That score is nice, but i think being top on that list 3 days in a row takes more then a semi-indy developer and their strategy game. In my opinion, something is sketchy with their way of collecting their data.. most probably they value visits coming from a game related site (aka this site) too high, as a comparision: www.gamestats.com : current place is 375
BvG
Actually this is the worst review yet, they do give half stars too it seems, so they gave it a 80 out of 100 which is lower then most other reviews who rate it at 90 or higher...
But nothing is selected... Actually, in GalCiv, you can't select Text at all, anywhere. You can't place a insertion point either, which can be annoying, especially in the Ship Builder where I often want to insert stuff at the end (ie. changing laser III to laser IV) , but the insertion point is always at the beginning, thus i name my ship reversed (ie. II laser). Another issue with the naming of ships is that it does not select everything when you mak
The Encyclopedia Galactica is probably one of the most boring universe fact guides in well, the universe. The Hitchhikers Guide to the Galaxy defines the people who wrote the Encyclopedia Galactica as: a bunch of mindless morons who will be the second to go after the sirrus cybernetics corp. in the Galactic Revolution. Basically, the Encyclopedia Galactica is a jumbled book of useless facts, therefore, don't buy it.
in stardock central, next to galciv 2, is a little +. Press that and look if the multimedia pack is downloaded. The multimedia pack contains the sound files, so you can't play any sounds without it. If that is NOT the problem, look in the galciv2 directory (it's in your "programs" folder). There you should find a file named "debug.err", open it with text edit, and post the part about your soundcard here.
I thought I'd have time till 21.00 now it's 19.50, and the game is fully installed. however, I have a beef on the oven (1000kg!). So I need to water that now and then, if I play galciv, i am surely distracted enough to forget it and burn the roast! Why can't you play yet?
I want neither, but a qucker development of new games (especially society)
First it wouldn't update and always count to 3 repeatedly... so i deleted the demo (using the uninstall button) and then everything was fine. So if you run into trouble, move the demo folder (if you still want to play) or delete it, maybe it can help you as it did help me. (The startup screen is gorgeous! Too bad that it shouts "Thou shall not pass")
I am unable to scroll the quarterly report, even though it has text beyond the text fields size.
I like the research screen of beta 4, it's much more accessible then older versions. When moving the tech tree, it does not stop moving when i release the mouse outside of the GalCiv window, it's pretty irritating and makes me wish there where no window at all. Same goes for the main screen (map), if you release the mouse outside of the GalCIv UI, it sticks to the mouse and you have to click again to "release" it. Also, when I mov
Beta 4 is pretty stable for me, and prettier then ever However there aree some minor things i will adress in different posts. I get the GNN in front of the StarPort when I click "go to planet". reciepe: 1. when something is finished building, the GNN pops up. 2. Click on "go to planet", the planet screen pops up. (so far so good)<
NOOO00000oooo......
I guess if you hate big alliances, then you won't win in this game
So much work
You have to use sdc (stardock central) get it here : http://storage.stardock.com/files?/sdcentral_setup.exe
The little images popup textes do not show in mozilla based browser. This is due to the "alt" tag beeing used for it, instead of the W3C way to use "title" for tooltips. see here: http://bugzilla.mozilla.org/show_bug.cgi?id=25537 or here (for a simpe explanation of why): http://texturizer.net/firebird/faq.html#4.8
Still 1 for the one and 25 for the other seems so ... strange? ~SDC~
Yeah the graphs should be an amalgan of future investments, and current assets. For military it is the exact opposite to the tech, only your current ships count, if you churn out ships on all planets, the graph does not change a bit. I also wonder about the "curency" graph, I think it only counts the normal tax income, leases and trade routes are not factored in. I agree these are not as secure as the taxes, but at least half of these amounts should factor into the stat. Does anyone
You must lease, especially in the higher difficulty settings! The first thing to do when starting a game is to purchase a colony ship from mitrosoft (Unless you have a small or tiny map with the rare setting for planets) it is ok to lease up to three colony ships in my expirience, as long as you actually can use them instantly. What AI setting are you playing on? The top two get a bonus, so that might also be what you expirienced (only the top two get a bonus (really!)) The sta
I never expirienced this, and I do not think that this is the "standard" behaviour, especially as I have a sub-recommended CPU (PII 400Mhz) however I take care to close all applications before starting the game. For example some years ago I used to have ICQ running while gaming and it was a major speed hog for some games (I particularly remember Shogun: Total War). Also when you hit the limit of your RAM and the computer needs to use the hard disk as memory, then even the fastest CPU wil
Did you see the lease option in the planet screen? It makes a big difference in building ships fast. The AI will trade techs in the early game more easily, especially with the "minor" races. Also keep in mind that the AI's each have a little difference in how they play the early game. For example the Altarians do lease more in the begining then the Torians and the Drengin are eager to trade social or trade tech for any weapons tech you got, but will never give a weapons tech away (compared
Yes really smart. I think ANY official organization of these things would enhance the feedback process enormous. ~SDC~
the AI does cheat... it has a better view of the galaxy, which means they don't have the initial fog of war (thus seeing all ressources and also these extra thingies for the survey ship) they also know where the yellow stars are. On lower intellifgence levels they are set to ignore some of that information. So you are right the Altarians cheat in this regard. I guess that, when the AI gets betther (due to upgrades), then the programmers will remove that ability again. ~SDC~
It is overpopulation, get rid of some ppl and they will live happily ever after. There is also some defect-prohibiting going on, seeing that you just invaded the planet and such... ~SDC~
If you build that many starbases, then you won't have money left for a ship to fight with :D ~SDC~