That makes perfect sense, and i am surprised i did not realize it. Thhanks
a0152570
Oh Dude, I thought it was a bug, as soon as i read you did it laughed my ass off. I mean you really had to be pissed about thosa coobers parking on your roads [e digicons]:rofl:[/e] + [e digicons]1*[/e] just for the entertainment value
It seems to me that it is too easy to build a super economy. I never remember in GC2 being able to crank out Dreadnoughts or learn high level techs in one turn. It is super ease to do this in GC3, regardless of map size.
ITS WORKING (pic links) Bur how did you get a road grid like that????
E.g. Spell> Domination does not shoe spell book. Also it cost 0 mana (don't thing it is should be 0
Thanks ID, I was not sure if it was him or me
Known bug, see the bug list in support for others
[quote who="Deaden Sho" reply="4" id="3527413"] Buttons are there, but not displaying properly, it is more then likely my computer. [/quote] Try changing screen resolution There are also some posts about text/font problems [quote who="Deaden Sho" reply="4" id="3527413"] Maybe I am just looking for more randomness in the game, that one event [/quote]. Stay tuned, more is coming.[quote who="Deaden Sho" reply="4" id="3527413"] Thank you for
[quote who="Publius of NV" reply="1" id="3527388"] I think the developers have said that hotkeys will be added in a later beta. [/quote] You are correct, Paul has made the comment a few times.
post a pic. please
[quote who="androshalforc" reply="72" id="3527357"] think about it how come it only causes problems when you're in a rush? [/quote] OMG .. that is So true .. [e digicons]:cylon:[/e] [e digicons]:omg:[/e]
[quote who="Makko_Mace" reply="8" id="3527229"] Is there a roadmap thread or something of known issues? I don't want to report things for the thousandth time. [/quote] Yes, Check the support forum. and the pined post Complete List of Errors
[quote who="Borg999" reply="8" id="3527247"] Any changelog for B5? [/quote] Probably not till after GDC
Have you researched all planetary improvements? P quality can go pretty high when you do
[quote who="thimon2k" reply="5" id="3526713"] Edit: Screenshot should be working. [/quote] Very strange, can others see thimon's pic's? or is just me that can't? I see a the text line: Displaying 11-2015-02-28_00006.jpg If i R-click i get a Google 403 error
[quote]The mounted units would react before the archers, even though Peregan had the trait which allows archers to fire first. [/quote] Good catch, i haven't seen it and have played Peregan several times. [quote]One other thing about the automatic firing first, the archers seem to use a special ability. Not very keen on this, since it is AI controlled. [/quote] Yup; seen this and do not like it, would much rather they just take a normal shot.
[quote who="Lavo_2" reply="5" id="3527090"] There is a problem with this however, if you have the manufacturing capacity to build say, the Xeno Factory, in one turn, you cannot do so as you are forced to build the Basic Factory and then the Xeno Factory next turn. [/quote] Ah, i see what your saying. But the current method is much better early-mid game before you have enough capacity to build an improvement +base in one turn as your getting the benefit of the base whi
[quote who="Nethog61" reply="6" id="3527116"] oh so if I buy the beta I also get the final game? [/quote] Yes,
[quote who="admiralWillyWilber" reply="7" id="3527125"] Why would you destroy a super project [/quote] Simply to make better use of cross tile bonuses later in the game .. better layout after terraform [quote who="admiralWillyWilber" reply="7" id="3527125"] This would require you to triple the ideology cost. It's kindof cheating to choose whatever tree you want. If you do it this way it is at least based on choices you make. [/quote] Good point.
[quote who="Deaden Sho" reply="2" id="3527092"] Hmm maybe I am missing something but I can not find the shutdown button on the shipyards. [/quote] See snap shot http://screencast.com/t/R3SdwWD1GBG [quote who="Deaden Sho" reply="2" id="3527092"] As far as the space monsters, it doesn't seem comic book like [/quote] Comic book was probably too strong of a term But still don't like the i
[quote who="BuckGodot" reply="4" id="3527066"] To be fair, aerez said one shouldn't get ideology points for rebuilding the same building on the same planet. [/quote] True, sorry aerez. But, as much as i might want it ... still think burn baby burn creates more problems then it solves.
[quote who="Lucky Jack" reply="1" id="3527080"] But, will this behavior be changed??? [/quote] Why would you want it to? [quote who="Lucky Jack" reply="1" id="3527080"] This allows you to get the benefit of the base structure while building up to the highest researched level structure. [/quote] This is good
[quote who="Borg999" reply="9" id="3526721"] So, it would seem that Steam has so much power in the industry, that even SD is afraid to say anything negative about them. Obviously, you don't want to bite the hand that feeds you but... [/quote] So sad, but true [e digicons]X([/e]
Sorry aerez, i gotta disagree. As i said there are times when i really want to be able to do this; just allowing it would be game breaking (IMO). This is just one example likely not the best but build, get points, destroy, repeat .. would let you blow through the entire ideology system in a very limited number of turns. Many less than through colonization or waiting for random events. If there is a good way to do it, I'm for it, But right now i don't see