Claymation

Claymation

Joined Member # 633027
0 Posts 1 Replies 88 Reputation

I'm sticking with Stardock, too. But I'm a guy who got the pre-release emails, salivated over them like everyone else here, and made an emotional investment in the game before it came out... I WANT to see it succeed. At my local Wal-Mart's pc games ghetto, Elementals has as much shelf space as Starcraft 2. I don't know that the next Stardock game will get any play there at all after this. At amazon.com, Elementals is getting review-hammered to death. No one

281 Replies 1,168,672 Views

I am more worried about Stardock's future as a game developer than anything else. They have done some awesome 4x stuff in the past (GalCiv and GalCiv2.) Remember Troika Games? They had the talent behind Fallout and Fallout 2, they got a friggin Dungeons and Dragons franchise, and they still had to fold up their tent because none of their games could be played before the 1.2 patch.

326 Replies 940,353 Views

Ctrl+N is a cheat?!? I thought it was a convenience for when you get dumped in the corner with just your home system in range.

9 Replies 4,330 Views

I've never seen a coalition of AI players go to bat against me if I'm at peace with everybody. If I'm stomping somebody, though, I've gotten dogpiled by multiple races before. I think it would be nice if there were "from peace to world war" where some of the AIs would decide that they need to clip my wings and take some planets... Especially if it led to the AI squabbling over the trophies.

53 Replies 28,777 Views

The only two things I thought were cheesy (and got fixed in the latest upgrade) are: 1) being able to by mining starbases from a computer player that gave you a ridiculous advantage. 2) Running up a 6 figure debt upgrading warships because the debt would automatically fall to 2000 credits the next turn... which could be erased by selling a minor tech to all the other players. But I gotta admit, the starbase buying exploit was fun. You could go from painted in a

33 Replies 21,719 Views

Back to the question at hand.... So, would a cruise missile always be treated as a missile? Or a mass driver screaming in at hyper velocity? How do I balance my defenses against it? does it mean every time I build a big ship I have to counter that weapon type? GalCiv 1 was just "weapons" and "defenses" and cruise missiles worked well against it... But would it work well here?

19 Replies 13,658 Views

I'm thinking its broken at the moment. I think it's fixed. Finding and buying all the influence and military resource starbases from other races was the easiest, cheesiest win ever. I still did it, but it was easy and cheesy.

26 Replies 12,266 Views

I need a copy of CitizenStrategist's version. I'm in a game now where the Drengin have declared war on me 3 times. The first time I stomped their fleets and took a planet or two, and about half the transports I encountered were unescorted. The second time I was superior but not overwhelming (we were both upgrading stuff) most of his transports were escorted. The only time I see unescorted transports or single fighters is when it's pretty clear the

53 Replies 29,856 Views

I was under the impression (based on the numbers in the combat box and afterwards) that seizing a planet by force is a genocidal affair; so where do alien populations come from? Planets that rebel from other empires and join me are zealous followers of my culture, so I don't see a need to differentiate them.

21 Replies 10,170 Views

I like trading techs just the way it is. I've had bright opponents say, "You know, I'd love to trade you the game-winning death missle, but my pesky senate won't let me do that. Even for good friends like you. It sucks, but my hands are tied." Also, it's a good (if minor) advantage you can have over other major races with The Korx. Trade with them and they'll love you, apparently because they're too treacherous for the other major races to bother w

8 Replies 4,323 Views

I always start my challenging games this way: 1) buy colony ships, don't wait for them to build. Use your survey ship to sweep through your cluster to know which systems are worth colonizing. 2) research the 2 (or 3, depending on the race you select) diplomatic techs you need to get Diplomatic Translators 3) buy dip translators for cash. The advantage they give you means you can tech trade your way back to positive ca

6 Replies 4,679 Views

You really need to make sure you build 1 or more farms on each of your planets. That's a great way to move your tax base up. I usually have at least 2 on a planet (unless it's a sucky "Mars" type world)

6 Replies 7,035 Views

I think it's a matter of the AI majors wising up and stomping the minors before I can encounter them. I see lots of inhabited planets named after minor races that I never encounter, and I think it's because setting tha AI on Bright or higher makes the minors great quick prizes for the majors. My personal favorite is to stack up a pile of constructors, then take a minor that's in another major's sphere of influence with an instant big-influe

14 Replies 10,299 Views

Diplomatic Translators. You get a shot at them after your first couple of research projects... Right at the beginning of the game. I go into debt to get them, because once you have them, you can 1) avoid selling them to any other major race, giving you instant, decisive diplomatic superiority, which you use 2) to trade for all kinds of techs you'd normally never see. With them I go through a round robin of diplomacy, and it's like Christmas. Races

57 Replies 28,311 Views