MULTIPLAYER/NETWROK TITAN! Would be a kick ass beer and pretzels computer game.
waright
I can think up a reason why ZoC's make sense in space too, but that is not the point... what would make gameplay better.. that is what I am asking.
Second Post! A button to show anomolies in on the up right hand map like the population/autopilot routes/ect. Autoexplore on ships to clear nearest black or something similar. Starbases that are other peoples should have an icon on the map if you have seen them even if they are in Fog of war, maybe a grey'd out base indicationg that you dont know if they are still there or not.
De-railed (:( Anyhow I was not talking about what makes sence, I was asking if it would make the game better. I find that I have a distinct advantage without ZoC's. Now I dont know if I would have an advantage vs the computer if ZoC's where in the game I have the feeling it would even the playing field a bit.
Would ZoC's improve this game(starbases and military ships)?
Have information screens about a particual systems moral, its income, its production that will let you figure out why you have a particular number (IE 50% moral breaks down into 45% for global moral + 55% building moral + 200% for planet quality - 250% for having 22Bil ppl... or something like that) List population growth somewhere for the system. Have a list of building for a planet listed somewhere... and maybe a way to destroy non-wonders. More more more screens li
It was the orbit bonus, thanks I did not see the stats's screen before, that is awsome. What is the normal In-orbit bonus, and how/why would in-orbit bonus go up?
I conquered a NPC's home world 1 turn before it build a 37 attack dreadnaught. How is it possible for a 12 attack to get mod'd to 37 (dreadnaught is a fairly new tech to this small galaxy) P.S. More more more buttons like sector influence, we need them EVERYWHERE.
I would just like to know how the computer player keeps its pop growth in check, I can only assume its by taxing them heavily (This will keep down pop growth if tax is above 40 by a lot). This game needs ton's of buttons similar to the influence button but even more detailed and everywhere, even on ships so we can know why I have a 37 attack dreadnaut producing from a captured civs capital