eviator

eviator

Joined Member # 6176744
67 Posts 739 Replies 3,542 Reputation

[quote who="RavenX" reply="2383" id="3560782"] It wouldn't surprise me if somewhere behind the scenes there's pocket books filling the coffers of scientists to say what they're being paid to say, especially when there's a lot of climatologists now saying we could be looking at another "mini-ice age" like we experienced during the medieval period. Don't think it's possible for scientists to be paid to talk? Well, remember back in the day when all those Professional

2,913 Replies 9,302,723 Views

Setting aside the fact that you just linked to the NOAA which just recently tweaked temperature numbers thus hurting its credibility to make it look like there was more warming, let's assume we are actually warming. 1) So what? 2) What now? Give me answers that don't suck and you have earned my respect.

2,913 Replies 9,302,723 Views

You don't know me, but I'm not the kind of guy who just believes what I'm told or disbelieves what experts tell me. Logic and evidence are important to me. Here's what I see: the hottest year on record was 1998. Since then global temps have leveled off despite all predictions by those Academies of Science you mentioned, and there are dozens of theories that attempt to explain it. Then the scientists devise new computer models on those theories tweaking numbers until they

2,913 Replies 9,302,723 Views

[quote who="Krazikarl" reply="2372" id="3560641"] As I stated earlier, the "pause" in climate change that was the original topic of this post never really happened: http://www.noaanews.noaa.gov/stories2015/noaa-analysis-journal-science-no-slowdown-in-global-warming-in-recent-years.html http://www.bbc.com/news/science-environment-330

2,913 Replies 9,302,723 Views

Looking at the squad based games I've seen so far, Kohan and Company of Heroes, which I think are closer to AotS than SupCom, both use icons in the main map to represent squads/companies. AotS has squads, control groups, and battlegroups, so I'm eager to see how such groupings will eventually be represented when zooming out (the founder videos have no icons at all). I don't want to steer the devs in a particular direction, I'll wait and see.

39 Replies 195,961 Views

[quote] Whether you agree or not so far the game is built like TA/SC and is playing similar including in the video showing the zoom feature already working i really hope you can stop focusing on making a game thats won't be called a TA/SC clone or worrying that people will claim it to be a successor and focus on the good work your doing by taking proven ideas from other games and building on them and adding to them instead of making the drastic mistake other devs have done a

39 Replies 195,961 Views

Oh boy, I really wanted to see what happens after you get a tier 2 unit out. I'm trying to dissect the unit grouping and orders from what I can see in that gameplay (and the two other videos). Maybe you can shed some light. 0:40 you selected a unit and it selected the associated squad. Squads appear to be spawning together, not individually. That looked very Company of Heroes-like, so that helps my understanding a lot. 1:02 you control-grouped four different squads

7 Replies 24,674 Views

While the Age and SupCom games are my primary RTS experiences, after watching some Kohan and Company of Heroes gameplay, I'm excited to see where AotS is headed with meta-units. I've never been a unit micro kind of guy, so hopefully this shallows the skill curve and clicks per second a little bit. Of course, both games did use icons to help identify "squads" and squad leaders, so I'm curious how AotS will address this. Can't wait!

131 Replies 834,117 Views

[quote who="Frogboy" reply="65" id="3558166"] When the alpha comes out, and it's going to be super rough, buggy, with awful UI, terrible unit AI, etc, I worry that we're going to not get useful feedback but rather endless "See, you should just copy Supreme Commander". [/quote] You will likely get some good feedback, but yeah lots of "just copy" stuff too. In GC3 early access most of my feedback was UI related, because that is important to me. Unfor

131 Replies 834,117 Views

[quote who="TAG_Utter" reply="63" id="3558061"] Let's wait the first version that will not be long, to take more correct conclusions and give more accurate feedback. By the way Frogboy has been quite informative and present in almost all ower concerns . Not usual in other games has you all now,thats wy they are a quality and professional team. [/quote] Yeah, I'm here too. How much antagonizing can Frogboy take from se

131 Replies 834,117 Views

I'm holding off my steam review for now. The core game is good, and I expect the game to get better, and when that time comes it will get my thumbs up. What will it take? UI improvements to significantly reduce workload for micromanaging many specialized planets. I'd also like more of a challenge from normal AI. [quote who="Seilore" reply="51" id="3557909"] LOL too bad it wasn't 64 bit maybe it would have been able to do so much more than what they produced..

63 Replies 245,894 Views

Today I tried all stock AIs on gifted, Gigantic, uncommon habitable, figured it would be a challenge since I clobber the AI on normal. On turn 56 I did a cycle through of trade and found my two nearest opponents had double the number of planets I did and their average class 14 while my average was 10.5. I thought maybe gifted got planet class boosts, but maybe I just got unlucky. Well now one of them, the Krynn, are chugging out medium ships and noticed I don't have any military, so they

11 Replies 20,170 Views

[quote who="joeball123" reply="9" id="3556253"] [total output] = (1 + [approval modifier] + [production modifier])*([flat production bonus] + [population-based production])* (1 + [manufacturing fraction]*[manufacturing bonus] + [wealth fraction]*[wealth bonus] + [research fraction]*[research bonus]) + [flat manufacturing bonus]*(1 + [manufacturing bonus]) + [

14 Replies 39,886 Views