I'm not so fond of the rock/scissors/paper approach. You end up having to trundle around with one each instead of just 3... errr... mud. It'd be better (IMHO :) ) if there were techs that allowed the construction of corvettes that had significant boosts when attacking capital ships, or gave bonuses when defending against space sharks (damn those space sharks to heck (:( )
Cataleptic
Does anyone higher up the food-chain know if victory conditions can be switched off (except domination, of course :) )... I'd hate to be playing an evil empire and have my plans thwarted by an accidental cultural victory.
As I read it, "free" production is only factored in at the costing stage. Also, AFAICT it's always percentage of the base output. If you set your slider to zero, there's no base output, therefore no free production.
Perhaps rather that 3 sliders per planet, the developers (or even the player) could define sets of settings and give them a name (e.g. "70M, 30S, 0R shipyard", or "0M, 40S, 60R geek hutch"), then planets could be set to shipyards or geek hutches or left on default as needed. It'd keep the interface twiddling to a mimimum while reducing the AI's MM advantage.
I think for an alliance victory, the major races only have to be connected to each other via a chain of alliances... they don't have to be directly allied. I would also suspect that an alliance victory is a victory for the player. Whether they managed to pull everyone else together, or they wheedled their way into an existing coalition (as opposed to getting squashed by it), they've done well :)
As I understand it, it works like this: 1. Each planet can produce a certain amount of foo per turn (based on class and population). The foo is then converted into social, military and research points, at ratios determined by the three ratio sliders. Then the S M and R points are boosted according to the bonuses from the planet's infrastructure. This is your potential. 2. The potential points are multiplied by the spending slider. If you spend nothing, you get nothing.