roboemperor

roboemperor

Joined Member # 6070282
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Raising Spell Mastery was easy. Very easy. Once you can enchant your gear just slap on 2 amethysts on each piece of equipment and you'll gain +4 (cloudy) x 11 x 2 = +88 spell mastery, or +10 (radiant) x 11 x 2= +220 spell mastery. I've successfully hypnotized dragons, but never the lieutenants. I wanted an epic god awesome demonic army.

5 Replies 89,719 Views

Ok, I managed to figure out the crafting system and got the Lieutenant's resist chance down to 3% by stacking an ungodly amount of radiant amethysts. Turns out even at 3% resist they resist it, endlessly. So I think its clear the lieutenants are immune to hypnotism, so this sucks. Royally so since this was the biggest reason for me getting back to the game.

5 Replies 89,719 Views

So I've decided to give this game another try, was very hard since there is hardly any documentation online for it. I think I like the Priestess the most. Destiny's Vision is very good early game boost, her army upgrades are accessible at the start instead of requiring heavy investment into her tree (Guardian I am looking at YOU!), she can heal shards, and she can lower doomsday. But this "Destiny's Favor", the defining feature of her, what good is it? Seriously, what good is

2 Replies 22,189 Views

All conjure elemental spells results in only 1 mana upkeep. You can have an army of 50 Fire Elementals and they still only take 1 mana upkeep. In addition, you can only have 1 Air and Ice Elemental. Additional castings does nothing and just wastes your mana. Only the Conjure Fire Elemental has a 5 turn cooldown.

0 Replies 32,117 Views

[quote who="Primal_Savage" reply="5" id="3533582"] Would have worked for The War for Anthys which is the original Legendary Heroes Scenario. The Fallen Enchantress Scenario was added at a later date and uses different units. [/quote] You're right! And it gave me my custom faction as well. I did not know FE scenario was the 2nd scenario. I'll play WFA first now.

7 Replies 10,942 Views

Nope, it didn't work. It swapped out the Relias in custom games but not the scenario one. After digging around, I found the solution myself. In the FE scenario folder, there's a file called FECampaign_Units1.xml and the 1st entry was Relias. I just needed to copy and paste my custom sovereign's info into that file. I wonder if I can mod the faction to my custom faction as well. Time for more experimentation!

7 Replies 10,942 Views

Yes I wish to rewrite Relias to play the scenario. No mods yet, I want to beat the game without mods for 1 play through, then I'm gonna mod it like crazy. But I guess this counts as a mod XD. So what you are saying is: 1. Create a sovereign for altar in-game 2. Open up that sovereign's .xml file and change the InternalName field to "Sovereign_Relias" And I'm finished? No need to swap a file or replace one?

7 Replies 10,942 Views

A complete swap would be nice. I don't like how he looks, or his initial build, so could anyone tell me how I can swap him out for a sovereign of my own? If that's impossible then could I at least somehow change his initial build? edit: removed the stupid part of the question

7 Replies 10,942 Views