Voqar

Voqar

Joined Last seen Member # 635914
4 Posts 101 Replies 1,444 Reputation

- Using waypoints helps to simplify dealing with constructors (and any other mass ship movements). Combine with governors for more ease of management. - A to automate survey ships, W to auto explore. Double click a ship to see options like auto survey and auto explore, and to see the hotkeys for the actions. - You can scale down ship components to be practically invisible and/or place them on the bottom of ships to make them essentially invisible. (I don't entirely disagree

7 Replies 5,092 Views

I prefer tech trading off because: - I dislike feeling like I'm facing collaborative team research by all AIs - I don't want to have to check every AI every other turn to try to make tech deals to combat the collaborative AI research effort - With TA, I feel like race specific techs shouldn't be freely traded (seems to defeat the purpose of race specific tech) - Tech trading/whoring is too easily abused, particularly abusing minors - I'd go so far as to say that having tech tradi

31 Replies 26,365 Views

[quote]You guys all deserve a prize for patience and endurance[/quote] I'd suggest counseling, myself. :p Seems like a really odd way to play the game to me, but if that's what one enjoys then it's all good.

64 Replies 192,994 Views

At home my PC (E6750 C2D, 3g DDR2, ATI4850, WinXp Pro, 24" Samsung) is pretty much just for gaming. I have VS.Net installed for fun but mostly leave coding at work. I remote my work machine when I do need to work from home. I wouldn't mind having a 2nd PC setup for surfing while gaming but most games are alt+tab friendly so it's really no big. Moreso I prefer a lean and clean workspace as much as I like a lean and clean PC build. At work I have 1 PC with a single 22" (a

47 Replies 84,586 Views

[quote]The more snow you get in the winter, the better developers you have in that area. That's the lesson I learned from the pattern in which universities were in the top 10 for the ACM programming contest every year. If you're stuck inside from tons of snow, good time to code. [/quote] Hmm, maybe that's why there's lots of tech companies here in Phoenix. We have an inversion of that. It's great to be outside in the wintery months but now, during the summe

53 Replies 133,050 Views

Jagged Knife is pretty rough, especially if it happens before you have transports. If you have transports you can usually retake your worlds pretty quick and just suffer the horrendous population hit from the invasions. Jaggend Knife seems to take a proportion of all planets from every major - so the bigger you are, the harder you get hit. Lots of mega events are just that - mega. Wait til you experience pirates, spies everywhere, or some of the other ones that might

10 Replies 12,308 Views

About waypoints...if that's what you want to know... There's a little blue button on the top edge of the lower UI bar at the far left-hand side. Use it to create a waypoint. You can select a few different types of waypoints (like auto-fleet on arrival) and name them whatever you want. When a new constructor/whatever is built and you launch from orbit, press 'T' and you get a popup to select which waypoint you want to send the ship to (there's an icon for this on the lower UI

10 Replies 18,659 Views

[quote]If I remember previous topics about this correctly, this inefficency was intentionally built into the game to force the player to make strategic decisions about spending, rather than being able to crank out as much as you want at any time.[/quote] [quote]This also explains why the all-x strategies are so powerful, even if they have been nerfed for TA.[/quote] IMO, the all-x "strategies" should either not be possible or should be obviously inferior to playing the game as

15 Replies 6,952 Views

Some people do freak over games like GTA. GTA is wildly popular but still less "viewed" than a blockbuster type of movie though, and movies worth getting riled up about (for those that get riled up about such things) come out a lot more frequently than a similarly stimulating game like GTA. What can you say. As long as this country claims to be educated and full of intelligent people yet an alarming percentage of people believe in ridiculous fantasies that make LOTRO look believable,

16 Replies 72,543 Views

[quote]How do I do this? By selling technology. Selling technology brings in ridiculous cash. It almost seems like I'm cheating.[/quote] This is one of the reasons I turn off tech trading (for lack of any other acceptable to me options) - the extremes you can go to with tech trading/selling and the collective research the AIs do similarly is unbalanced, IMO. Going with lots of minors makes it even more abusive. Tech trading off also somewhat affects the pace of the game since you can'

