Regarding "blocking out players", it seems when players disconnect from custom games (via just disconnecting or when they are kicked) it keeps their info in the "connection info" and the player count doesn't seem to go down. So if it is a 4-player game and there are 3 players and Player A joins (now 4 players), then Player A disconnects (should be 3 players but is actually 4) it still holds on to Player A in the connection info and no new people can join the game. The end result
Sly_Squash
I recommend the smaller purple one as a substitute for going back to base when you have a lot of heroes around to smite. :)
Yes please.
Yes please.
So? I'd be fine with a bunch of flags on a flat slate if it meant new stuff. [e digicons]:D[/e]
Hello, I was wondering if there were any plans to release a map maker so we can have custom maps. There really aren't many maps for this game, especially of the "right" size for your match, and I don't think they'd be too tough to make. Also, in general what are we looking at for modding support in this game. Seems important in a game like this.
Is there any way to uninstall the patch and revert to the latest release version without reinstalling demigod? [e digicons]8C[/e] The only custom game I see since I installed the beta patch is a password-protected test game hosted by frogboy, and I can't catch anyone on skirmish.
I hope this patch fixes some pathing issues. Anyone else have cap ships get annihilated on the way to the main fleet by taking a route through the PIRATE BASE (which was already explored) to get to my main fleet without realizing it before it was too late?