eviator

eviator

Joined Member # 6176744
67 Posts 739 Replies 3,542 Reputation

Just became a founder last night. So far I've played the tutorial and three Skirmish matches on the three maps (Easy, Medium, and Hard respectively). Some of my feedback will echo what others have said on these forums, so I know you've already thought about some or all of this. When I first played, I was having trouble controlling my units, base-building, and using the Servo powers. I have past RTS experience, but literally no MOBA experience, so the Servo powers were the bigg

2 Replies 3,469 Views

[quote who="Larsenex" reply="9" id="3553563"] Trade in GCIII is well sought-after. If you just go a to the 2nd tier into the trade techs and are able to have at least 3 trade ships you will see a return. The most important thing to remember is....time. The trade route value increases over time. So the initial trade route is 6 credits. PUNY. However with a bit of research and time those routes can jump to 47-86 per route. [/quote] Are you saying i

10 Replies 4,858 Views

[quote who="Franco fx" reply="6" id="3553556"] This is a GCII question. Can anyone confirm that Asteroid Mining in GCII was much more than busy work? When they introduced it I tried it, and for the life of me, I never saw how it would earn enough BC to make it worth my while vs investing in trade ships and building econ improvements. After that I started upgrading my mining ship to a colony ship on T1 and never built another one. [/quote] That's not what

10 Replies 4,858 Views

[quote who="JorgenCAB" reply="16" id="3553546"] When the AI start using this mechanic in a decent way then I will reevaluate the way I do this... [/quote] I don't think in terms of "Is it needed to beat the AI?" I think in terms of "How can I be the best player I can be?" If they never had planet sliders, this forum topic would not exist. But they do, so I want it to get better.

22 Replies 36,795 Views

From a utility standpoint, their purpose seems to be to clutter up the strategic view. Seriously, it's so difficult to see strategic resources, ships, and planets, I'd love the ability to de clutter the various "fields" from that view.

10 Replies 4,858 Views

I'm not here to make a judgement about icons in strategic zoom. But if you watch Supcom 2 replays by high level players they micro blob movements in strategic zoom (e.g. to dodge artillery). In AotS, will advanced players want to micro blob movements? If so, they're probably going to want icons.

131 Replies 834,113 Views

I agree with pretty much every point in this thread on the weakness of projects. What more can be said? Maximum conversion seems to be 99-1 to exploit the 10% bump, at the cost of micromanaging your production slider. It's not worth it. In the old days net social manufacturing converted to raw research/wealth. That was overpowered as star base modules allowed you to get huge boosts. Better would be if net social manufacturing converted to net research/wealth at a certain rate (25-

21 Replies 95,680 Views

I went to a cyber security conference recently and the keynote was given by a Europrean expert about how software companies are going to ratchet up their privacy capabilities in response to U.S. spying activities. The general tone I got was most non-Americans, at least security experts, are opposed to government spying. I can totally see companies like Microsoft bending over and creating back doors. But if that happens you will start to see a huge surge of non-American competition that won&#3

31 Replies 128,667 Views

Okay, I finally see where I went wrong, but it's not entirely my fault. You do indeed have access to the Xeno Archeology Lab module from the beginning. I had incorrectly assumed this module came from the Xeno Archeology tech. Instead that tech provides the Ancient Studies Center module, which is the upgrade. I say it's not entirely my fault because the naming creates confusion. Even since early beta, I had assumed you needed to research Xeno Archeology in order to unlock the Xeno Arch

11 Replies 19,329 Views

[quote who="ddd888" reply="1" id="3552571"] Stuff [/quote] Maybe I do overrate specialization, the numbers aren't clear. I think I can on average get 3-4 times more production of a particular resource by specializing a planet than if I generalized it. But if I need 3 planets each specializing one resource, specialization probably only gives modest gains overall, maybe in the range of 20 to 40%. That is a big amount long term and might make a big difference if the AI was

22 Replies 36,795 Views

Adjacency bonuses, tile bonuses, planetary production settings, specialty improvements, planet classes, colonization events, all these create a terrific environment for highly specialized planets, whether manufacturing, research, or wealth (influence to a lesser extent). One would expect some increase in the required micromanagement to make near optimal use of specialized planets. But I contend it is WAY too much micromanagement in the current state of the game. I implore the devs to sp

22 Replies 36,795 Views

Is the research project still in the game? If so, do the Krynn get it? If so, does it require some special tech to enable it? I'm on about turn 80 with some specialized manufacturing planets and want to rush some research. Obviously I can set those planets to 100% research on the production wheel, but I think I could do better with a research project.

1 Replies 2,551 Views

I was in Age of War at the time. I really think it was the ideology thing because now, 20 turns later, I was able to invade. I renew my request for more details about the war immunity, though. Were I new to the game I would have found that extremely baffling.

2 Replies 3,834 Views

I'm the Krynn and on Thalan's doorstep. I cannot declare war on them, I'm guessing because the Thalan have taken Negotiator 1 in the Pragmatic tree. Guessing because I know of no way to find out for sure. If that's what's happening, how can I verify that and how can I see how many turns are remaining? If that's not what's happening, what else could it be? The UP has not met yet.

2 Replies 3,834 Views

Originally it boosted production. Toward the end of the beta period it boosted population growth, influence, and resistance instead. Some also claimed it did still boost production in late beta, not as much though, and that the devs confirmed it. But the production boost didn't show up in the tool tips. It still doesn't. So what does Morale do, and if it boosts production can we please see it in tool tips so I can make informed decisions?

2 Replies 6,536 Views

[quote who="erischild" reply="10" id="3550061"] Troll or not, it is actually a valid point. The Stardock supplied art is of a quality that it should be possible for the artists to suggest a bit of gender besides Altairian and Humans. It's very good art and I admire the skill and variety, but it does come off as a bit of a boy's club. [/quote] Only to the hypersensitive and those looking for things to get offended about. This must be another troll post.</p

24 Replies 73,097 Views