Ticktoc

Ticktoc

Joined Member # 6377229
16 Posts 1,006 Replies 4,900 Reputation

I really don't like the slow down mechanic. I don't know the programming challengers/processing costs but in theory wouldn't a simple solution be to make units shot in the back take a lot more damage. So if you run past/through an enemy then you pay a heavy price. It would also add depth to general war too: Engage the enemy force front on then hit them from behind with another one. Positioning and tactics suddenly become much more interesting. This way you make the fighting deeper

41 Replies 92,096 Views

[quote who="Frogboy" reply="28" id="3598930"] Being able to zoom out further is something we want to do. However, the problem with zooming out is less about the visuals (i.e. whether that be icons or heat maps around the units) it's the uint speed. The further you zoom out, the more people will demand that the units move faster. [/quote] That is possible, though there is so much to be doing it might not work out like that. Some people are coming round

38 Replies 23,724 Views

Thanks for taking the time to write the post Frogboy, much appreciated. Now get back to writing up the changes in the next patch again :p (Steam forum update post...) As things stand though I do hope you realise that some of the criticisms you lay at SupComs feet currently exist in Ashes. Hastle/finicky to drop metal resource things down everywhere, they also fragile; hard to find engineers; they are also very fragile, units look very similar unless zoomed right in and

38 Replies 23,724 Views

Calm down. Did you not read the warning when the game starts about being pre-beta. I would stick to single player until the next patch perhaps. The network code is ropey at best and they also do not have host-migration at the moment. So if the host quits/crashes/loses connection then the whole game dies. Really hoping much of this is addressed in next weeks patch.

36 Replies 101,644 Views

[quote who="OoohShiny" reply="5" id="3598811"] They could try to make something that orients on Ruse. Like, whole armies get one single Icon, and the map shows with an arrow (which scales as the army, small armies small arrow etc.) in which direction they are heading. [/quote] SupCom 2 did a very similar thing. It is an elegant clean solution that gives you immediate useful information. I don't know why they don't employ it :(. Much more useful than the heat ma

17 Replies 103,398 Views

Good feedback. Though most of it has been stated before it can help the developers see how many have a common view. I love the idea of naming the research, much better immersion. The only problem is that apparently there is no limit to it so potentially you could improve your attack or defence etc. 100 times and still have no end in sight. To get around this I suppose they could have, say 10 different names and for each name have 10 levels. Like, "hey i just hit level 1

33 Replies 170,178 Views

[quote who="tatsujb" reply="3" id="3598730"] could you please link me this video. I'm having a lot of trouble finding these streams everyone is talking about. [/quote] https://www.youtube.com/watch?v=O51seDHbTTI There you go. Stumbled on it somehow today. Didn't even know it had taken place :) EDIT. Also saw the videos on the Ashes' Steam store page for the fir

8 Replies 7,413 Views

I think a lot of people share the same opinion. Just because they are not going to support icons I do hope this does not also mean that they will not allow zooming out much further. They have said they are going to do something regarding the zoom, so as mentioned above we will have to wait and see.

17 Replies 103,398 Views

True, more options are always nice. However I just watched the stream that was recorded when the game went to early access and Brad mentioned that there will be a building you can build on the resource points that will double that zones resource income and make it so it takes longer to capture. Also apparently F1 finds idle engineers. Just thought I would share that as I have craved it, they are hard to find otherwise! :)

8 Replies 7,413 Views

You have obviously spent some time writing this feedback but to be honest it comes across as someone who really really wants Supreme Commander 3 and the Devs have said it is not that. Addressing your points. 1. Performance issues . Agreed, they can dip quite low (dx11, 970 user here) on major battles. As pointed out, not unexpected at this stage. 2. Weak unit design . "For those that are old enough to remember, o

12 Replies 75,193 Views

Hopefully there will be a tutorial for new players by release and that should help. I looked up the Geforce GT 635 and while it has 2gig of VRAM it is ddr3 instead of GDDR5 which is far from ideal. To be honest I am impressed that you can play with that at all, it is always harder to control units when the game is jerky. If you were to get an upgrade someday it should help unit control become that much easier.

