eviator

eviator

Joined Member # 6176744
67 Posts 739 Replies 3,542 Reputation

That post sure had a lot of definitive statements. The gist is that SC:FA was the pinnacle of RTS gaming, and everything that follows must copy many of its components, or it is a flop. If that is what the SupCom community thinks, seems rather narrow minded, even if there is experience to back that up. While I also liked SupCom, I'm looking forward to some new ideas, or at least some mashup of pre-existing ideas that have worked. Given the team involved, I think a little trust at this earl

131 Replies 834,122 Views

The reason I don't think it is okay as it is right now is that, even with OCD-like micro on a manufacturing-specialized planet, the extra wealth/science gained (compared to just setting the slider to 100%) is minuscule. No, a manufacturing-specialized planet should not be able to compete with a research-specialized planet in the amount of research it can produce, but I think the projects have to be more than just marginally better than not running the project. Otherwise they effectively s

18 Replies 44,997 Views

I think in many games you eventually get to the point where you spend that ever accumulating overflow on one of the special projects. Saving it for the ultra-terraformer isn't a bad idea either. The overflow does not decay. Also if you have overflow, you can shut off manufacturing altogether and the planet/shipyard will continue building anyway until the overflow is used up. So it's a way to, for example, focus manufacturing 100% on ships while continuing to upgrade improvements.

4 Replies 5,004 Views

It is actually not wasted. We've been calling it "overflow". You can see how many build point are currently in overflow by hovering over an empty spot in the planet and shipyard queues. I don't remember if there is a way to see research overflow. For some technical reason they don't show progress in the progress bar for the next thing in queue. It's clearly not the most obvious UI design, but it's what we have right now. And it means you do not have to babysit the producti

4 Replies 5,004 Views

But how can a developer ever release a finished game if the community cannot agree on what finished means? Seems an impossible task. For example, I don't assume a game absolutely needs extreme zoom as long as battlefield context can be obtained some other way. Even more if no strategic zoom is a principle design decision.

131 Replies 834,122 Views

[quote who="joeball123" reply="29" id="3561668"] The approximation fails to be less computationally complex to any significant degree and moreover is for something which should not need to be computed with any significant frequency, meaning that what little you gain in reduced computational complexity through the use of the approximation is essentially meaningless. [/quote] Agreed. [quote] That it fails to produce the right answer a

31 Replies 169,815 Views

I believe every 10 manufacturing gives you 10% more bonus. So if you set social manufacturing to 20 points, you will get a 20% bonus. It's not as simple as that, though. There is a round up in the calculation. If you have 25 social manufacturing points, you get a 30% boost. What people have found is that if you have a manufacturing specialized planet and set your wheel to 99% wealth, 1% manufacturing, you maximize the wealth you get, but only by a few bc. And because that is a pai

18 Replies 44,997 Views

[quote who="joeball123" reply="12" id="3561586"] You demonstrated an unwillingness to believe a direct statement that the in-game effects were looked at and seen to be unchanged, taking instead the evidence of the orange hammer icon (which has been used for both manufacturing and production bonuses in every version I remember) and the name listed in the tool tip, and apparently did not do any check much more involved than that. This indicates that you were unwilling to bel

15 Replies 33,143 Views

[quote who="joeball123" reply="27" id="3561583"] I am not evaluating 'missing tile count.' I am evaluating how effective the circular approximation is at providing the right answer. For ~26% of the possible input values on the range [1, 720], the circular approximation gives the wrong sensor range. This is a ba d estimate ; the circular approximation provides the wrong answer for more than a quarter of the input tile areas.</

31 Replies 169,815 Views

[quote who="Stalker0" reply="10" id="3561549"] That's our Joe:) Though probably too verbose for you, the extra info is educational for many on the forums. [/quote] Well seeing as he was replying directly to my question, I have grounds to comment on the excess verbosity. The question was answered in the first two sentences. Everything else may be useful for other purposes, which I may or may not find useful, but not in answering my question.

15 Replies 33,143 Views

[quote who="joeball123" reply="22" id="3561531"] Quoting eviator, reply 21 Speaking of calculating it, a circle DOES work. Using a ceiling function, the circular approximation of the radius is wrong ~26.5% of the time for numbers of tiles ranging from 1 to 720 (which should correspond to sensor rang

31 Replies 169,815 Views

[quote who="joeball123" reply="20" id="3561403"] Quoting eviator, reply 16 No, it makes sense and can remain a hex. r = sqrt(A/pi). Then round up, that's good enough. Might need to tweak sensor upgrade scales because it is appropriate gameplay-wise to have a large sensor radius in the mid-late game. <

31 Replies 169,815 Views

I'm really still not so sure about this. The Governance techs give bonuses to "Total Manufacturing". The icon is an orange hammer, which is the manufacturing icon. Now granted, those bonuses do not show up in any planetary tool tips so it's not immediately obvious in the UI how it is applied. So I won't say I'm certain, but based upon what I see in game, my guess is Total Manufacuring != Production.

15 Replies 33,143 Views

[quote who="starkers" reply="2390" id="3561342"] I might have to learn to tell bullshit better, and hopefully there are classes for that, but I'm sure I'd manage if I simply followed the lead of the other climate experts... er, I mean other climate change bullshitters. [/quote] They call it "Journalism", and I'm pretty sure you can major in it. One seminal work you'd read is "Rules for Radicals" by Saul Alinsky, dedicated to Lucifer. Let's see here,

2,913 Replies 9,302,808 Views

Are you sure that is what happened? Since alpha production meant output, yield, etc., i.e. one of the general terms that includes research and wealth. Manufacturing has meant making buildings and ships. Total manufacturing would mean the manufacturing after all boosts and bonuses, but still only applies to building things. It would be seriously surprising to me if Production has been renamed to Total Manufacturing. After all you cannot manufacture research or wealth (well, except through proj

15 Replies 33,143 Views

[quote who="Borg999" reply="5" id="3561219"] Morale, what is it good for? Absolutely nothing. I'll say it again. [e digicons];)[/e] [/quote] Beat me to it. First thought in my head. I'd bet >95% of those on these forums don't get it.

9 Replies 23,254 Views

[quote who="Sir_T" reply="2387" id="3561163"] Even if there isn't dirty money involved, climatologists have to say there is something happening simply out of self-preservation. If the climate wasn't really trending anywhere, who would fund their research? How would they get paid? This has got to be the most hilarious thing I have read in a long time. OMG, I never knew the science of Climatology only sprang up in the last 20 yea

2,913 Replies 9,302,808 Views

[quote who="Reianor3" reply="15" id="3560847"] In what good way could that be considered simple? The game doesn't track movement directions, nor has it any other mechanics in place that would allow it to reasonably handle variable "shapes" of vision. Not to mention the inconvenience that would mean for players... A circle (or rather a hex) is all it (and we) can comfortably handle, and that is defined by none other than radius. [/quote]

31 Replies 169,815 Views