So my question is, how would it have been different if you had made all brutes? All scouts? Some combination? Consider these questions from a unit differentiation and group composition perspective.
eviator
Two different people seem to have misunderstood your point. Perhaps that means you were not as clear as you think you were. Please try again. Or not, it's nothing to me.
[quote who="Frogboy" reply="9" id="3596237"] I'm struggling with the empire tree as well. Thoughts? [/quote] Sins is the only place I've seen it, and I never actually played Sins. Maybe I should. What I can gather from Let's Plays, the true benefit of the empire tree is you can see at a glance the relative strength and composition of your local assets compared to those of another player, includ
The most logical context of his statement is "veterancy" in general. And I think I agree with him. I never played Sins, did all the units gain veterancy? It seems to me you really wanted to keep those Capitals alive, making them a big deal. That said, it also seemed like building a capital was a huge investment in time and resources, and relative to that Dreadnaughts in Ashes seem much more disposable.
Very interesting.
Okay what I think I learned from all this is that my 4.5 year old CPU is good enough for this game/benchmark in its current configuration because DX12 uses the CPU more efficiently. As such, my bottleneck is my 2.5 year old video card. If I got one of the high-end cards, Then my CPU would likely be the bottleneck. The reason my DX11 and DX12 numbers are so close, aside from nVidia working on more DX12 driver enhancements, is that one thread is enough to keep my video card pegged with DX11. So
We both have the 4GB version.
I do have the 4GB. Everything you said could explain some things, if true. My DX11 and DX12 numbers are very close as you predict.
I have the 4GB version. But my point is that if the GPU isn't the problem, why does the benchmark indicate I am GPU bound when you are not? I know the whole thing is complex, but the benchmark devs say if you are GPU bound you need a faster GPU.
He did not indicate such in other topics where he discussed his results.
...and I challenge you to prove me wrong. Check out these benchmark results: These results indicate I am GPU-bound, that is, quote "If this number is near 100%, then a faster CPU would make no difference in the score". The logical inference is that a faster GPU is called for. That's the conclusion Frogboy came to <a href="https://forums.ashesofthe
Bummer, tests means time or money or both. I'm half convinced the benchmark is giving misleading results through oversimplification. It says 100% GPU- bound, but I don't think the GPU is the problem here. Your system, with the same card, gets better results and the difference seems to be CPU and memory. Frogboy's Results also show GPU-bound with a hyper-threaded i7 circa 2012 And his card isn't too bad. There is something screwy here. All I've been able to conclude is that
Duplicate post
[quote who="rapha320" reply="7" id="3595399"] i think it has to do with the cpu then. [/quote] Can you look at my benchmark results here: https://forums.ashesofthesingularity.com/472336/page/2/#3595397 The results indicate I am GPU bound.
Okay, maybe you can help me interpret my results. First off, your CPU is pretty new, one generation old at most. You also have way more memory. My CPU is three generations old (below minimum specs, actually), purchased within the last few years. But as I've been getting 40 FPS on medium I figured it was up to the task for now. The test OS is very
This astounds me. Could it be CPU makes that much difference? What CPU do you have? Are you certain you are running the same graphics settings and resolution? I paid extra attention to make sure I was.
Well you can't possibly know I'm wrong here. On what settings will the average person run the game? My guess is medium because I have average hardware and medium is the right mix between performance and graphics. And I'm running a DX12 capable card on Windows 10. I did a benchmark test just today and between DX11 and DX12, FPS is a wash. Yeah things will get better with more optimization, but that doesn't change that folks will still probably have to run on medium for some tim
At this point I do not care anymore. Frogboy mentioned something about video memory limiting terrain detail, and I'm here to say I'm happy with the terrain now, so I personally don't see a need to spend extra development resources on it unless people at Oxide/Stardock are just sitting around bored. If they do, fine. If they don't, fine. Same with barrels. My primary hope for this game is amazing game mechanics. Then AI. Then multiplayer. Then campaign/story/lore. Then mods/DLC
[quote who="Ticktoc" reply="28" id="3595345"] Gameplay IS more important but graphics do help and dismissing them would be a mistake. Besides, art and gfx guys are going to do art and gfx; design and sound guys are gonna do design and sound, etc. So gotta suggest things for the art guys something to do with some feedback right? [e digicons]:)[/e] That is what forums like this are for. [/quote] Yes, indeed. Don't dismiss graphics, I'm just saying the game looks darn
To be frank, I'd rather the devs focus on gameplay than graphics, if they have limited time and have to choose where to allocate man-hours. Graphics will catch peoples eyes for a few seconds, but gameplay will keep people playing for years (or not). I didn't initially notice the barrels weren't black. Now that I know they aren't...I still don't care. How long do I admire the look of a unit while playing a game? 0 seconds. How long do I admire the look of the terrai
I'm sure this is all well and good, but it's not something that I care about. What I care about is, does the benchmark run better under DX12 than DX11? Prior to the latest driver release, the answer for my GTX 770 was No! By 10-20%. But I re-ran the benchmarks with the latest driver: Light-Medium-Heavy-Average... DX11: 47.1 - 41.5 - 37.1 - 41.5 DX12: 45.6 - 42.5 - 37.1 - 41.4 The results are essentially a wash. Until they release a driver where
I see you've also re-enabled the ability for T2 and T3 units and battle groups to request reinforcements. Thanks! I found that if you build a new factory while there are still reinforcements yet to be built, the new factory will help complete the request. Nice touch. Also, "Repeat Queue"! These two alone help reduce much micro and allow me to spam units faster than I could before. Units in groups also appear to be behaving better, moving around more speedily and fl
Six bugs in 100 seconds (video unlisted): [video]https://youtu.be/e9tvdxSCeIU[/video] 1. Unit frames on units queued before factory completion remain forever. 2. Initially the Seed's action is set to building engineers. Later in the game, without my doing anything, the Seed's action changes to Global Abilities. 3. I fat-fingered 'e' when hitting 'w'. An Advanced Factory blueprint got placed on the map, though I did not actually place any
You guys, it's Haalee. Not lore buffs?
1. I think you mean right mouse button, and I agree. At first it wasn't a problem for me, but after a handful of recent instances where I didn't give an order that I'd intended to, and it took me up to a minute to figure it out, I now think something else is needed, or at least the ability to customize it. I agree with some of the bullet points, not all, and I will leave it to the devs to determine which are appropriate for their game. For the first time in this ga