IztokBitenc

IztokBitenc

Joined Member # 634240
0 Posts 46 Replies 16,214 Reputation

Hi! Can anyone list complete benefits of different alignment choices with Xeno Ethics? In my recent two games when playing as a neutral I noticed I got also a 25% interest bonus. I don't remember I got any event that would give it, so it is probably a bonus for neutrals. The list you get from game is very likely incomplete. I doubt ev

18 Replies 10,307 Views

Hi! When the freighter is close to YOUR planet the income is less. A small correction: when the trade route starts, is the income from it low. The longer is the trade ship en-route, the more money you receive from. The most you get when it is at the end of the route - returning to a planet from where it started. When the route is closed (freight

8 Replies 3,533 Views

Hi! (AI) exploit of knowing where the habitable planets are before their scouts arrive In my recent masochistic game I saw a Yor colonizer flying past a class 13 and 11 planets (and some smaller ones), and heading to a system 2 sectors further, in the very corner. OFC I checked what's going on. Guess what was in that system? A purple star with a

76 Replies 31,734 Views

Hi! How do you play the game so it'll be interesting until the very end, in which you conquer the planet of the last victim? Crowded game with close proxiity (medium all abundant, or large all common, all AIs, game on though+), don't trade with them, don't research much of diplomacy, play as evil. Guaranted fight through whole game. B

9 Replies 9,029 Views

Hi! You should have a lower score if you restart the game again and again to get the perfect starting position. I usually restart (CTRL-N) my game when there's an unbalanced distribution of players. That also includes my race. How can I brag about wining a game, when I start with double the planets others have? BR, Iztok

6 Replies 7,273 Views

Hi! an idea for what to do with uninhabitable planets? Like: - Remote Mining Orbital Station over planets with the moon, that would add a % to production of other planets in the system? - Orbital Research Station over planets with the ring, that would add to empire's research production? - Orbital Transit / Trade Post, that would

27 Replies 19,630 Views

Hi! Why would you like to tune the performace? GalCiv2 is not a FPS or RTS. Your comp looks fine, maybe just a bit low on RAM. If you experience a lot of disk usage while playing, add at least 256 MB RAM, 512 preferably. You may also consider turning off the background music. I'm running the game on 1GHz P3 with 900Mb RAM (512+256+128 ) and Radeon 8500LE graphic card with 64Mb R

2 Replies 4,700 Views

Hi! When playing A game with many players the AI trades techs like crazy with each other. In 1.1(1) games I noticed they do significantly less trading than in 1.0x games. Some techs are almost never passed around. So I suggest you to upgrade your game to 1.11 and see for yourself if that works for you. BR, Iztok

7 Replies 3,259 Views

Hi! When you have star bases with ultimate survellence scanners all over your borders I think not Random50.. AFAIK the sensor range is capped at 15 sectors. Does a fully upgraded SB see further, if you also have Eyes? BR, Iztok

38 Replies 13,241 Views

Hi! The empty hulls is presumably meant to counter militarisation before the AI itself has weapons. The main problem with current AI is it designs its ships only once in a year. So when their design turn passes, it will use the ships it designed through the following year no matter what you do. That's how I've beaten suicidal Drengin in a duel i

5 Replies 5,921 Views

Hi! Has anyone suggesting making the map wrap, Yes, quite a long ago. At that time I voted against, and will do the same now. I played the R4tS quite a lot, but really hated that map wrap. Nowhere a safe border, open for attacks from every direction, hard to navigate. No thanks. BR, Iztok

12 Replies 9,598 Views

Hi! You haven't gotten to the worst of it untill you make the misake of upgrading manufacturing centers To Industrial Sectors I'd like to point to a simple fact, that upgrading buildings is one of two only things that increase your production on a planet. Since there's only a limited amount of tiles, you can't build more factories & labs & mark

15 Replies 5,781 Views

Hi! The problem is, if you play on huge galaxies and only have a small amount of time, it completely screws the whole game up, I don't see why the game is screwed. You can't produce anything, AI can't either, and about the only thing that works is moving ships. If you don't have the time for gigantic galaxy, use something smaller, or

62 Replies 43,808 Views

Hi! What should I use a Tiny ship for? I used them in very early game as a mil stat boosters. 1 cheap weapon, nothing else. They stayed in orbit all the time for weapon boost (attack 2 instead 1). But recently I switched to cargo hull with 3 cheap and different type weapons. Saves cost for one hull. Late game those tinies moved out fo

38 Replies 13,241 Views

Hi! In a game with disabled tech trading I can see in the diplomacy window the info on AIs tech. Can you made a sub-list of techs my race doesn't have but they do? Or print techs they have and my race doesn't in a different color? Or just get techs back on a "trade" window, but disable the ability to trade them? BR, Iztok

106 Replies 127,359 Views

Hi! I saved the game because it was 6am. And then went to bed. A peace of advice: don't quit the game and turn off computer. Keep the game running and hibernate your comp. You'll continue exactly where you left the game. Takes about 3 minutes on my computer to "revive" the game, so don't be impatient with it. BR, Iztok

22 Replies 11,123 Views

Hi! start off with max spending, 0% military, 50-60% research, rest to social. Research up to Impulse Drive, Xeno Industrial Theory Buy your first factory (duh), build another 3 or 4 factories so you can pump out colony ships in about 2 or 3 turns. Build some happiness improvements, and adjust tax rates so home planet is always 100% happy. Build one re

31 Replies 9,917 Views

Hi! Loyalty 100% (they are an insectoid hivelike, though not neccesarily hiveminded race) social production and military production 30%-50% (bieng the industrious insectoids they are) soldiering 30% (bieng descended from ant-like insects with a lifestyle similar to that of the army ants) courage at least brave (because of thier fearless soldier mentality)

10 Replies 7,464 Views

Hi! - the five diplomacy techs now give +10%/+15%/+20%/+25%/+30% diplomacy - the three government techs now give +10% diplomacy and influence - the six influence techs now give +10% influence (+20% for "cultural conquest") - the moral alignment techs now give +10% diplomacy and influence - "concepts of malice" and "concepts of righteousness" give +25% loy

6 Replies 7,048 Views

Hi! when its there, upgrade it to a colony ship But then it is without population. Are you able to colonize with 0 pop? How the colony looks like if you can? BR, Iztok

20 Replies 15,969 Views

Hi! the average damage of attack x against defense x is 0 for your calculation Clearly the sign the war doesn't pay out, isn't it? When this happens I make peace or change weapons. Usually the later. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wi

9 Replies 6,265 Views

Hi! there was my ship but it was now a Yor ship.. It's the order of events issue. On your turn you bought the ship. But the ship was not produced instantly (like buildings), it waited for the next turn. Then your turn ended, and Your invaded. They shouldn't get your ship though (at least I don't get AI's purchased ships when I invade their plan

2 Replies 2,009 Views

Hi! I'm all for some slider changes: The spending slider itself remains unchanged, but there should be one slider for research (0-100%), one for production (0-100%) and one for the distribution of the production between social and military production (from 100% military to 100% social). I too am very keen to see this implemented. However

106 Replies 127,359 Views