IztokBitenc

IztokBitenc

Joined Member # 634240
0 Posts 46 Replies 16,214 Reputation

Hi! a factory built on a 300% production bonus. My spending is at 90% and my military/social production is set to 35% and 25% respectively. However the planet is only generating 2 military production and 3 social production I had the same problem on one of my planets. There was a factory on a 300% bonus tile, but was producing only as a normal f

9 Replies 5,905 Views

Hi! Initiative was a factor in ship design in Stars! and it could make a huge difference if you had 2 powerful ships. I think initiative was controlled by ship speed though It still is. But in 2.6/7 it's "built-in" in a hull and in a weapon. You can also increase it with adding more computers. BTW please don't use that also in GalCiv.

40 Replies 18,709 Views

Hi! I'm prety sure they get multipliers for all fields like econ, moral, research, production, etc etc. on the higher levels. You need to see what insane bonuses they get above crippling to belive. In my recent maso game I've seen a small Arcean planet with only basic colony and NO research installations whatsoever (research ability 12 tp) and

16 Replies 7,765 Views

Hi! I too have been analysing those political party abilities. In the 1.0x game they were not balanced, but in the 1.1they too are unbalanced - I'd rather say overnerfed. I've compared those parties by the costs in race points I have to pay for the same abilitiy. The most you can get is 5 points with Technologist (4 poitns +20% research and 1 point sensors). Since I usually spend the most money in research my race gets the most advantage from Technologists. Please remember

29 Replies 10,412 Views

Hi! Growth depends from approval. City with approval of 60% will grow 20% faster then city with approval of 50% -If approval is above 75%, add extra 25% growth -If approval is 100%, add extra 100% growth!!! Just did a testbed with 1.1 game. There are 4 approval tresholds for pop growth: - 40 and below they don't grow. - from

10 Replies 4,565 Views

... when your daugher comes into your comp room and tells you it is morning and you're due to go to work and to drive her into the school too. It's actually good when game crashes quite regularly. At 3 o' clock in the mornig it's a clear sign I need to go to beed to catch those minimum three hours of sleep i need to survive. BR, Iztok

47 Replies 24,981 Views

Hi! Question: Is it best to design a ship with missiles now and then upgrade them or should I wait and design new weponships every two or three weapon techs? Have you checked the costs of upgrade? Just for the engine upgrade you could produce 1 new ship. An all-out upgrade can cost 5 times the new ship. I upgrade only really experienc

16 Replies 6,620 Views

Hi! Evil pwns. Free invasion tactics, uber weps, free starbase upgrades.... those stuff alone boost ur econ so you can spend your money on more importiant things ... like trying to survive the gang-up of all the good civs on you (with neutral civs helping them all the time). In my last two games evil civs were about the first to go down, withho

23 Replies 6,508 Views

Hi! As soon as you have researched a new tech, trade it with everyone. Go through all the races with this new tech then go through them all again, trading the new techs you have acquired from the previous trades. A good advice. Just don't trade diplomacy tech, and the defense tech that counters your main weapon. And if you want to go the conques

16 Replies 18,088 Views

Hi! In 1.1 beta games I used Yor and Thalan with +30 econ and +70% growth and Federalist party. Allowed me to colonize with 500M pop without decreasing pop on my HW, and rolling in cash soon thereafter. Actually I produced much more money I was able to spend with regular production. Now, with all the changes with final 1.1 version I'll start a large abundant all-AI maso game with Thalans with 30% econ, +10% planet quality, soc&mil production and morale, and with Technologist part

21 Replies 16,592 Views

Hi! does anyone know if citizen morale decreases linearly with size of population??? AFAIK it's capped at -80% (~25B pop). Then it doesn't decrease anymore, regardless of amount of pop. BR, Iztok

42 Replies 21,011 Views

Hi! what frieghters do They bring you money. The longer on the route, the more money you receive. When the freighter returns to the starting planet, trade route starts again with the initial money. Planets with better econ give a better starting value of the route. The player you have the route to receives the same amount of money you get</

120 Replies 1,090,351 Views

Hi! I've just finished another masochistic game with the 1.1 beta 3-4A. This game was set in huge universe, with occasional everything, normal tech, disabled minors, blind exploration and allowed tech trade. I also randomized AI intelligence, and number of AIs. I used modified Thalans: +30% economy, +70% growth, Industrialist party. For a change I wanted to play as a good race, to see if that makes some difference. Start When the first uni was generate

3 Replies 27,702 Views

Hi! Once I start hitting medium or larger hulls do small/tiny become obsolete or are they still a viable choice I'd say until firepower is not several times bigger as the hitpoints of the hulls, they are useless. But in late game, where a huge hull with 100-200 hitpoints can have and attack of 500, then it's pointless building ships with expensi

38 Replies 21,620 Views

Hi! there's no one Uber race. ... but IMO Yor comes quite close. Excellent starting tech, and 25% miniaturization make them the colony rush winner. And enough colonies makes you game winner. I've played as a Yor using this tactics. It became almost boringly easy to win, even on maso. Am trying different approaches now. BR, Iztok<br/

7 Replies 2,808 Views

Hi! There's quite low chance to get a tech with spies. Based on my experience it is IMO tied to econ strenght, or STH similar, as I usually don't get any tech from really big opponents, but got it from small ones. In my recent maso game I maxed espionage on biggest one opponent really early, but haven't got any tech from him in at least 2 game years, and from second strongest opponent also not. But when I get advanced level on a small one, I got v

13 Replies 9,237 Views

Hi! Not exactly a glitch, but I couldn't find better place to ask. Since constructors display the area of effect of future starbase I've been wondering how the not fully covered border "squares" are handled. I remember a situation where I've been carefully placing the con to cover as much planets as possible, but ended with 1 "border" planet inside the circle, and another one (half covered with circle) outside. What I'd like to se

350 Replies 163,346 Views

Hi! So should I conquer the Yor or the Dnreing? The Drengin are slightly closer. But they've already conquered a minor race themselves so the Yor are a bit easier. That's why I turn off minors in my 1.1 beta games. They're just too big bonus to every civ that conquers them. And they'll stay off until t

45 Replies 139,992 Views