You can double click on the resource to see what effects it will have. That's what I do anyway...
YIN-
Interesting. My copy doesn't even have such a .pcx file. Could this be a remnant of a prior mod install (or the courage one)?
Hey, aliens don't buy in bulk! Don't take them shopping to Costco.
Nobody: Ah, well I was heading to a conclusion myself that GalCiv in its current build is best played on smaller maps. Medium is even too big, I think. Why? On small maps you don't run through tech., the overall pace is faster, you don't get as much time to build your initial base of planets in peace, etc. So although larger maps seem to get more Metaverse points, I think the smaller maps actually present a more challenging *strategy* experience. Of course, larger
By chance, do you play larger maps?
The is of course, the Paradox Syndrome (as in the makers of Europa Universalis, etc.), which is when the developer releases updates almost specifically to make the game more challenging for the advanced players without keeping the game accessible to more casual players. I think as long as Brad keeps things easy on the casual player at lower settings, everything will be fine. I've had to impose restraints on myself to keep from tech whoring, starbase spamming, and all the rest. <b
Sure, the UI can be made better. On a lesser game, it would have been a back-breaker. On GalCiv --and with all this support from Brad and Co.-- I merely work with what the UI gives me and hopes that posts like this one will result in at least a few nice UI updates. The on-the-fly trade thing was a huge one for me, so I already feel ahead of the game. ;)
Frogboy: I think the incremental patches are a great idea even though I'm one of those who needs to wait for the standalones because I refuse to load SD on my work computer (can't have my c: wiped out, you know!). I also love knowing that by the time I get the standalone, it has been in the wild for a while (but don't make us wait too long!:) ). Well, what I mean here is that --if I understand correctly-- this type of incremental updating is quite a new thing for gaming softwa
"Funny how your proposed rules mirror current events." Believe it or not, I had that partly in mind when I came up with the thread! Thngor: Sounds like you and I like similar challenges! I found my Large map win against genius AIs too drawn out and slow for my taste. Also, I didn't like running through the tree tech to the last tech.
O.K. Love Fest! :CONGRAT:
On the left is your stuff to offer. On the right is the civ's in question. For your example: Click on universal translator (it will drop down to the bottom left box and is now 'on the table'). Now go the other civ's stuff and click on that for a trade (this includes clicking on this money and setting an amount you want to ask for). If the deal is not acceptable to the AI, the middle text will remain yellow. If it is acceptable, it will turn green. Thus, the 'best deal' is right at
The 'challenge' here, of course, is that you can't go tech whoring or over-manipulate who is fighting with whom. With all AIs set to Genius (which is how I will play it), my guess is this will make the game much more challenging and, as Thongor says, faster to play.
Ah, I should clarify: You can only negotiate with the *specific* civ that contacts you on a specific turn. That is, just because the Arceans contact you in a given turn, you can't also then that turn negotiate with all the other civs.
I'd like to challenge folks (especially the top players) here to a "No Diplo" game. I will also try this. In this game, there is only one new rule: --You can't initiate any diplomatic contact with other civs. Rather, only when and if they contact *you* can you then trade tech, cut deals, etc. And even then only for that turn! To talk to them again, you have to await another contact. Yes, there are belligerent ways to have them contact you --park a battleship in their favor
Ah, I should say that, of course, you could still get an alliance victory if you get the other 2 non-allied civs to join with you in an alliance (or even 1 of them) to destroy the others. In fact, that's your best bet for winning here.
"Charlie's Angels" 3 Civs start allied and will *not* break the alliance. In fact, the only civ they won't allow to join is, well, yours! So no alliance victory for you... Can you defeat Charlie's Angels?
I've tried 4 times now to upload it. I'm happy to send the saved files to somebody else who might like to try...
Next obvious question: Any other progs running in the background? (I feel your pain not be able to play, even if I'm being of no real help!)
Have you tried a complete reinstall? Just starting with something obvious.
By the way, I should add on a positive note that prior to my cheesy tinkering in this fashion, the AI was superbly aligning itself against me. The best stuff I've ever seen in a game of this sort!
Just finished and won a large map, all AI's to genius, game. I don't take much credit for this, however, because every time the tables *could* have turned on me, I'd simply call up a couple civs to go to war with each other. Rarely the option wouldn't be open (why?) to ask them to attack so and so, but otherwise it was so easy to set the two Top Dogs on each other -- even if their alignment was close!!! Using this method, I never met any resistance until I was so overwhelmin
Man, you are out of control! Thumb's up! :CONGRAT:
As a guy who impertinently started his own of many threads looking for 'fixes' to the SB issues, I just want to say to Brad: THANK YOU!!! Just want to add in this great discussion (which is yielding many brilliant ideas) a 'problem' that I don't want to drop off the radar entirely -- the AI's 'not seeing' your stabases to attack them during war. As a test this last game (all AIs to genuis on a large map) I limited my starbases to the follwing: a) 1 starbase per col
No, so what I do is: Install the game at work but don't play it there. Save my game at home a turn or two before my victory. Copy two files from that game to CD: the *.SAV file (showing the name of the saved game) along with the folder of the same name. These are found in Data->SavedGames folder. At work, copy and paste those files into that same location on the work computer. Launch the game, play the last few turns again ... there you go. Of course, I tri