9 Replies 22,546 Views

[quote who="tatsujb" reply="3" id="3597968"] that's in supcom as well. [/quote] Ha, been a long time since I played it but I don't think I ever knew that. I guess you learn something every day, thanks :)

5 Replies 3,916 Views

I agree on the army front. It can be frustrating trying to form up sometimes as they will often retreat from the direction you want them to go while forming up. I think they have said going beyond 6 is hard because of network reasons. Sending positions and movements and projectiles of thousands of units is a lot to pass between everyone. I agree though, allowing up to at least 8 would be great. A quick mention of some other small tweaks i would like. - S

5 Replies 3,916 Views

[quote who="Kazzerigian" reply="6" id="3597827"] VERY curious to see how this turns out! [/quote] Me too, though I really hope this is not wasted time by the developers. At one point you could run an AMD card as main and use a Nvidia card for Phys X but Nvidia didn't like this and put a stop to it. If they did that here then all that lovely engineering may go to waste. If it is allowed to develop and continue it really will be interesting to see different

12 Replies 49,427 Views

[quote who="Frogboy" reply="4" id="3597803"] The Founders will get the map editor for free. But regular users will need to get the DLC. [/quote] There's a possibility that that might not go down well but it is of course your decision to make. I don't know the logistics behind it but perhaps a discount to Early Access buyers? They also take a "risk" on an unfinished product and contribute with bug reports and balance testing etc. Just a th

11 Replies 2,523 Views

There will only be two factions because of the games budget. To call it a stupid design decision is crazy. I do agree it is a shame it is all hover but I can appreciate the technological difficulties with pathing and forming formations this helps to alleviate. I am finding the game even at this point quite fun so I guess I am getting used to the hover dudes.

18 Replies 62,016 Views

No comments from others on this it seems but thanks for sharing. I remember some talk about the map editor perhaps being a paid for DLC but I hope that is not the case. Wrap it up as free DLC, not just a patch, and it will get you a lot of kudos. Putting it as free DLC is kind of the smart way of doing it as opposed to in a patch as whenever someone goes to the store page and looks at your DLC list they'll think, "oh, this developer gives out free DLC, that's what I like

11 Replies 2,523 Views

Gameplay IS more important but graphics do help and dismissing them would be a mistake. Besides, art and gfx guys are going to do art and gfx; design and sound guys are gonna do design and sound, etc. So gotta suggest things for the art guys something to do with some feedback right? :) That is what forums like this are for.

42 Replies 198,535 Views

Sometimes in the Seed the option to build an engineer is not there. All you see is the global ability. It comes and goes and seems to be swapping between displaying either the global ability or the build engineer option in the same spot. Hopefully it is not me missing something [e digicons]:|[/e]

16 Replies 49,295 Views

Just had a quick 1v1 against normal AI. I didn't see the " Victory points option in skirmish and lobby setup screens" so won before crushing the AI (normal difficulty) but it was fun. I hadn't really had fun in other quick games i tried so things are getting better. Just jumped back in the game and it looks like you can't turn them off? Just put them to 10000? I'll put it on that and see what that number actually means in reality. I assume an off is coming? <p

16 Replies 49,295 Views

In regards to the comment I made about smoke. Just had a quick game and the smoke from projectiles and general explosions is looking more solid/dense than it was so thanks for that nice change. Not sure if it came in today's patch or the one from a few days ago.

42 Replies 198,535 Views

I have to agree that the units don't fit the terrain. I think the units would still "pop" with better terrain. And too much pop is not a good thing. There feels like enough separation already by way of the units all floating. If you make the separation even greater it isn't a good look. If we are talking about graphics I also think the smoke effects look a bit washed out and not substantial enough. Sorry, not trying to sound ultra critical but I feel these two things h

42 Replies 198,535 Views