garysax

garysax

Joined Member # 637140
0 Posts 0 Replies 530 Reputation

Hello all, just saw this game. MOM is one of my favorite old games and Age of Wonders got at but didn't really scratch the itch. I enjoy 4x games but they aren't my passion for a variety of reasons. From reading, this could be a grail game. Of course it'd have to come out just right which we know may not happen... that said, my number one desire in terms of game philosophy is this, and I'm really curious to hear the designers or others take on this. My big thing is preventing city spa

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I don't know about cancelling routes if you find a better one--I was under the impression that the time the trade route has been in existence is a major factor in the return on a route. So that's another thing to consider. ~SDC~

10 Replies 792 Views

Well, it all depends on relationships. I've had an almost impossible time in my experience trading for ships with any civ that is hostile to me--friendly similar alignment civs, on the other hand seem to be much more likely to trade this. So no, I don't think this is an exploit. ~SDC~

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...and it's not like your attempts at cultural domination went unnoticed either. I mean, the AI (though maybe not at subnormal...) can see what you're doing by placing starbases right next to all their territory and whatnot... ~SDC~

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I find the game rewards militaristic play styles above all else as well... Obviously there should be elements of this but it does seem like it's difficult to get the other kinds of victories because if you waste resources on the other stuff you're just going to get attacked and beat on. ~SDC~

11 Replies 418 Views

To be fair to the reviewer, who, trying to stay objective, probably did not look through pre-release hype, it often seems like the computer is cheating heavily in the early game (colonization etc). Not that it makes it true, but I could easily see why he could think that. I still haven't beaten sub-normal AIs and it's tempting to think that they are cheating when they expand so fast. ~SDC~

134 Replies 7,438 Views

Well, in the designers defense, the tradegoods ARE really powerful, so I think it's natural that the AIs want a lot for them... The only other thing I have observed is that I often get the announcement that many AIs have the "monopoly" on trade goods. I was under the impression that, like galactic wonders, they could only be produced once. Is that pop-up displayed even when the tradegood is traded to them? Or do I just have the wrong idea? ~SDC~

25 Replies 1,104 Views

Yeah, I'm a newbie and I'm almost equally frustrated as the original poster. I played a cakewalk game and won it; actually I had pretty much won it when I quit. Since then I've been totally unable to defeat or even come into the same league as "sub-normal AIs." I think it all has to do with the rush for planets. In short, I get stomped and I'm behind the whole rest of the game, which is just absolutely not fun at all... Anyway, keep tips coming. Right now, I think my problem is tha

30 Replies 2,678 Views