Did a search, couldn't find a result. I'm running 1.1, according to the title screen. Steam says my game is up to date, and I have no "betas" I can opt into. Executable version says 1.1.12.0. Patch notes for 1.10 says requesting a constructor now queues a basic constructor instead of the normal version. I just tried it, and it queued a "Shaper M3", the latest version I have (Krynn). I did not obsolete anything. What is wrong?
eviator
I request you please consider giving Elite Founders two or three keys. I have two close friends who are interested who are not yet financially prepared to buy the game. I will be installing Win 10 ASAP so I can give DX12 a ride. I noticed no slowdowns under DX11 in Win8, so I'm curious about the benchmarking. I can't wait!
Well I agree it's not necessary. There is a degree of challenge and fun in trying to be the ultimate civilization manager. The game allows one to do it, so as long as that is the case the devs should make that as painless as they can. The speed bump to being a great civ manager should not be tedium or UI, it should be knowlegde and skill.
[quote who="admiralWillyWilber" reply="13" id="3575732"] not seeing the micromanagement issue. [/quote] Then you are playing the game vastly differently than I am. Specializing most or all planets and trying to approach max production means you need to change your allocations any time you research a building upgrade, then back after the upgrades complete, which happens on different turns for different planets. Same when you want to rush ships, research, or wealth. Task
First, the devs acknowledge there are many legitimate game-breaking exploits in the game that could make the game less fun. Option 1 would be to let the AI do them too. Option 2 is for the player to choose NOT to use them. I like both options, though I would like a toggle to prevent the AI doing them sometimes. Second, the formula for population to production was changed in the mid beta stage to have diminishing returns. This was reverted soon after release for some reason, which thro
This was a topic in today's dev stream. Some devs want to remove the per-planet production wheel, others want to make improvements. I think we can all agree that in the current game you must manage the production wheel on a per-planet basis to get the maximum production and benefit from specializing. I think everyone can also agree that micromanaging the per-planet wheel gets unwieldy after a dozen or so planets, and ridiculously time consuming, repetitive, and annoying as you get in
Oh right, I forgot this is why they changed to population to production diminishing returns. So this is back now?
What I want is for opinion to line up with facts, and that includes factoring in facts that don't support preconceived notions, something both the alarmists and the deniers repeatedly fail to do. It's not as settled as they think, one way or the other; they're only looking at data selectively. That is bad science. In fact it's far closer to a religion. That's right Fuzzy, your opinion on climate change is akin to a religion. The truth will set us free. If the denie
Starkers, I'm not so sure there are an increasing number of skeptics, aside from vocal people on forums and Facebook. I challenge you to ask 10 random people "how much has the Earth warmed in the last decade", and you will get answers ranging from 5 to 20 degrees F. For one, our schools are shoving it down childrens' throats, and the average parent isn't engaged enough to correct their knowledge. Two, news media, entertainment, and politicians are shoving it down our throats, neve
Here is the best way to stump global warming alarmists: Don't deny their claims, have them answer two questions: So what? What now? Either they have no answer, or they believe in some socialist redistribution of wealth plan. Either way, you win.
Just can't wait to see these forums explode once the Beta Master gets his access. We need more elitists with an opinion you must hear and agree with or you are just another nub, right?
Request: more dynamic unit movement in battles, like in Sins. Maybe that's a battle group AI thing. Right now blobs just circle each other, and the units in the rear of the blob can't reach any targets. Request: engineers do more. Request: T3 units can request T2 units. T2 units in a T3 battle group can request T1 units. Maybe T3 units can request T1 units, and maybe such units are auto-assigned to subordinate T2 units? Request: T3 defensive buildings, that are
Looking good. Runs smooth. Keep up the good work!
[quote] So, is it too late to upgrade to the lifetime edition. [/quote] No kidding, I'm kinda wondering if those who don't get Founder lifetime are going to end up shelling out hundreds extra! My plan has been to upgrade once I'm sure this is a game I'll be playing and pushing my friends to play. The ability to upgrade ends once the game goes Early Access, so it will be prudent for me to keep an eye out for clues when this will happ
Well sorry to have stirred you up. When people post repeat content it usually means they are not up to speed on what has already been discussed on the forums...ad nauseam. Your credentials definitely add weight to what has already been said elsewhere by others. Perhaps the devs will see it that way too and take your concerns under stronger consideration.
[quote who="tatsujb" reply="15" id="3568852"] Quoting eviator, reply 14 probably agree with most of it, actually there are several quotable places on this forum already that proved that wrong. maybe they are willing to change their minds. but sitting on our asses is not
LingWhisperer, sorry but you are not saying anything new here. The devs fully understand this perspective, probably agree with most of it, and are continually brainstorming ideas for addressing it. IMHO we should wait patiently to see what they come up with.
[quote] I think it might be a good idea to have some irreconcilable philosophical difference between the factions and construct the faction's lore/identity around that fact. One possibility is that one side wants to convert the entire universe into ideal compute material, or transmute all the matter in the universe into Minds, and the other side does not. [/quote] If I am reading the lore correctly, the philosophical difference is between Post-Humans and Haalee. Po
Playing off the fact that the Substrate are the progeny of the Strong AI: Substrate Descendency (or Ascendancy) Substrate Progeny As for Computronium, you'll probably want a computation-related term folks can relate to: Matrixium Algorithium Optimizium Entropium (as in Entropy) Neumannium (as in Von Neumann, the name behind modern computer architecture) The -ium suffix is usually applied to elemental metals, not neces
Holy moly, how do I thumbs up this post! Very exciting! FYI as I am a nerd I will be buying those books.
[quote who="tatsujb" reply="36" id="3568415"] you haven't been around enough. Alot of these things already exist in other games. it's these kinds of mentalities that keep game standards very low for modern games. free your mind and you can free us all from this curse. [/quote] This does not fall under the category "constructive criticism". Kinda rude, actually. Also: [quote] This is significantly more complex than the cl
Because AotS is going for more of a Sins feel, I think the unit speed is appropriate. What we've seen so far is 1v1. Think about how such a game would play out in Sins. You'd each spend a lot of time building up your nearby planets and asteroids, all the while fighting pirates, in preparation for the oncoming war. The whole game could still last hours! Now consider a game in AotS with 8 total FFA opponents. Your nearest one is going to probably be no more than a few sectors aw
These forums have some great ideas that add complexity (which I like) and convenience (which I like). But I wonder how pie in the sky it is?
Kinda funny, and easily attributable to this being alpha, if you tilt the camera so your point of view passes through a mountain, you can see the whole map!
I play the game in full screen at 1920x1080. My native resolution is 3840x2160, and my card isn't good enough to support the game at that resolution in windowed mode. When I Alt-Tab, which is something I like to do when I'm formulating a forum topic to offer feedback, the game glitches. It switches to windowed mode, which is fine because Alt-Enter re-enters full screen. However thereafter my mouse is not responsive in game, so really it's still glitched. Obviously you guys