CiverDan

CiverDan

Joined Member # 634702
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in my last game, I tried having all my planets produce an economic capital at the same time. After I built the first one, many planets did have it removed from their queues immediately, some had it removed after a few turns, but a few others finished building it.

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Bugs (1.02.040) Still can't build the terraformer (you don't even get the option now) If one planet you own builds a wonder (in this case it was the Economic Capital), I can continue building it on another planet if I was building it at the time. The end result was I had 2 economic capitals. Nice for cash flow, but not intended I don't think. Next game I will have all planets produce "Economic Capital" at the same time, hehe. Probably connected to the "multiple races build th

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PQ is powerful is a couple of ways. First it allows you to colonize planets the others cannot or do not. The result is an edge is the colonization race. This also allow to to gets a cultural and military foothold in enemy sectors where doing it with starbases would at the very least potentially anger the others, and may cost you money or be banned outright due to UP resolutions. Second it allows better overall morale and better production in the later game. I had class 20 which became a clas

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I just played a game where I had a 25 to 2 advantage when trying to invade a planet and lost. there were 2 planets in the system. A class 42 (yes a 42) with 11B and a class 21 with 2B. After that a got another transport and tried again. The pops were 6B and 1B, and succeeded the second time. Both transports were full and I used "normal" method. (I wanted to keep it a 42 :) ) Anyone else had this experience when invading very high quality/high pop systems?

4 Replies 530 Views

I just starts a tiny game. Got the UP "space monster theme park" vote early one. The park ended up one sector from from me. Before I know it I have space monsters destroying by starbases and all my ships. All I had at the time were corvettes. Is there is feasible way to handle this, or does this need to be adjusted so it doesnt happen so early.

4 Replies 579 Views

Bugs I have seen: SFX is a bit glichy at the start of Ending sequence (for culture victory at least, I have yet to win by another method). Bug on the Stats screen of the Domestic policy Page. I had to pay 8% interest (don't remember why, may have been a random event) and the words "Interest Rate" were on two lines, but "-8%" was on one line. The result was that the stats lines below this were not lined up correctly. i.e. "Planet Quality" was lined up with "2%" (which was numb

684 Replies 29,972 Views

Attack: Before troop ships its almost pointless. Besides, this is the time period where any star bases you have do not have defense upgrades and/or little in the way of ship defense and are vulnerable to somthing as small as one BattleAxe.

3 Replies 948 Views