been that way for a VERY long time
DESTINES EMBERS QUEST. Cannot find embers. IIRC in B4 they wer in skull caves with flames making them farily easy to find. inB5 i have scowered the land and can't find the embers. the GOTO button brings you to the final location (bring embers here). Please consider making got to show where to get the embers, once collected it can show the "bring here location"
After Several games (all different sovereigns) with B5+ i have never gotten the doom-day counter above ~25%, despite trying really hard (threat level 4-5, attacking SK outposts, expanding ..); and not doing anything overt to reduce it (e.g. lower doomsday spell). In B4 the counter was almost always 50-75% by mid-early late game. Side note: my cities appear to attached more frequently than in B4 but by roving bands (bandits and the like), NOT by SK armies (suspect this is r
In tactical fights the information shown above a unit as result of some action vanishes way too fast. e.g. cast web, either resisted or webbed is shown briefly. It goes by so fast it is very often missed by player. Please either leave the text visible longer of (preferred) allow for some method to retrieve/redisplay the text information. leaving it for a longer time should be a very easy code change, adding a slider for the amount of time in game options would be
no youtube ???
I mentioned this during stream and you thought it had merit so just figured i would post it here to help it make your mod list. In larger maps the unit panel can get very big making it a real pain. My favorite solution would be to allow drag and drop, but your ideas of some king of locical ordering would be an improvement over the current which is the order they were created. .. Heroes > most powerful > .. Only problem with that is you would like you scou
During the course of a game, the options randomly revert back to the default (though it is rare). You can tell when this happens because the message " you must restart the game for changes to take effect" pops up.
The Ai really need some better smarts. e.g 3 high level spell casters with a 60 damage/combat rating each one casts nightmare as their opening move dispite the fact that the first one was successful on every one of my units. They probably could have killed 3 of my units if they used a direct attack which would have been much more effective. Does the AI not get the same intell as i do i.e 97% resist? If so then why have them cast a spell that is doomed to fail? If not, why not.&nbs
During the stream i mentioned this and was asked to submit tkt. So here it is. I have opened support Ticket ID #NFT-704-41566 and uploaded my save game To duplicate >load game > select either ship unit > hit delete = nothing happens Strange >> Selecting any other unit and hitting delete DOES delete the unit. I swear to god i have seen this issue occur on every unit before so i have no idea why this save on
Break a champions cures quest- find the statues free the champion. Needs to work better. > Searched the entire map, could not find statue >> if there are no more, remove the quest from log >> If i reveled it but failed to notice, add a GO TO button on quest screen for "found" statues http://screencast.com/t/6szyHvvWv
priest divine vision ability : please make it work ALL the time http://screencast.com/t/R4eqMStP
Once an alliance is made with either the SK or the player, can it ever change?
Dooms day counter with priest sovereign never seems to rise very high. Played several times, got threat level to 5 and still never had Dooms day counter go over 200. Seems like a game breaker
please provide a way to delete my old and no longer needed units. e.g. select>delete
Question Can - will you allow reordering or the army panel (see pix). It get very big an it would be nice to be able to place key armies at the top for quisk selection http://screencast.com/t/kW51Xwr1ww
Hi moi-meme Good write up, I agree with some, not so much with others. No offense intended .. really > How much have you played? have you done different sovereigns and hero combinations? Some of your comments lead me to think not very much yet. There can be a lot of variations so keep on playing. What difficulty are you on?&nb
[quote who="Frogboy" reply="25" id="3530015"] I think for one thing, logistics needs to spell out everything that is using logistics. I don't find the tooltip to be especially helpful presently. [/quote] Agreed
agree with both please do way cool so far, Lov that battle viewer
Game info: B5+, Playing Priest, Norm+1 difficulty Pre defined tiny map 1) In the enchant screen do not list items that do nothing, e.g. a birch scroll. http://screencast.com/t/lj7SpDmv7Bu 2) Path finding around enemies is much better. 3) Two updates from previous post: a) Keplins range attach automatons come and go, sometimes you see ‘em, they go away, and later return.&
Game info: B5+, Playing Priest, Norm+1 difficulty, 1) New spell research selection, when selecting the spell it highlights VERY slightly .. hard to tell that it is really selected as the one you want to research. Suggest you make it more obvious .. brighter highlight, minor color shift … 2 Keplins range attaches have no animations. UPDATE, half way through the game they started showing up. 3) Prowler icon stamps do not match. They used to
FULL NAME Barkless Rawwood [e digicons]:grin:[/e]
[quote quoting="post"] This is a petty issue, the background stars are very distracting on a busy map. When playing on larger maps, you have a bit of information overload and its one more thing you have to mentally filter. It would be nice when you're in the polishing phase to make them less pronounced. I love the game and my wife has informed me that I've wasted too many hours playing [e digicons]:)[/e] [/quote] I agree with the OP.&nbs