This update has been released public.
DerekPaxton
Aiming for today at 1pm est
*** RELEASED 4/25/2023 *** One of my favorite changes in GC4 was the fact that a lot of the techs provide free ships when you unlock them. It definitely sped up the early game and was a fun reward for research. This update brings some of those changes to GC3. Please check it out and let me know what you think. Fixes Typo fixes. Fixed some invalid prereqs on some of the MegaEvents. Balance</stron
[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SSEFW/pages/1468497940/Sins+of+a+Solar+Empire+II+-+An+RTS+with+a+Changing+Map[/confluence] [confluence title=""]https://stardock.atlassian.net/wiki/spaces/SUP/pages/1421017089/Stardock+Facing+Blogs[/confluence]
Thank you for posting the solution, I was really scratching my head as to what this could be. Makes sense that its an old custom civ.
Optin has been updated.
Thank you for this, we will be updating the optin shortly
*** RELEASED TO PUBLIC *** Fixes Fixed an issue with Epic store stat reporting. Typo fixes. Fixed Commander abilities that give control per battle. Fixed the Loireag ability to create a clone of itself. Fixed the ship component ability to grant crime per level (switch to a flat amount because AoE modifiers per level don't work). Fixed the ship component ability to grant influence per lev
[quote who="pandreor" reply="1" id="3879988"] Sounds good. Any chance of a fix to custom races not getting the starting bonus scouts, or are these left out for balance reasons? It's not something easy to mod in for personal preference, given the .faction file format. Thank you. [/quote] Yes, I've been trying to figure out a good way to do it that doesn't require redoing all the starting ships setups. Im still noodling on it.
*** RELEASED *** Fixes Typo fixes Fixed a hang going into the diplomacy screen Crusade: Fixed the Promethion cost on the Industrial Replicator improvement Crusade: Fixed the Spice cost on the Dream Conclave improvement Fixed an issue in the Altarian Prophecy campaign where dialog options weren't providing the correct ideology points. Balance Retribut
We have a fix. Thanks for all the help isolating this. The problem actually in the Diplomacy screen, its in the UP screen. The UP doesn't clean up everything it needs to after making all those bink windows. Which causes issues when something else tries to create multiple bink windows at once (the diplomacy screen). The fix will be in the next patch.
Wait a minute.... I think i got it. It also takes a ton of other civs in the game to lock. I think I have a repro, checking it out not.
Im trying to repro this and I haven't been able to. Anyone with a save that repros would be appreciated (the save above has expired). Im doing lots of UP meetings and then hitting the diplomacy button right after. Maybe it's a specific UP resolution that passes that causes it? Im trying different ones, but no issues yet.
*** RELEASED 3/1/2023 *** This patch focuses on stability issues that have been reported by the community across all platforms. Please let us know if you have any issues with it, or if there are issues you are running into that this patch didn't address. Fixes Can no longer use ESC to close tutorial popups, which broke progression Fixed issues with
*** RELEASED on 2/7/2023 *** Fixes Fixes a crash if your lander gets destroyed when it has cargo Fixes a crash that happens on some systems after 10 min of playing Fixed graphic corruption when loading a game form within a game Fixed a crash when exiting planets (1.62) Fixed an issue where the commander didn't show up in German (1.62) Fixed an issue where the commander didn't show up in
*** RELEASED ON TEST *** Features Added German language support Fixes Fixed the exp bonus display on the veteran race trait stat Fixed a bug with the Terrible Weapon event being too common Fixed a stuck turn bug Balance Warrior Ability no longer provides weapon range benefit but instead does more damage. Tiny shi
This will be fixed in 4.51. (if you install the test build you can try out the fix).
I'm checking this out. Thank you for reporting it.
This has been released on Optin. Please let us know if you have any issues or questions.
[quote who="pandreor" reply="1" id="3875422"] Will this version be made available as a beta? Also, any chance you got to look at the issue with some races (Drath and Korath IIRC) getting the new starter scouts, but losing their survey ship? Custom civs are not getting them at all, you still have to choose either survey or scout ships to start. Also, much smaller issue if Synthetics are getting cities, but in the 4.5 thread somebody mentioned an issue where if you make a civ bo
*** RELEASED *** Balance Colony Capital Morale bonus reduced from 2 to 1 (in base crusade only, in Retribution it was already 1). Added the City Improvement for Synthetic species. The AI is less likely to surrender as quickly. Fixes Fixed an issue where the Get DLC button can show up even if you already have all the DLC. Fixed an issue where the Korath don't h
Are you even getting to the launcher? You should see something like this:
This will be fixed in the next update.
[quote who="pandreor" reply="2" id="3873206"] Hi. I just started on the beta, going to take a while to explore it. PC, Windows 10, all DLC, fresh reinstall after deleting every folder from before. Right off I can see a couple of problems: New: No starting scout ships for the Drath, Korath, Phamysht, and a few other races. They also don't show up on the civilization picker screen. Old: Yor: They hav
This has been released in optin. Please let us know if you have any feedback or issues.