On a similar note, i often get " you are on a war path" even though i've never started a war and have virtually (or literally) no military power. I most often see this message from malevolent races. Perhaps this is triggered by defeating pirates? Pirate-squashing should increase your cred, if anything.
leiavoia
In a committed relationship, you learn to just say you're sorry and not try to figure out what for ;-)
[quote who="Larsenex" reply="10" id="3567305"] What I find amusing is we are all 'gamers' and as such we play games to kill time. [/quote] Small correction: we play games to have fun . You can kill time in all sorts of non-fun ways. I only play on small to mid-size maps because large maps cross the line from "fun" to "work".
[quote quoting="post"] what is this crap? ... forces itself upon me like a box of stale dicks ... spewing out pieces of garbage ... crappy, unchangeable default that squanders my manufacturing ... drop such a reeking turd ... a colossal waste. Please, someone,... [/quote] Where i come from, this is considered insulting language. If you are making a request and want results, try courtesy. It works.
I would guess that the list is actually sorted most-pop to least-pop. So unless you get allies voting for each other, everyone just votes for themselves and the most-pop empire will always win.
The AI in GC2 tends to be somewhat passive. They will build ships and harass you, but they tend not to launch an aggressive campaign to actually take your worlds. In the many hours i spent playing on higher difficulty, i can count the number of planets the AI swiped from me on one hand. If you enjoy a long, slow, empire-simulator kind of game, GC2 is just fine. If you want something more aggressive and tense, GC3 already provides a more interesting experience as-is. Again, it isn'
Both. You're not required to stick to either. That said, the GC2 AI is not too difficult once you figure out the patterns it has. GC3 AI is already a more interesting game in my opinion. Not necessarily better at this point, but at least more fun to play against.
Generally speaking, I: Crank new colonies into 100% social manufacturing until they have what they need to survive. Build at least 2 factories per new colony. Rush-buy if possible. This helps production get started ASAP. You can over-build them later if needed. Research anything that gives you manufacturing bonuses, plus Fast Assembly. Build the morale buildings to keep production up. After a planet has it's manufact
Thanks for asking #1 - Fix all outstanding UI issues. (I still can't see ship icons for custom designed ships on my machine [?]) #2 - UI improvements / more info (the per-planet Governing Triangle is 3 screens deep) #3 - AI improvement (i'm already happy with it, but better is better) #4 - Reduced-graphics options for us poor, sad people with low-spec machines. #5 - Find better uses for currently "useless" things (military starbases, milit
I would really like to have these
I have the same problem. I think it is related to having all visual FX turned off on a low-spec machine. I'm also running a Core 2 Duo laptop with integrated Intel 4000 graphics. Probably related: I also do not get any icons for ships that i design myself. They exist, but anytime the game would normally display a mini ship icon, it just shows a blank spot. I do get a representation of the ship in the ship designer, however. Just not on the "color chooser" race customizatio
This announcement has me somewhere between "yay", "ugh", and "meh".
Thumbs up from me.
[quote who="ChaosGuy" reply="80" id="3561760"] It got its ships to me surprisingly quickly and while I was able to deal 3:1 casualties, it still ground me down to the point where I made a trade massively in the AI's favor to get it to stop. [/quote] @Everyone: question for you: In the situation described above, would you rather have the AI: A] finish you off like the pathetic insect that you are, or B] juggle you a bit and let you go (like above)<
For what it's worth, i think the GC3 AI is already better than it was in Twilight. I'm watching races knock the snot out of each other, planets change hands repeatedly, and smaller empires are getting gobbled up by ever larger ones. The only time i saw this happen in Twilight was when the Korath went nutsy with their spore ships. It's already off to a decent start, but i look forward to the improvements.
I just wanted to add my thanks for these. Instantly makes the game more interesting. I tossed a dozen of them into a small galaxy and am currently playing though.
[quote who="Maiden666" reply="24" id="3560940"] War was mostly the result of a really good and complex diplomatically interplay. When it appeared randomly it might have been the Drath with their SA. [/quote] That's a good point. As much as i hated that SA, those were probably the more interesting games. Games without the Drath were noticeably placid.
The GC3 AI already seems a bit more feisty and well-rounded than the GC2 AI was. It will need to be taught the tricks that players develop over time, but already i note that it fights back in ways the GC2 AIs never did. Good job on that so far.
I'm going to say "No", GalCiv2 did not have good AI. I'll explain: (Disclaimers: I only played Twilight and not the previous expansions or vanilla game. I enjoyed the game for many many hours and it was well worth the money. Not complaining at all.) The basic problem was that the AI was very complacent and apparently not interested in actually winning the game. Symptoms: Declares wars but makes little or no effort to invade or take territory. S
You could just zip the whole factions folder and post it.
Right now, all races basically fight over the same resource: planets. Suggestion to spice it up: make a variety of planet types which would appeal to or exclude different races. For example: If there were a gas-giant race that could only inhabit gas giants, that gives them an interesting niche. If there was a hardy race that preferred high-G planets, that's their niche. Different races would explore their niche before developing tech to cross over. Each planet coul
Did you flesh them out with AI config already? Even that would be a head start.
[quote who="wpkelley41" reply="17" id="3559361"] As I read this post, it makes me think. I've created all the original "Master Of Orion II" races, as well as the missing "GalCiv2" races. [/quote] Care to share? I would love those.
Paul has stated it's okay if some of the races are somewhat unbalanced. I agree. If all of the races were perfectly balanced, it would be terribly boring. The Yor tend to start out very slow and then get on a role by midgame. I actually like the imbalance this causes. It means you'd better do something about it before it's too late instead of just sitting there turtling.
At the moment the flavor text dialogue is coded mostly for specific factions (the stock ones that ship with the game) and not the traits that those factions posses. For instance it will be like "if: speaker = YOR, then: say this;" It needs to be reworked to instead say "If: speaker is synthetic, then: say this; " There is default dialogue that kicks in when you have a custom race, but none of it checks for synthetic ability at this point.