Give every type of weapon its own shot instead of summing up the shots The do you mean a ship will fire eg: all it's beam weapons together as a single attack or that it will fire each weapon individually. If the former, it won't make much difference, definitely me, because I almost never mix weapon types (because the AI almost never mixes armour
V1m
Wanting to reduce outlying results is fair I suppose.
I think it allows the AIs to do things like design ships more frequently. There is no CPU requirement AFAIK.
Yes, I've posted about this in another thread. The current system lends itself to cheesy exploits far too easily at the moment. Basically, i think the upgrade sytem needs reforming. My idea was as follows: Each turn, the player can work on a number of upgrades limited by his logistics ability (so one fleet's worth, basically). Ships in orbit around planets with shipyards or military starbases take 1 turn to upgrade; ships in a sector with a player planet take 2 turns; ships in a sector
In 2 or 3 weeks I'll have an E6600 + 2Gb rig. Gimme my 25x25 sector map!
Well I reckon you picked a pretty good introduction to the genre. I've been playing 'em since Reach For The Stars on the Amiga... I gotta warn you - once you're hooked, you're hooked ;o)
Hehehe, everyone does it sometimes.
I think the devs have said that the primary issue with expanding the map size is that the AI doesn't handle it at all well.
Learning is fun!
Someone suggested in another thread that new anomalies could pop up during the game, that would make a GGB more useful. I still think this is a great idea, and it shouldn't have any implications for game balance, providing the rate is relatively low, say a 1% chance per sector per turn.
Mass Drivers are great. Use Them. Exactly. (Unless you're going to go evil, then psy-beams = teh win!)
"and while I was watching the war I noticed that the terrans did not build a single military ship, only frieghter, constructors, and colony ships," That describes my normal strategy until quite late in the game. Constructing aand maintaining a large militry is a tremendous drag on your economy, especially during the exponential growth phase. So if you can get away with not building warships for as long as possible it gives you a big advantage. I usually win my games, so maybe t
Argh, I hate SP2 SO BAD! I'm convinced that that stupid popup "your computer maybe at risk because you do not have you anti-virus set up to scan email even theough you only ever use damb webmail so hey I'm gonna pop up in case you forgot from the time I popped up 2 minutes ago, Pop! Pop! Pop!" causes GC2 (& other things) to CTD.
Luck had little to do with the Hood's demise. The ship had some fairly decisive flaws. Well what do you think the defence-roll represents? Anyway, look, don't read too much into an analogy... or an abstract linear representation of combat, come to that. As long as it's applied equally to both sides, then it's fine.
It's a cool idea, I suppose. The trouble is that dozens of ideas get posted every week (often the same ones over and over), but implimenting any of them would require a lot of time and effort, especially and particularly with respect to the AI. I've posted my own little wish-list suggestions concerning ship upgrading, come to that.
Also, it's 33% sexier than pr0n ;o)
eXplore, eXpand, eXploit, eXterminate
The funny thing is I nealy always build mass-drivers now.
Well jeez, ideas aren't added into the game in 24 hours!
Yeah, if you just highlight the tile with the improvement you don't want you can ugrade it to something else entirely. The demolish button is to strip a planet you know you're going to lose to the enemy.
Yeah, giving stuff to the minors is a crapshoot. Sometimes they use 'em sometimes they ignore 'em. Hope this bug will be fixed one day.
Yep, that's always been the case. I don't know the exact formula, but the first few starbases are free; subsequent ones cost. Resource bases are always free but count towards the total when it comes to determining how much new economy / military / influence bases cost.
Money is money is money.
No, it's random. Twice I've had this happen to the most powerful AI player, and one of those times it was quite a while before I could do anything about him. I got lucky and whacked two of his military resource bases in the opening 2 turns of hostilities.