apoc527

apoc527

Joined Member # 633378
1 Posts 17 Replies 9,290 Reputation

Yes, it's smarter. I don't know what kind of tweaks they did, but it made a HUGE difference. The AI is no longer the pushover it was, even in v1.1. Great job, Stardock, you guys really outdid yourselves with this one!

26 Replies 23,141 Views

Odd that people can have such different experiences. My very first game out of the box, I got squished (of course, I was just learning how to play again after GalCiv1). More recently, I haven't lost as much, but in the game I'm currently playing, I did have a planet successfully invaded by the Yor. Of course, now I'm squishing the humans and will probably proceed to squish the rest of the galaxy too. We'll see. I agree that the "AI needs work." But honestly what is that saying?

50 Replies 30,005 Views

To quickly address the OP's original point, why do you need even 10 million people to operate some factories? If you have a population of 1 billion, that is more than enough workers to fill every manufacturing or research spot on the planet. Therefore, there's actually no reason why population should be directly linked to production. At a certain point, you have way more people than you need. Especially since this is a future game, and chances are

18 Replies 16,624 Views

Most excellent. How does one pull off a good rush? That's gotta be tough. The thing I love about this game is that there really are a nearly unlimited number of ways to play. Many games can't claim that. I think the reason is that you can't do everything at once, so you have to actually choose a path. That does wonders for replayability. My MOO2 games have looked identical for the past 6 years. Start a game, research exactly the same techs in n

5 Replies 46,699 Views

Personally, I love how this game is constantly evolving as people play and Brad updates the AI. If he continues to do this (and we know he will, if for no other reason than because *it's there*), GalCiv2 will never really get stale. I am not far from winning my first game against the AI on Intelligent. Amusingly enough, it will be a military victory with me as the Yor and the remaining civilization being the Drengin. Normally, we'd get along, but t

41 Replies 136,072 Views

Is that even possible? And why does it say Class 12, but you have like 18 squares with stuff? I suspect a hacked image.

13 Replies 10,787 Views

Just thought I'd pipe in here. First, to agree with what someone else said, MOO3 doesn't "win" just because you can get "more" of nearly everything. 4X games are not about the sheer numbers. In fact, I'd argue that Civ4 is a huge advance over previous Civs precisely because you control fewer cities, but those cities are more interesting. The same is certainly true in GalCiv2. Each colony is special, each one is important and losing any of them hur

33 Replies 25,497 Views

You know, for all these "bugs" supposedly in the game, I have experienced a crash (a freeze up, not even a CTD) precisely ONE TIME. The game has been 99.999% playable...I just don't get it. And my "gaming laptop" isn't much either.

30 Replies 22,286 Views

Are there supposed to be cutscenes in between campaign missions? If so, I'm not seeing them for some bizarre reason. The game just goes from one mission to the next. I know I downloaded everything because I have the opening movie and the in-game cinematic things (like for exploring an anomaly, or invading a planet, etc etc). If I'm missing something cool, I definitely want to see it. I just started Siege, so it's possible that I haven't gotten to

0 Replies 4,397 Views

You know, as someone really into the immersion thing and who cares a lot generally about this kind of consistency, the GalCiv "week" long turn has never bugged me. Why don't you take a look at Civ4. A turn is anywhere from a hundred years to 1 year. And does it make ANY sense that a warrior can move like 1 "square" (however far that is, but we can assume it's less than 100 miles or so) in 100 years? No, it doesn't. That's because "turn" is a turn

81 Replies 38,235 Views

The biggest thing might be Industrial Spending. If that's not set to 100% you will lose. End of story. If it's not that, I don't necessarily know. I'm playing on Normal (I think, I can't remember what the difficulty was) and I'm dominating. AI civs call me up and give me money for being so cool. The game has a learning curve, I'll grant that. However, you can learn how to win. You have to play somewhat aggressively at fi

7 Replies 3,746 Views

Ummm...what exactly do you want, dude? Something that ACTUALLY looks like a spreadsheet? Quite frankly, I can tell from some of your posts that you probably grew up playing hex-based wargames that actually did use little spreadsheets to calculate your economy. Guess what? Those aren't fun games to most people these days. I'm not sure why, and I actually own Federation & Empire but nobody will play it with me. GalCiv2's system is just as complex a

38 Replies 32,359 Views

Also, remember that if you start as Human, you are behind in tech already. The other races start with a fair amount of technology and this often accounts for what appears to be a huge head start. It is occasionally exacerbated by AI tech trading, too, but I discovered that the AI would no longer trade me military tech now that my military is the strongest, so I suspect that they also abide by that rule.

17 Replies 16,401 Views