eviator

eviator

Joined Member # 6176744
67 Posts 739 Replies 3,542 Reputation

Victory is achieved by holding more Turinium generators (triangle regions) and thus acquiring the critical mass of Turinium (victory point limit). You can also destroy the enemy nexus, though this win condition is more difficult to achieve. You can hit the spacebar to bring up the strategic map and move around quickly. The strategic map is a work in progress, so don't judge too harshly.

1 Replies 16,456 Views

Expanding is necessary, otherwise you will lose on Victory Points. The game does not lend itself to turtling. I realize that is not really your question though. The strategies have not really been fleshed out right now. The seed/nexus is very strong, so it will be effectively impossible to win with a rush snipe tactic. But rushing may still be effective for hurting your opponent's econ in the early game, depending upon map size (even the small maps take a fair amount of time to tr

2 Replies 19,221 Views

They don't want a screen full of icons. I think "build forever" needs to be a conscious choice, which is how it is now, otherwise it would be too easy for newer players to have economy problems. Maybe make an option for it, but I doubt that option would see much use. The strategic map (accessed with the space bar) is kind of fill-in right now, so it will see improvements.

2 Replies 16,813 Views

In my opinion nothing the OP said indicates this is not a RTS game. What a strange comment. I'm sure the devs can provide their RTS resumes on demand if needed, that would be silly. As for me, I can just about keep up with what's going on in the game on normal speed. Once I get fluent with the UI maybe I can go a notch higher, but probably not much more. Also, in my opinion we can't truly evaluate game speed until unit teleport gets in the game. Teleport brings up the over

17 Replies 104,173 Views

About the game speed, on normal I can just about keep up with the game so it seems right to me. After I get fluent with the interface I could see going a notch higher, but not until then. Also, in my opinion we are going to need to wait until unit teleport gets in the game to truly evaluate the speed, as that kind of mechanism serves to speed things up.

16 Replies 83,460 Views

Don't believe a non-Stardock person when they say X will be in patch Y, unless it is documented. And even if a Stardock dev says it, be skeptical. Initially 1.4 was going to be the starbase governor patch. It was pushed to 1.5, though actually we haven't heard much about that recently so who knows. Overflow was implemented in beta 5 (not alpha), though the devs thought it was working in beta 3. Trims had a couple of "probably in 1.5", but I don't think any of those are backed up b

8 Replies 146,414 Views

I looked all over and don't see where you got "space-based". Yeah it takes place in the galaxy, but every game takes place in a galaxy. Lore-wise this game is a battle over planetary resources, so it makes sense it takes place on the surface. Also you do not move from planet to planet, thanks to our mastery of quantum entanglement and distant matter manipulation.

9 Replies 26,488 Views

[quote who="Frogboy" reply="9" id="3596237"] I'm struggling with the empire tree as well. Thoughts? [/quote] Sins is the only place I've seen it, and I never actually played Sins. Maybe I should. What I can gather from Let's Plays, the true benefit of the empire tree is you can see at a glance the relative strength and composition of your local assets compared to those of another player, includ

26 Replies 43,578 Views

The most logical context of his statement is "veterancy" in general. And I think I agree with him. I never played Sins, did all the units gain veterancy? It seems to me you really wanted to keep those Capitals alive, making them a big deal. That said, it also seemed like building a capital was a huge investment in time and resources, and relative to that Dreadnaughts in Ashes seem much more disposable.

14 Replies 85,827 Views

Was looking forward to the new AI planet management and governors. Then this happened. Granted it's not the best planet, but as you can see the governor completely fails with regard to adjacency...still. This was the first planet I colonized, and my first use of the governors, in this case the Research governor. One data point isn't g

21 Replies 86,976 Views

Okay what I think I learned from all this is that my 4.5 year old CPU is good enough for this game/benchmark in its current configuration because DX12 uses the CPU more efficiently. As such, my bottleneck is my 2.5 year old video card. If I got one of the high-end cards, Then my CPU would likely be the bottleneck. The reason my DX11 and DX12 numbers are so close, aside from nVidia working on more DX12 driver enhancements, is that one thread is enough to keep my video card pegged with DX11. So

10 Replies 33,788 Views