Very reasonable suggestions (and your english is great if it's your 2nd language, so no worries!).
Nucleus Accumbens
Thanks for the update, Frogboy. We appreciate the time this takes out of your schedule to provide fans and players with information. I've been pro-Stadock since the 1st days of GalCiv, when it became clear that this company valued (indeed, thrived) off of player feedback. It would perhaps not be inappropriate to say that the greatest detriment to DG's current success is the state of the fan-base. If you're pissin' in the pool, you're ruining your own good time. L
Sounds great. I love the mana surge skill (when paired with TB, could be awesome, esp. with mental agility), and think that a ball of lightning is a bad-ass minion. King of the minotaurs encourages idol diversity, which is also cool. I like playing Generals and this guy looks like he'll be a blast (!) to play.
Thanks for the interest, guys. I'll be contacting everyone who responded or PM'ed me shortly to try and organize some evening sessions. -- NAc
Hi all -- This is my first post here on the forums, so I'll try to keep it succinct. I've been playing DG for about 3 weeks now and really enjoy it. Yes, there still are some frustrating technical issues, but the actual design of the game shines for me. I love the pace, the strategic and tactical decisions, the graphics, etc. Probably the most frustrating things for me right now is joining an online game where my teammates and I get soundly trounced. It
Paul and Rich, Thank you for your answers. Helps a lot. Can't wait to see how it all turns out!
I'm gonna bump this up, because I didn't really get my questions answered ;) But I'll rephrase for simplicity since I'm too darn longwinded sometimes: 1. Has anyone that's played the beta of GalCiv beat it on a high difficulty setting (Genius, for ex) without once going to war? How feasible are "pure" non-military victories at higher AI-intelligence levels? 2. How will the hard-coded AI handle modded content? New ships, techs, events, etc. Is the answer to this:
Aloha, Ive been lurking around these forums for a couple weeks now, and I'll admit I'm extremely excited about what GalCiv is bringing to the gaming table. Been a gamer for over 20 years, and as I approach the dreaded 30's TBS has become an increasingly attractive genre for me. However, I have found 2 fundamental flaws that exist in most games of this type: 1) lack of multiple pathways to victory (most are simply wargames, which is fine unless you *claim* that there are mult pathways