The key here is that the software will absolutely only perform actions for which code instructions exist. If the code shown by frogboy are the only instructions related to finding or knowing about habitable planets, then it simply can't do anything else. Extra instructions (lines of code) aren't magically generated just to spite
RippleCarry
Thanks for the answer But what happens if the planet is already at max population? The people just disappear (I assume so since this is what happened in my game)?
Don't know it this is intended behaviour but: I built a couple of transport on planet A. Launched them (1 billion troops each). Moved them to another of my planets (B) and had them orbit it. Now when I wanted to move them again, I had to "re-launch" them by pressing the launch button and fill in the number of troops to deploy again... Obviously I had not intended to draw any troops from planet B but that was the o
Anyone know the answer to DireFogs question? Do influencer starbases just amplify your existing influence (i.e need a nearby planet) or does it project its own?