user_error

user_error

Joined Member # 636319
3 Posts 0 Replies 412 Reputation

When mousing over a pirate shipyard with a small group of missile ships, the battle prediction was that I would incur a total loss and inflict moderate casualties. So I bombarded the shipyard down to low health, but it still gave the same prediction. I then outright attacked the shipyard, and destroyed it without losing a single ship. It appears that either it doesn't predict based on remaining health, or there is an error predicting after missile bombardments.

1 Replies 2,477 Views

I consider myself a connoisseur of Galciv, as I began with Galactic Civilizations 1 as a Junior in college, circa 2002. I think I might have even bought it at release, though I don't recall. I was never active in the forums but I read a LOT! Remember, gosh, I think it was called The Restaurant at the End of the Universe? Maybe it was Restaurant of Eternity, a Galciv 1 Wonder. He gave screenshots and detailed descriptions of playthroughs of his masochistic (hardest difficulty) games. This was

2 Replies 12,375 Views

Thanks. I installed the ATI drivers first from ATI inc, but to no success. After installing Omega the game does load (although after a considerable wait... much be virtual memory combined with laptop HD). I'll play through for a while and let you know of any other issues. Thanks for your help!

7 Replies 6,318 Views

Debug Message: Version v1.5 last updated on: Thu Jan 11 13:39:19 2007 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 1/21/2008, 10:20:47 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: SMOKESHOP Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: English (Regional Setting: English)<

7 Replies 6,318 Views

Okay, I think I'm out of luck but I'd appreciate some help. I'm running a rather old laptop with a radeon igp 340m integrated vid card, 512 mg ram (384 after sharing), 2.4gig p4, and about 1gig pagefile. Everything meets minimum requirements except that as far as I can find, the 340m does NOT have directx 9+ hardware acceleration, only 8.1+. Here's the thing: I tried running the program before windows xp sp2 and updating the game, and it ran fine, but since the updates I've had a reg

7 Replies 6,318 Views

Not to "dumb it down", but perhaps you should play on a lower setting, so you can at least put away a victory, then work your way up? One way I keep things going is to expand VERY quickly, but in a limited way (if that makes sense). In other words, don't overextend yourself! You have a "grace period" in relations for a few months with other major civs after you make first contact, but when that's over it's all MERIT BASED. Check the "reports" screen to see how other majors are

11 Replies 6,693 Views

Looking for support on the following error, which won't allow the program to run: "The product appears to be validated but the serial number or the machine SID don’t match." I performed a destructive system recovery on winXP a few months ago, so perhaps that something to do with it? I have tried reinstalling, didn't work. The game worked fine before the recovery. It sounds like just a validation thing, but I don't know why it didn't fix when I reinstalled the game/rebooted. <br/

4 Replies 4,317 Views

Plus, I had the +15 pq bonus and that version also had researches that increased pq.

59 Replies 8,184 Views

Hehe... back when you could have +15 pq as a bonus pick, I had a pq 67 planet. That thing CRANKED!

59 Replies 8,184 Views

Correction to the above, I've played up to crippling with similar results.

59 Replies 8,184 Views

A further question: What if you have a particular planet @ 100 per cent, but overall a lower approval rating? Does that planet get pop growth bonus and the others not? Or must I have 100 overall ar, and then every planet recieves the growth bonus?

79 Replies 33,112 Views

Another consideration: pq 14s I usually grab, occasionally grab early for production bonus during the planet rush to produce colony ships, and then sell in mid-game when I seek to keep my morale up for pop bonus. Especially useful are systems with two or even three pq 14's, which with only a few turns can be cranked; with hard social spending they can become 17s (or better). Those star systems, with a few billion pop each, make VERY handy trades to the I-league, cos they pay huge sums of mone

10 Replies 2,537 Views

It would be useful to note that I have never *not* gotten a Ranger with "luck" but again I usually play challenging-painful, haven't reached maso skill yet (or maybe I have, haven't lost on chal or painful yet). ANYWAY, if someone plays w/o any luck, do they still have lucky/Precursor events? I always play with luck so I don't know... [Message Edited]

59 Replies 8,184 Views

That can be fun, playing a bad start like that. If I were you, even though I'm not very militaristic that minor planet should look pretty tasty... send freighters there until you make contact with major races. Once you make contact, BLAMMO! The planet is probably 20+ and should give you a big boost to your manufacturing and tech research.

10 Replies 3,381 Views

"tokens of your magnanimous spirit" *L* yeah don't worry, on higher levels they do the same thing! I hate it when I get about 25 defenders and star fighters dumped on me by a powerful "friend" who's upgrading military... I just gift them back or sell them to minors.

19 Replies 400 Views

Yeah, I've tried trading them substandards, and they just blow them off, they aren't even worth a hundred credits, so I'd rather just keep the citizens. However, 13/14 with just a soil enhancement can sell for thousands, esp. to minor races who LOOOVE getting systems.

19 Replies 400 Views

I second the disappearing ship complaint. Disappearing ships! It's really irritating! I have to shutdown-reopen the game, which is irritating because I have a small ram card and a slower processor, so it takes a bit of time to load up. Something also interesting is that this NEVER happened to me even once prior to the latest patch. Now it happens regularly, after maybe 2-3 hours of play. [Message Edited]

408 Replies 15,581 Views

Right after my cashflow becomes positive after going crazy colonizing, I grab every 13-14 I can, and the month I colonize I just buy a soil improvement, and the next month buy a habitat. It pumps them up to (depending on your bonuses) 17-18 plus, giving you immediate revenue with very little morale hit. After around a year or two they more than make up for the price of purchase in cashflow, with a cash on cash return of maybe ~15-20 percent, not to mention pop and influence bonuses. 13s and 1

47 Replies 7,367 Views