eviator

eviator

Joined Member # 6176744
67 Posts 739 Replies 3,542 Reputation

Your point is made. It's a pointless point that appears to be aimed at mind control. Why do you care if I think this is a micromanagement patch? I will not oblige. No, it does not allow you the same control with less clicks, and so by your definition it is not a micro patch. By my definition, it is. My goal isn't to maintain a high level of control. My goal is to maximize the output of individual planets and my civilization as a whole within the rules of the game. Patch 1.4 al

89 Replies 333,567 Views

Macsen, the new system is now much like GC2 in that there are global settings and planet focuses. So are you saying even that system is too much micro? I agree they should work on a way to mess with focuses on a planet list, like the colonies tab, like they did in GC2. I'm also not sure I follow on the AI comment. Equally skilled opponents should have longer matches. Certainly there is more room for improvement, but you are comparing apples (you, a highly skilled player who knows

89 Replies 333,567 Views

[quote who="naselus" reply="62" id="3593094"] It's entirely a balance change. It does not objectively reduce micromanagement. This sentence is the telling [/quote] That's ridiculous, even you must have felt weird writing it. If it reduces micro for most players, some players, or even few players using a particular play style, then it is in part a micromanagement change, especially if the devs intend it to be so. It will reduce play options, thus changing my

89 Replies 333,567 Views

You are where I was 5 minutes ago before reading your post: you are under the misconception that everyone plays like you. Whereas you set your manufacturing to 100% whenever you do upgrades, even with access to the planet wheel I prefer to keep my research/wealth colonies around 20% manufacturing full-time so the upgrades happen slowly and I do not lose wealth/research production during the upgrades. I don't know which style is more prevelant, but I can say the game design does not favor

89 Replies 333,567 Views

[quote who="naselus" reply="52" id="3592933"] I'm still a little dubious about the removal of the wheel (though in truth, focuses are not removing the wheel but simply offering the player a few fixed points on it to use), and we can see from the live stream that while manufacturing scores are doing well, research and wealth production remain poor; we also see that split-production worlds aren't much use (for example, the planet with 2 research labs that has achieved a massi

89 Replies 333,567 Views

In GalCiv3 you took some previous races and changed them. For examole the Yor is trying to be a collective, the Iconians were all but wiped out and trying to start anew. Civilizations evolve, both biologically and culturally over eons. Culture changes, history is forgotten, technology is lost, civilization is rebooted. Perhaps you can take that approach. The galactic civilizations, humans included, have evolved over hundreds of thousands of years, having lost knowledge of the events a

226 Replies 1,277,776 Views

Tetrasodium, I'm sure all that is true. I was beta-testing and offering feedback since beta 1 and I got to hear, week by week, all the cool things they planned to get done by release. And as that date approached, item after item got pushed to the post-release roadmap. Patch 1.5, assuming it addresses constructors and starbases, will finally be the completion of the biggest pre-release plans, minus invasions, which is now on the expansion roadmap. The point is, if they had pushed back the

89 Replies 333,567 Views

I am encouraged by what the Dev stream showed with regard to the planetary production changes. This coming from a guy who used the per-planet wheel to min-max. As for techs to shift production to by 100%, I agree we don't need it. Doing that would make people think they need to do it, and it would bring back some micro, and make projects useless again. 25% shift is good. I remember in GC2 in the "Colonies" tab you could change multiple planets' focus at once. I recommend you d

5 Replies 6,618 Views

[quote who="erischild" reply="45" id="3592799"] When you do more research in the future, do enough to know that Stardock is worth more patience than many other vendors. It will help you set realistic expectations and avoid disappointment. In the meantime, enjoy the new AI! It is definitely showing promise. Can't wait for 1.4 and I am one of the more patient types. [e digicons];)[/e] [/quote] I appreciate a developer working hard to make

89 Replies 333,567 Views

I am running an i5-2500K and while the game isn't as smooth as butter, it runs unexpectedly well. I believe they have the CPU requirements higher because they want people to have a great experience, and not poo-poo the game because it doesn't run to their expectations on older hardware. I like how you've differentiated the units by their role and strengths. Now I'd love to see the behavioral differentiation you planned in battle groups become a reality: [quote]

9 Replies 12,106 Views

[quote who="Jafo" reply="2561" id="3591732"] No...because you leave an inference that his party policy at fault with reference to economy devastation. It's a thin line between attacking a person and attacking his policies. The former is prejudice but the latter is political prejudice...[e digicons];)[/e] Think...."I don't like [someone] because he's a dick." versus "I don't like [someone] because he's a Democrat dick.

2,913 Replies 9,303,647 Views

[quote]For a comment to be 'political' it has to reference a person's political bent..[/quote] So I am free to say, with an emphasis on his character not his politics, the President is a schlub looking to create some kind of positive legacy by any means possible, including devastating the U.S. economy so that we can reduce the projected global temperature 0.02 degrees over the next century. And if he succeeds, he and his friends are poised to become filthy rich(er), cause

2,913 Replies 9,303,647 Views

We've had the DX12 version of the game and the benchmark for 6 weeks now, and we are all well aware of the decreased performance on nVidia cards. So what is the progress on this situation? I'm not aware of anything coming from nVidia on addressing the issue, nor have we heard any word from Oxide on any changes with the engine. I've read a few articles with he said, she said and technical mumbojumbo. What I want to know is, will it get better without having to buy a new card? When?

4 Replies 2,177 Views