I think I remember that Paul mentioned in one of the live-streams that the age now depends on your researched techs. The first age takes only 10 techs to complete, the age of war 100 techs and the age of ascension needs 250 techs. Depending on your game style, it will take more or less time to complete an age. That's said, the original mention sounds definetly like a bug to me, especially available techs that you actually should be able to use (I don't know if it is implemente
bluequasar1
Another thing I noticed, when you research the radioactive mastery tech, you end up getting the 50% research bonus on toxic worlds and vice versa with the radioactive mastery tech (only checked that for the YOR). So not so much typo, but also something typically human... [e digicons]:grin:[/e]
The terraforming improvements you can build depend on the soil quality of the planet. The very last terraforming improvement should be the ultra-terraformer which allows the same tile-quality as the first improvement (soil enhancement) to be used, but this time you can build that multiple times (but only on the soil enhancement-type tiles). The other terraforming improvements allow lower quality tiles to be used, but it can happen, that you used up all possible quality-tiles already.
Since GCIII is a turn based game, I can understand the one thing per turn basis Paul mentioned. I don't know if it would be possible, but one solution could be, if one planet could supply more than one shipyard, which keeps the one ship/shipyard/turn limit, but allows focussed production planets with tonnes of production to produce more than one thing per turn. Maybe there could be a slider/box in the shipyard sponsor menu to define, how much of the assigned planet&#
As far as I can see, research overflow does work quite fine, but it is not very noticeable. It's most obvious when you get the bonus research points from the benevolent ideology tree. Depending on your own research project advance, you can finish a couple of projects in one turn (finished my current project, the next I chose and had the next chosen half done with the 500 point bonus). In most other cases, it is very hard to notice because the overflow research points you get from your fin
Anyway, it would also be great for the current and/or future versions of the "fast assembly" projects to benefit form the synthetic growth bonuses (i.e. all the matrices, the techtree development etc), maybe by % reduction of the manufactoring points? As of now, the whole line for "spark of life" etc is useless without the former assembly project.