DerekPaxton

DerekPaxton

Joined Member # 633504
62 Posts 233 Replies 2,851 Reputation

Yeah, range based logistics bonuses would be tedious in gameplay. Either requiring the player to fly to the bonus zone to fleet up everytime or forcing them to breakdown whenever they fly out of the area. Once a player puts a fleet together we don't want him to have to fiddle with it again, so we are much more likely to give an Attack bonus, or Shields bonus that represents stronger and weaker fleets than Logistics.

2 Replies 3,300 Views

Thanks for taking the time to write this. I tended to keep the categories more generic because they need to be used as bonuses for events and decisions too. Something like "Harmony" can be used broadly, where "Indigenous Cultures" is very specific. Specific is good for the ideology screen, but bad when I'm trying to hook it up to other systems. The thing I dislike most (and you changed it too) is "Cruelty" as an ideology. "Cruelty" isn't an aspiration of any real civilization an

6 Replies 14,552 Views

Yes, unfortunately we don't have an easy way to select if you want to be on the release build or test like there is on Steam so we have them as separate products. But everyone that owns the game should see that they have 2 products int heir library, the normal "Release" version and the "Test" version.

3 Replies 4,376 Views

There are ships of all sizes in the game, but you need Small hulls and MassDriver to build a Gunboat. In prior versions of GC3 you needed a Small Hull for the gunboat and then it would put the best kinetic weapon it had on it. That's what people are expecting here. I didn't do that because I wanted a Gunboat to be a Gunboat with specific stats and abilities not have one Gunboat with 3 attack and another with 26 attack. Hmmm.... We could either: Bring bac

7 Replies 11,457 Views

*** Released *** Fixes Typo Fixes Fixed an initialization bug Balance Planet class 26 added General balance of planets classes moved down some. Players can start slightly closer together. Starbase particle beam support weapon no longer requires Elerium Starbase Stinger missile support weapon no longer requires anti-matter Starbase

11 Replies 44,658 Views

[quote who="admiralWillyWilber" reply="8" id="3811777"] traditionalist instead of tradition. Nationalist instead of harmony. compassion vs. cruelty good vs. evil. Same mistake as three. An ideology is why are they compassionate. Maybe there trying to win friends. Cruelty why. Maybe their using war to gain resources. [/quote] Harmony is supposed to represent "we are all alike" as compared to diversity where "we appreciate those that are different". And s

30 Replies 94,593 Views

[quote who="MortisBlack" reply="5" id="3811761"] Speaking for myself i don't care if an update breaks a save game on an Early access or Alpha/Beta title since i never expect such a builds features to have longevity or permeance since the game is still being developed and improved [/quote] Thanks, we appreciate your understanding. We would never break saves after release. But exactly as you say, during development, things are in flux.

30 Replies 94,593 Views

Thanks for your feedback. I agree that having more than one colonist on a colony is a waste. We need to kill growth on colonies so that isn't possible. You are right that they are just wasting food. Citizens used to provide flat bonuses instead of percentages, that was changed right before EA. The problem with flat bonuses is that it doesn't really matter where the citizen is. A scientist providing +1 research is just as valuable on Earth with a dozen tech heavy colonies feedi

3 Replies 3,967,255 Views

[quote who="dg551" reply="1" id="3811714"] When will this be released to the test version of GC4? Has the spawning of too many AI players in the player's home section been changed? Thanks [/quote] Yes. As well as increasing the distance they start from the human player and increasing the distance pirates, space monsters and precursor sentinels start form the player.

30 Replies 94,593 Views

*** RELEASED 7/27/2021 *** A huge thank you to all the people who have played the Early Access Alpha build and provided feedback. A lot of the work that went into this update came straight from your requests and you have already made GC4 a better game. Everyone who owns GC4 will have 2 products in their Epic library. One is the normal "Release" version which will be more stable builds (for an Alpha game) and the other is a "Test" version that we update frequen

30 Replies 94,593 Views

I agree that we need to make sure Pirates, Space Monsters, Precursor Sentinels and other players are placed as close to the human players starting location.

7 Replies 16,694 Views

Love your feedback, thank you. On the AI keep in mind that it doesn't make much sense to fine tune the AI this early in the process. Since systems are changing and still being implemented. Brad and Cari spend a lot of time getting a base AI in, but it will get better and better as we get close to release. (every time I change the way leaders work Cari wants to throw something at me)

7 Replies 21,402 Views

Yeah. We reduced them to just icons right before EA. They used to be icons with the text beside them. We are trying not to clutter up the screen but I know that it causes many players to ignore them since you dont want to mouse over each one to see what it is. We will have to think about it.

7 Replies 5,354 Views