Hi! that you're hoping generate there's gold in them hills event That event gives only a small amount of money (few 100BC). 20 colonies will generate 240 BC maintenace costs plus ~60 BC for research. Your HW will run about zero, but very likely 30-50 BC negative, because it will be producing ships and do research. Alltogether your 20 planets will require each turn ~350 BC. The pop on planets will generate 100BC. The 5000 BC will last 20 turns. Then you'l
IztokBitenc
Hi! What happens if you do get a 26 planet with 10 yellow farm bonuses? I just checked with the game: planet simply does not produce more food as for 100B pop. I've updated the wiki. BR, Iztok
Hi! I then turned my aggression on the now-Altarian worlds, If there are good civs in the game, NEVER attack Altarians, or you'll face the situation you're in each time. The Super Organizer trait makes all civs of the same alignment to declare war on the attacker of the Super Organizer. BR, Iztok
Hi! Super Adapter +2 speed +50% military +30% industrial Political Party: Industrialist. IMO this may work with Super Breeder. But with Super Adapter and your bonuses you'll go broke at about 20th colony, and you'll not recover for many many turns. BR, Iztok
Hi! if anyone can say anything to make me understand the relationship between shields, hammers, beakers, and the sliders for military, social, and research, please do. or direct me to a guide or another post. Check wiki: Gameplay . It's still a work in progress, so please be patient. BR, Iztok
Hi! my experience is limited to DL (v1.4x specifically) I loaded the last turn from my recent DL 1.5 game (1.50.128). My main ship-producing planet has an output of 1706 MPs at 100/0/0 with 50% bonus from technologies, 357% from starbases and 60% from moon and Manuf. capital. With focus set to research it produces 1276 MPs and 1108 research points (118% racial bonus to research). So in DL 1.5 bonuses definitely apply to points transferred with focus. Your
Hi! I know my defenses couldn't have rolled 0 or 1 - with 50% Luck, they should've rolled at least 11. AFAIK Luck ability affects only weapons' rolls, not defense rolls. I too have been asking here about similar "impossible" hits I saw in the battle viewer. What might happen with this shoot is the so called (but unconfirmed from developers) "Super shoot": all weapons bonus the ship has added to the attack of the first weapon firing from it. So t
Hi! When I'm in the game, it says 1.5 in the lower left corner of the screen... You have the buggy version of the game. The off-type defense bug (defenses of the wrong type never depleted) was killed only in 1.61. what is the point of having a fleet then.... To lose more money in battles, when your ships, that never fired, got destroyed by return-fire of opponent's destroyed ships. <img src="http://images.star
Hi! that single NLC can give me 22*8*2*(16*24% + 6*39% + 20%) = 2,245 RP's of research. However if I use focus to use the same NLC to generate industry, the most I can get is 22 SP/MP's of industry Errr, please check that with the game. IMO you should get 22 * 8 / 4(focus) * (16 * 24%(starbases) + 40% (minimal military or social production bonus from techs)) = 186 production points. At least Dark Avatar 1.61 works this way. BR, Iztok
Hi! How is he beating me??? You better check the Dark Avtar combat changes section, esp. Corollary. IMO you simply don't have enough firepower to get through his defenses fast enough. Those Rangers are nasty, esp. with krynn's 50% defense bonus. For more detailed analysis you ned to post exact configuration of every ship in combat, and also game version you're using. Some older versions of DA
Hi! With an All Lab approach, if I spend my racial points to maximize research, does this in turn make the labs MORE of a money sink, or is the extra percentage research "free". This does make the labs more of a money sink, but you pay only for a half of added production. However I'd suggest you to not spend starting points for research bonus with all-labs approach, because what you'll lack is production ability, not research. Better spend points into so
Hi! etc. Yep, we forget to mention building factories, labs and econ buildings on most planets. And building our own ships! BIIIG exploit!!! I personally think Stardock should put more priority into developing a timer that automatically saves and quits after an hour rather than fixing these 'exploits'. <img src="http://