27 Replies 30,960 Views

I don't like this kind of cheese (avoiding doing a real invasion by either using a last second spy on a farm to magically wipe out half the population or abusing this broken game mechanic described by the OP), so the solution for me is simple - I just don't do it. If I played metaverse games I might be a bit more concerned though since you can bet people abuse this kind of stuff regularly and it IS nothing but cheese. I would prefer to see a solution that involved you having to build "

30 Replies 21,386 Views

I'm not sure if this is a bug, but it seems peculiar, and/or maybe I'm having observational issues. It seems like I can put a warship in sentry mode and it will wake up if minifreighters on a trade route get within sensor range. This is somewhat annoying since the minfreighters are not military vessels. I would think sentry mode would cause the ship to wake up when something potentiall threatening is near, not just when any ship, especially an automated minifreighter tha

1 Replies 2,838 Views

Several things...more of AI issues than bugs...that I've noticed during my first ToA game... Terrans, Tough, default map size and options, no random intel, no map regens, tech trading disabled since IMO it's always been broken, so AI not reduced per se, but no tech trading seems to affect the AIs them since they can't do team research. I'm playing Terrans and at peace with everyone. Most everyone else is at war with 1-3 other except 1 AI who's so cornered he might n

0 Replies 1,758 Views

[quote]Disabling tech-trade is NOT a solution. All 4X games have tech trading (since Civilization I) and without it, game loses a good deal of its appeal Exactly. Might as well remove diplo altogether if going this way[/quote] Well, IMO, Civ has the same problem. A lot of players beat high difficulty mostly by cheese like tech whoring and manipulating other AI deficiencies. I think the tech brokering option in Civ IV helps with the tech whoring a little. Appa

16 Replies 14,008 Views

I'll pipe in even though this is an old topic. I think one factor, at least in DL, is that AIs don't often build fast ships. If you have fewer engines on your ships you can pack in more weapons. I tend to like more mobility so my ships are eventually more tech-oriented to have both speed and firepower (as in, you need higher tech to cram firepower in with speed to match their slow but reasonably powerful ships).

22 Replies 10,629 Views

[quote]My thoughts? I don't like WoW...[/quote] That's nice. The issue goes beyond one game though - Blizzard just has the success and resources to attempt to do something about an issue that plagues the entire MMORPG genre, if not all of gaming. I hope Blizzard wins and it puts the royal smack down on all botters and cheaters. One can dream. Seems like something that'd be hard to enforce but at least if they win it'll send a message and it's a step in the ri

462 Replies 1,156,043 Views

[quote]I used to play but quit long ago. After the better part of a year of playing WoW I'd had enough. Yes there was new content being added along the way, but over time it became the same old thing no matter what was added.[/quote] That describes all MMORPGs. You either like the gameplay or you don't, and if you do like the gameplay, you can't find anything better than WoW, and in fact, WoW is so vastly superior to all other current MMORPGs that it's no contest. There's WoW all al

41 Replies 109,200 Views

[quote]Yeah, I'm a little confused. Why is Fallout 2 OK, but Fallout 3 gets rejected?[/quote] It should be rejected for being FPS style instead of true to the original games and style that made the series popular! I could stand to see government interaction here - Bethesda should be fined for ruining Fallout. I really can't see myself buying this Oblivion expansion, err, Fallout Abomination.

14 Replies 12,162 Views

Is the potential for this "strategy" still present with the new expasion? I was hopoing it'd go away since it doesn't seem to fit the spirit of the game - but SD has never done anything about it then I guess not.

8 Replies 4,677 Views

[quote]I have several games sitting in my stack (both PC and 360) that I have barely even touched. One of these days I'm going to catch up with them. One of these days...[/quote] Ditto. I've played the 1st mission from CoD4 and had it for ages. Barely started Bioshock. I bought a new ATI 4850 this weekend (sweet deal over the weekend at bestbuy, did manage to install that) and still never fired up either of those to see how they looked (24" monitor almost always reduces the potential

15 Replies 10,475 Views

"If you jus want to update a piece of software, then all you have to do is load up Impulse, download the program update, and then you can close Impulse." I'll try Impusle - since I have zero choice if I want to update Arnor after it's patched and I finally buy it (and I'm sure I'll want other future SD titles like the fantasy strat game in the works) - but my initial impression is that the app looks like bloated overkill loaded with features that I would never, ever want, need, or use.<

126 Replies 343,463 Views