I haven't made it into the actual game yet (hopefully, I will get that straightened out tonight after work), but I have been through the title screen and game set up repeatiliy. I have to agree about the music there! I really like the vocal singing! Great job!
Lord_StarPilot
Horseshoe7, make sure you are playing as humans. Choosing a non-human race as your race will cause a crash. And make sure you have the latest drivers for your video card. You have the latest DirectX 9c. That combination has fixed a lot of new game startup crashes.
Tiling is to make the worlds "more distinct". In GC1, all worlds are basically just PQ10 or PQ14 or PQ25. Tiled worlds have more detail, look distinct, and have distinct things they are better at then other worlds (even of the same "tile count"). That's the real point of the tile system... make each world "distinct". Which is frequently put on a "most wanted feature" wish list. MM potiential is bound to be up, because worlds are "distinct" rather then the same plug a
Happy Easter, Stardock!
Thanks Solitair! I'll try this tonight and hope it fixes my CTD on new game creation.
I had to exit SDC and restart it to get GC2 beta to show up in my SDC. I don't know why. But it worked for me.
jab2565, Make sure you have the latest DirectX on your machine. That version is: DirectX 9c. Make sure you have the latest drivers for your video card. Doing that seems to have fixed a lot of startup trouble. And when setting up the game, choose the humans as your race. Playing as an alien civ causes crashes at the moment.
Sounds like a basic graphics error. Some graphics cards don't support a common feature which allows developers to just use a half set of graphics, and instruct the DD or the card to flip it to yield the other half of facings. Does the ship always face backwards when this happens?
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ebug Message: Dominion of Korx (6): Researching: Mass Driver Theory Debug Message: Drath Legion (7): Researching: Advanced Hulls Debug Message: Thalan Empire (8): Researching: Beam Weapon Theory
ebug Message: Dominion of Korx (6): Researching: Mass Driver Theory Debug Message: Drath Legion (7): Researching: Advanced Hulls Debug Message: Thalan Empire (8): Researching: Beam Weapon Theory
You can find the beta forum here: https://www.galciv2.com/Forums.aspx?ForumID=274
to determine defending strength when invaded. But will will have to see how it shakes out in the beta...
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ave a dozen or more is simple... that's the desired game play that Brad envisions. Makes high tilage usable worlds very important, but allows for small worlds to be "research" or "tax" (farm) focused.
Thanks for the reply, Great Frogboy. But shouldn't you be busy worrying over the beta right now?
I pre-ordered way back... near the first day pre-order's were offered. I am definately in.
It's just lunch time, at Star Dock. So, we will have to continue to be patient, as hard as that may be.
That will give a better answer of just who desires MP, among other features. Does that seem fair enough?
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Shouldn't this thread be linked to the Puppet States thread? Could be useful. Now, where is that search function... Can a satellite state "rebel" against you... if they get to fat and greedy, for instance?
Wow! Sounds great! Good luck!
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call him stating it did break even or better.