Hi! Istok tries to keep it up to date with everything that has been learned about how production works (including a few 'unintended features'). Thanks for kind words! Obvously what beginners need is a quick guide of how the overall economy works, not those details that can easily confuse them. I remember reading something like that, but where? Such a guide would be an excellent stuff for wiki. BR, Iztok
Hi! all labs/factories exploit If you see that as an exploit, then how would you call: - trading for all research treaties early in the game? - trading for planets early in the game? - inciting wars among leading AIs to make them weaker to allow me to grow in peace for significantly more turns? - inciting war between strong AI and my "weak" neighbour so I can conquer "him" with just troop transports, warships providong the strong AI?<br/
Hi! How do I avoid a situation like this one where I'm locked into an uphill battle? Don't put Drath into the game. From my experience: if Drath were in the game, there was always lots of senseless fighting. Now I make sure Drath are either absent, or constantly at war with someone else, or friendly to me. Or, What did I do wrong? You missed to follow the 4X strategy - expansion by extermination. For several
Hi! I also avoided all the uber cheese and played this game fairly straight. I've checked your savegames. There are some tings I'd do a bit differently, but those are probably the ones from your "uber cheese" category. In my current game, very similar to yours, I had: - very early in the game traded for ALL research treaties. One doesn't give much, but 13 almost tripled my research output in the first year. <img src="http://images.stardock.com/gc
Hi! just from the posted screen shot, it appears to me that the 1396M Dread Lords were the invaders, not the defenders on planet. You're right, I overlooked that. I don't remember ever seeing DL troop transport carrying more than 10M. Seems that DLs got it from some other race. BTW what happened to the planet in the next turn after invasion: did the population drop to 20M? BR, Iztok
Hi! What do u do when this happens? This shouldn't happen. IIRC DreadLords have planets of 20M pop max, and not 1396M like in your case. Did one race gave Algol I to DLs? BR, Iztok
Hi! Upgrades in most versions of DA are flawed - their costs are quite often weird, displayed time-to-finish completely wrong. Known for quite a long time. 2) Perhaps a post that lays out a
Hi! Game DA 1.7a[b].001 - I've put on a tile Antimatter Power Plant, then decided I want it somewhere else, so deleted it from queue. Now I can NOT build it there anymore - it's not in queue, as is not the Fusion PP. Reload doesn't help. - All of a sudden one old design of my troop transports got 4 Harpoons and some missile defense. In their discription it stands medium hull, but it still has only 1 HP and carries troops. When I landed one on a planet I couldn't lauch it anymore
Hi! Is TA Release A Pipe Dream? Eh, let's wait and see. It's not in my wet dreams anyway. If Stardock will not correct those glitches I've mentioned quite often, I'll probably vote with my vallet and not buy it. BR, Iztok
Hi! NeuralTech, GalCiv-2 is a 4x game. Those 4x stand for eXplore, eXpand, eXploit, eXterminate. If you want to be a successfull 4x player, you simply must follow the path of the four X: 1) Explore: find what's in your space and beyond, to plan your development properly. 2) Expand: take what you found as fast as you can. The goal here is to simply GRAB EVERYTHING. If you don't, others will. The one who grabs the more will in the long run win. The catch in 4x games is this phase shal
Hi! So how do you keep the AI from hunting down your starbases while your main fleets are busy elsewhere or not yet built? You need to prevent AI(s) going to war with you. If they are already militarized, pay them to go to war with someone else, or pay someone else to go to war with them. In DA is arming your starbases feasible only in early game, when fleet attack is low (below 20). After that starbase defences simply can't compete with the fir
Hi! I just can't figure out tiny galaxies! Hehe, now you know why I quite often mentioned gigantic games are easy. How to deal with tinies: - you'll probably only need one or two colony ships, quite often none, so you don't need factories to pump them out in numbers. Consequently, you don't need more pop, so increase taxes immediately to have approval a
Hi! After noticing there's not a single page where those advanced planet-build strategies are explained, I created the topic on wiki: Colony-build strategy: the all-X approach . It's still a work in progres, so if you want to add or change something, go ahead. BR, Iztok