Za H, Point well taken about the A.I. counter-strategies to destabilization. However what both Dearmad and I mentioned were reduced frequency of a final result: lost elections, not an intermediate result: reduced morale. The frequency of lost elections, by the A.I. or the player, has been reduced by the morale nerf. I'm fairly certain that's fact, not just perception. Yes, there are counters to destabilization, just as there were before the morale cutoff changed. But now they are much
xMrLuckyx
Love the flagship idea. Would the A.I. be able to utilize it? Would it be easy to adjust the A.I. so it could? Not sure. Anyone have any thoughts? If the A.I. can't easily be made to handle it it's probably a non-starter.
Dearmad Do you ever lose your *own* elections anymore? I used to have to manage my morale pretty closely to make sure I didn't, now I just ignore it. It's simply not a factor anymore (against 'Bright' A.I.). Destabilization might push me down to 45%-47% on a couple planets but my overall morale is always above 55% without paying it any attention. Kind of a bummer in my opinion, the taking away of that strategic depth. By the way, did I just make up that 58% figure or did I actually
My experience is that destabilization was much more effective before the morale/growth cutoff point was nerfed upward from 50%, to 58% I believe. If planets tend towards 50% morale it's easy to destablilize them into the 40's or even worse. With morale leveling off naturally in the mid-high 50's it's much harder for destabilization to have a noticeable effect. I realize that there was a number of complainers about morale issues, but I really feel that the morale nerf was too strong, if not
Gordeleth, Bingo, bingo, bingo. That's what I was trying to say, but you've crystalized it eloquently. The other points, sparked by Frogboy, about not building everything everyplace are well taken also. It's quite a bit different than similar games where you really can/should do that, I haven't mastered the proper balance myself yet. Brysos 45% morale however, is an issue. I assume you're using propaganda? That usually helps me fight destablization. If it's already maxed
MadMerse, Those points make perfect sense of course. Wanting to have an invasion force on standby, or pulling a specific force back off a recently conquered and poorly developed planet are excellent reasons to keep stocked transports around. But they have nothing to do mainting your empires morale in general. What I dispute is the position that, in general, a fine way to improve any planets morale is to ship them off on a transport and if you don't need another transport, just vape 'em.
Your morale isn't a 'problem'. Population always increases, causing morale to drop through overpopulation, until morale drops to it's 'cutoff' point at which point population growth stops. It used to be 50% morale, now I believe it's 58%. Lowering your taxes will increase morale in the short run but the population will increase until morale drops back to the cutoff point. Dropping your taxes past a certain point is counterproductive because the extra people aren't paying enough taxes to make
Yog Sloth, Vridian, You're right of course of about the culture side of things, but what about tech/diplomacy wins? It seems that the A.I. can't win in those ways either. Getting off topic: To your point about having 90% culture means you're going to win one way or the other, is 90% to high a threshold? The beauty of a tech or alliance win is you can win in those ways without being dominant militarily. In order to have 90% of the sectors in your culture you really have to have clos
Pyrkaige, Yep, he certainly was at war with me. That could explain it. Now that you mention it, I seem to remember the not-at-war thing being a requirement also. Horatio, But you're saying they took out the 'dominate 90% of the sectors' win for the A.I. completely. Doesn't this kinda suck? Frogboy has patiently explained to us over and over again that the A.I. plays by the same rules as we do, and that his goal is to have an A.I. that simulates humnan multiplayer--except
Excellent, that's one for culture. Do you recall how long he was over the 90% threshold? Was it 'only' 2 years? I sure thought the A.I. had it for longer than that in my game, but maybe I'm mistaken.
Anyone ever lose without being exterminated? I believe I read a thread that said that A.I. 'transendence through technology' victories were taken out of the final version. There was also some question based on one of Frogboy's AAR as to whether the A.I. can win through an alliance victory. And finally, I just finished a game in which one A.I had over 90% of the sectors culturally dominated for well over 24 turns (2 years) and he didn't win until he took my last planet. Can anyone say with
Dude, no chance the developers will take you seriously when you're telling them what's required in *their* game or calling *their* game a non-starter. That's just rude, and not effective if you sincerely hope to see a change made. A suggestion, or a question as to why they didn't include a feature that seems perfectly like a good fit to you, is a basic social skill most of learn in grade school. Unfortunately, it all too often goes out the window when we can hide behind the internet and be an
Honor, Check your population after you raise taxes. It might not be that they got over it but that they left. Morale has an inverse relationship to population. As Asharak said, raising population raises income, sometimes even if the tax rate is lower. Raising the tax rate sometimes lowers income as the population drops and less people pay tax.
Dude, you don't have to YELL. ;) But yeah, I don't really know what's happening either. I always max propaganda on all my planets to get the morale boost and don't think to much about whether or not it getting paid for. On reflection my theory is probably wrong because the stated cost of propaganda goes up as population goes up. It can never really pay for itself because as new taxpayers join and raise revenue, the cost of propagandizing them also rises(I think). I also agree if it's br
I haven't examined it but is it possible that the cost of propaganda is being masked by the increased tax revenue due the increased population that comes with the morale increase? Is it possible that propaganda can cause morale to go up enough that there are enough 'new' taxpayers paying in to cover it's cost?
Nah, you keep the bonus too. They are monopoly items, you control their production but you can 'trade' a license to produce them to another Empire. Kinda the way you don't buy and own Windows(tm) but Microsoft sells you a license that allows you to use it. :notsure:
think of 'em as shareable Wonders. If you built it you will get the bonus as will anyone you trade them to.
The minor event thing is a great idea and I'm with you guys about adding more events in general, that would be cool too. But doesn't anybody think that cool *rare* events are better for gameplay then cool *common* ones? When every game, or every third or fourth game, has the same events they start to get less cool and more boring. And no matter how many you add, you'll see them all pretty quickly if they pop up at the pace they do now. Anybody play DiabloII? How fun would that be(have been?
Well that's two for no duplicates anyway. :) Don't you think that if dup's were eliminated but the frequency remains the same we'd see almost all the events in just a few games? They happen awfully frequently and adding more is a treadmill you can't off of. I'd love to have more added, don't get me wrong, but if they keep popping up like mad even the 'new' ones will get old pretty quickly.
Anyone think random events happen too frequently? Personally, I love 'em, I think they add a lot of personality to the game. But when they are too common, that personality turns into 'ho-hum, make the same choice again'. My opinion is that 4-5 events per game would be a good target, or however are enough to turn good or evil if you wish, plus a couple, so that they are few enough to keep them fresh and truly 'game changing'. Also once an event occurs it shouldn't happen again in the sam
solatir, Since it was my first game I wanted to experiment with tech/projects rather then go straight military. Plus the Altarians were at war with everyone--and winning, even if I did wipe out their fleet, I'm not sure I had enough population to conquer all their planets. As it played out, everyone the Altarians beat up surrendered to me, I became the big boy and won via culture. All without going to war at all. Beginner A.I. and all but still cool to experience. I tend to try and rol
that is indeed bummer. I don't think thats happening to me, my morale doesn't go back down at least, but I'll pay more attention.
I'm jealous of those morale numbers. :( Do you get there primarily by lowering taxes? How's your spend rate? In order to keep mine high enough to produce things in a timely fashion, I keep my tax rate as high as possible while still maintaining 50% morale.
And the Evil Empire he was fighting went bankrupt trying to keep up and disappeared while his nation prospered despite those deficits. It worked for him it can work for you!!! :D