*** RELEASED 6/21/2016 *** We made a minor update today to fix some crash issue and add the ability to rescale the UI automatically when you switch resolution.
DerekPaxton
We released Ashes version 1.21 today. It was a fairly minor update but it addressed the following issues: Rebalanced the audio levels on the 3 new cinematics introduced in 1.2 Fixed a crash caused in Global chat initialization Fixed a hang when using the Map Editor We also updated the Gauntlet DLC to make the Gauntlet scenario more difficult on harder levels, and to make players hold the final objective for longer.
A new PHC building, the Refinery, re-done SFX for in-game notifications, performance optimization for lower-end video cards, and more! Change
That's really cool. I have been wanting to try that, is it effective for all the time it takes to produce the units? We should try a game against each other where you go for Dreadnoughts and I try my hive swarm.
This whole thread makes me happy. This is why we make games, you guys are the best. (and Krasmoth you are my hero!)
I probably could have gone with all Brutes because I was playing against the Beginner AI (which gets a lot of penalties). Against harder AI's it would have been more important to specialize my armies, which I did have to do a little to build a Nemesis force to take out his Dreadnought. When I play Brad I have to be really careful in balancing speed, anti-air and building destruction. I'm horrible at scouting, usually just building my armies to go enact my plans.
There are a lot of strategies you can employ in Ashes. Being the kind of guy I am I like to play games where I try to exploit them (and then claim I am doing my job by providing design feedback about our games). I’ve done bomber rushes, gone hard into radioactives to try to rush t3 dreadnoughts and skip the lower level ships entirely, I’ve avoided the economy entirely and tried to deathball directly at my opponent’s seed, I’ve engineer rushed to drop def