V1m

V1m

Joined Member # 619959
0 Posts 2 Replies 4,304 Reputation

You can leave the council, but that means you cannot have any trade routes. If you don't have any trade routes already, I'd leave the council. I'd also say that from your account of the game so far that you are playing on too low a difficulty level. Beginner is really just to practice using the interface, and it sounds like you have that down.

14 Replies 5,246 Views

I might try disconecting and closing all the firewalls and anti-virus to see if it speeds up a little and stops crashing. That's what I did. It greatly reduced CTDs

13 Replies 5,537 Views

Maximising the AI response could be considered a human player advantage, unless you want the AI to do the same to you. I guess it would be nice if there was a Civ4-style "make me an offer" option; not necessarily the best deal you can get, but something reasonable that at least gives you a ball-park figure.

29 Replies 31,999 Views

what?! I need to pay for this expansion? oh man! I just bought the game 2 months ago! dam it Well you don't have to get the expansion... Hahaha, just kidding, like anyone on this forum isn't going to!

22 Replies 13,620 Views

When I'm planning a war with a distant foe, I find it well worthwhile to build 1 or 2 military starbases at the limit of your range (it can be a good idea to design a special long-range contructor to seed the bases, then fast contructors with no range once they're established). Really power these up; you'll be getting a lot of use out of them. If possible have them cover some of the Altarians planets. As soon as they're established use the range it/they grant you to send some scouts out to see w

15 Replies 23,260 Views

Ships will also gain hitpoints as their experience level increases - a level 10 Small hull will be tougher than a newly-launched medium hull (but not cost any more to maintain!) Cherish your experienced ships!

10 Replies 5,709 Views

You can set the minimap to show population. it's not infalliable, but a planet with a large population will generally yield more profit. Once the trade route is set up, you will see the little minifrieghters shuttling along the trade route; these generate more money the further out they are, so you income from any given route will fluctuate periodically. You can boost the income from trade rotures by placing Economy starbases such that the route goes through their area of effec

8 Replies 10,951 Views

NEVER build a farm on a farming bonus tile. Even a +100% tile will push your population to 25 Billion. Speak for yourself; I nearly always use them, especially the 100% ones, and I'm glad to get them. I don't have any trouble with populations around the 20-billion mark as a rule. But I'm very aggressive about getting morale/economic resources an

50 Replies 26,491 Views

If you were a pilot for one of these ships, would you really fly a death-trap with massive firepower that has no protection? Yeah, who'd ever fly a craft like that? *hums "Top Gun" themetune* One good reason for the AI to design ships like that is if it's the only way it can pack enough weapons in to damage your sh

26 Replies 21,848 Views

Jeebus! I can easily get that high an attack, but not with 200 points of defence! Do they have 5 military resources or something?

16 Replies 17,355 Views

All space combat I've seen and heard of has been no more than a couple of klicks away! All the space combat you have seen has been in cheesy SciFi films. If you have a mass-driver which can whack out a chunk of matter at, say, 100,000,000 metres per second (0.3c), why would you wait until you opponent was 2000m away? Well you might, but I'd star

11 Replies 8,665 Views

Yeah, 1.2 made a big difference. But I think it is naive to think that all the features and improvements and fixes in 1.2 could have been incorporated in utero in a "perfect" original release: to a significant extent the game is the way it is because of the community of players who contribute to these forums. Which, you know, makes me like it all the more. It's our game...

22 Replies 8,835 Views

Try with fewer AI opponents. I used to play exactly the same style maps as you, and I want long, involved challenging games too. I was surprised to find that 5 or 6 AIs are quite a bit more challenging that 9. The AI seems to do better when it has more resources. Also, be judicious when choosing your starting position. CTRL-N makes it soooo easy to just keep trying until you get an "ideal" start. Try to resist! "Ideal" rarely means challenging or interesting. For instance, starting in a

6 Replies 6,577 Views