E-Tigger

E-Tigger

Joined Member # 616989
0 Posts 0 Replies 24 Reputation

Defense in depth. That's the only way to do it. You simply cannot control the borders in space, certainly in 3 dimensions the size is huge. Granted this is 2D, but the same concept applies. Strategically you have to layer the defense and/or keep it moving to support regions as opposed to locations. Right down to the planetary level. Intelligence as far as enemy movement is concerned is more important, if you see them on sensors far enough ahead, you can focus your resou

23 Replies 519 Views

Anyone asked for a rectangle to show the current view in the minimap? Especially when I get wormholed to a different part of the map, I have to look for systems I recognize to get an idea of where I am and where I want to be.

5 Replies 162 Views

Just remembered another thing. When listening to my own playlist, it is kind of annoying when some events occur that they supercede the playlist for their own music and then go back. Would prefer an all or nothing. Either all the game's music, or all mine. Thanks continued.

689 Replies 29,844 Views

Oh, one other thing that I noticed as a sort of graphical aside. The cursor is the standard windows cursor... it is just kind of dull. It would be kind of cool if the cursor also changed based on your alignment. Thanks for all the continued work, it's great!!!

689 Replies 29,844 Views

Maybe it is just me, but I would like the option to only see the next available choices in the tech tree, NOT the full tree. I just played my first game and it was fun trying to pick and choose the right stuff for what I wanted to do. I don't want a road map in the game, it makes no real sense to give the whole thing away. It's like Edison inventing electricity because it will allow him to create superconductors down the research path... On the other hand having an ide

689 Replies 29,844 Views

I don't understand the big deal about ships that are too far away from the race's planets. They still operate. They still provide information on the region. Am I missing something that makes them a seriously bad deal? Certainly for defensive purposes they are lousy, but informationally they are handy to get a handle on the regional situation aren't they? Of course mass numbers wouldn't be. And I really wouldn't want to lose the leasing option of X

57 Replies 1,430 Views

Depends upon what you like. In my opinion SEIV is a very good game, huge tech tree, customization of ships like mad. Racial config, tactical turn based combat, or strategic. Problem is that the only real way to win the game is to wipe everyone else out. My experience only. As soon as you reach a certain power level, races that have been your ally just turn on you. So while it is good in many ways (can't beat having the Vorlons or Imperial Star Destroyers as your race ships)

17 Replies 1,305 Views

Hey Kornalius, I was being more ironic than accusatory. It is quite probably that is the way they do it. Although they might keep a local distribution centre for canadian shipments. -- The depression continues... addicted before my first fix of GalCiv.

71 Replies 3,328 Views

The reviewer also fails to take into account the full potential of the Metaverse's ability to take successful human strategies and incorporate them into the AI, thus providing a greater chance for "rich layers of strategy I can imagine if only there were other humans behind the alien faces on the screen."

16 Replies 692 Views

Makes me curious as to what would/should happen when an empire gets big enough that it overlaps another. Which brings to mind the following thought. Can the computer play just other computers? I'm not talking about for retail versions etc. It just occured that with the Metaverse and the AI being able to use tactics from submitted games, what would happen if an AI using tactics from one metaverse score were used against another? Sort of a multiplayer by proxy. Maybe it's just me

38 Replies 4,323 Views