leiavoia

leiavoia

Joined Member # 630552
8 Posts 174 Replies 2,274 Reputation

On a similar note, i often get " you are on a war path" even though i've never started a war and have virtually (or literally) no military power. I most often see this message from malevolent races. Perhaps this is triggered by defeating pirates? Pirate-squashing should increase your cred, if anything.

3 Replies 11,252 Views

[quote who="Larsenex" reply="10" id="3567305"] What I find amusing is we are all 'gamers' and as such we play games to kill time. [/quote] Small correction: we play games to have fun . You can kill time in all sorts of non-fun ways. I only play on small to mid-size maps because large maps cross the line from "fun" to "work".

25 Replies 160,053 Views

[quote quoting="post"] what is this crap? ... forces itself upon me like a box of stale dicks ... spewing out pieces of garbage ... crappy, unchangeable default that squanders my manufacturing ... drop such a reeking turd ... a colossal waste. Please, someone,... [/quote] Where i come from, this is considered insulting language. If you are making a request and want results, try courtesy. It works.

25 Replies 160,053 Views

The AI in GC2 tends to be somewhat passive. They will build ships and harass you, but they tend not to launch an aggressive campaign to actually take your worlds. In the many hours i spent playing on higher difficulty, i can count the number of planets the AI swiped from me on one hand. If you enjoy a long, slow, empire-simulator kind of game, GC2 is just fine. If you want something more aggressive and tense, GC3 already provides a more interesting experience as-is. Again, it isn'

12 Replies 18,123 Views

Generally speaking, I: Crank new colonies into 100% social manufacturing until they have what they need to survive. Build at least 2 factories per new colony. Rush-buy if possible. This helps production get started ASAP. You can over-build them later if needed. Research anything that gives you manufacturing bonuses, plus Fast Assembly. Build the morale buildings to keep production up. After a planet has it's manufact

3 Replies 13,358 Views

Thanks for asking #1 - Fix all outstanding UI issues. (I still can't see ship icons for custom designed ships on my machine [?]) #2 - UI improvements / more info (the per-planet Governing Triangle is 3 screens deep) #3 - AI improvement (i'm already happy with it, but better is better) #4 - Reduced-graphics options for us poor, sad people with low-spec machines. #5 - Find better uses for currently "useless" things (military starbases, milit

84 Replies 366,292 Views

I have the same problem. I think it is related to having all visual FX turned off on a low-spec machine. I'm also running a Core 2 Duo laptop with integrated Intel 4000 graphics. Probably related: I also do not get any icons for ships that i design myself. They exist, but anytime the game would normally display a mini ship icon, it just shows a blank spot. I do get a representation of the ship in the ship designer, however. Just not on the "color chooser" race customizatio

2 Replies 2,616 Views

[quote who="ChaosGuy" reply="80" id="3561760"] It got its ships to me surprisingly quickly and while I was able to deal 3:1 casualties, it still ground me down to the point where I made a trade massively in the AI's favor to get it to stop. [/quote] @Everyone: question for you: In the situation described above, would you rather have the AI: A] finish you off like the pathetic insect that you are, or B] juggle you a bit and let you go (like above)<

150 Replies 732,340 Views

For what it's worth, i think the GC3 AI is already better than it was in Twilight. I'm watching races knock the snot out of each other, planets change hands repeatedly, and smaller empires are getting gobbled up by ever larger ones. The only time i saw this happen in Twilight was when the Korath went nutsy with their spore ships. It's already off to a decent start, but i look forward to the improvements.

150 Replies 732,340 Views

[quote who="Maiden666" reply="24" id="3560940"] War was mostly the result of a really good and complex diplomatically interplay. When it appeared randomly it might have been the Drath with their SA. [/quote] That's a good point. As much as i hated that SA, those were probably the more interesting games. Games without the Drath were noticeably placid.

66 Replies 214,307 Views

I'm going to say "No", GalCiv2 did not have good AI. I'll explain: (Disclaimers: I only played Twilight and not the previous expansions or vanilla game. I enjoyed the game for many many hours and it was well worth the money. Not complaining at all.) The basic problem was that the AI was very complacent and apparently not interested in actually winning the game. Symptoms: Declares wars but makes little or no effort to invade or take territory. S

66 Replies 214,307 Views

Right now, all races basically fight over the same resource: planets. Suggestion to spice it up: make a variety of planet types which would appeal to or exclude different races. For example: If there were a gas-giant race that could only inhabit gas giants, that gives them an interesting niche. If there was a hardy race that preferred high-G planets, that's their niche. Different races would explore their niche before developing tech to cross over. Each planet coul

112 Replies 514,034 Views

[quote who="wpkelley41" reply="17" id="3559361"] As I read this post, it makes me think. I've created all the original "Master Of Orion II" races, as well as the missing "GalCiv2" races. [/quote] Care to share? I would love those.

35 Replies 122,006 Views

Paul has stated it's okay if some of the races are somewhat unbalanced. I agree. If all of the races were perfectly balanced, it would be terribly boring. The Yor tend to start out very slow and then get on a role by midgame. I actually like the imbalance this causes. It means you'd better do something about it before it's too late instead of just sitting there turtling.

7 Replies 91,183 Views

At the moment the flavor text dialogue is coded mostly for specific factions (the stock ones that ship with the game) and not the traits that those factions posses. For instance it will be like "if: speaker = YOR, then: say this;" It needs to be reworked to instead say "If: speaker is synthetic, then: say this; " There is default dialogue that kicks in when you have a custom race, but none of it checks for synthetic ability at this point.

8 Replies 10,405 Views