Phil2K

Phil2K

Joined Member # 634923
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I cannot locate the .imp (improvement) files in AP. I wrote a program that parses the GalCiv .tech, .imp, .sbmodule and the .ship files to give me a database and a file to input to the graphviz (http://www.research.att.com/sw/tools/graphviz/) program to draw a tech diagram, but in AP there does not appear to be accessible .imp files. The GalCiv files are "achievements.imp", "GCImps.imp", "tradegoods.imp", and "wonders.imp". It looks like I should make the program able to handle mods

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I would also like to vote for a non-repeatable mod to the generation of random events. In the game I am currently playing I got 3 of the "Spend bc to rescue some idiots who have drilled their moon to instability" events, costing me (good-guy), 935, 700, 600 bc within 25 turns. If it happens again, I think I will let them meet their fate! This game has also seen the "Planet gets a boost to Class 35" for three different AIs. Has anyone seen it happen to the player, not the AI? <br

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These comments were created prior to the 31 May update. GalCiv Bugs: 1 - On the foreign policy screen, "Effective through 2218, String not found." (It should refer to the string about Terra paying a percentage of its income for a duration. 2 - The space monster is referred tp as a "Rouge creature" (should be Rogue) when it is shown in the bridge display. 3 - Focus problems - Only player ships should get control focus. Double clicking on my starbases, my stars, or any opponen

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